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Showing results for tags 'second chance'.
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I'd like to suggest adding more observer spots. Maybe 3 more of them. If you don't want observers you just close them, opens up more flexibility. Another thing I'd like to suggest is to put in a game option where observers would be allowed to choose factions at minute 22. The host decides this. There will eventually be so many different second chance factions in the game that there's enough for everyone. The concern that second chance factions who are allied to winners becoming unbalanced might also disappear from this. The concern is that some player's won't chose to be an ally to someone but other's will making it unbalanced in their favor. If you have more players with the option to choose factions, then it might become almost guarenteed that the defeated players + observers will pick all the allied second chance options all the time.
There are only a few ideas left that truly makes sense to add in as a solo faction. I can only think of 2 more which I'm going to write about here. Zandalar & Trolls You make Zandalar a much larger island and create an entire troll faction. This faction have an extra strong navy. All Troll capitals, Zul'Farrak, Zul'Gurub, Jintha'Alor, Zul'Aman and Zul'Aman are made capturable and each carry a research upgrade that unlocks units for you. If you control all of them at the same time you get a very strong upgrade available at your capital in Zandalar. Whenever you capture one of the Troll cities there will also spawn 24 units to show that those trolls have joined you. Ragnaros & Dark Iron Clan You expand and change the layout of Blackrock Mountain dungeon. You get Ragnaros as a hero and you get the Dark Iron dwarves with Shadowforge. Besides having Shadowforge as a base, I think the molten core with fire theme where you train magma golems and fire elementals would be cool. Those are the only two ideas that I think still makes sense to add in as solo factions. The geographic location is fair, you want to spread out the solo factions. I also would like to suggest something on top of this. If you kill the boss C'thun or Ragnaros when they're a neutral hostile creep then the option to choose it as a solo faction disappears. So if I kill Ragnaros before minute 22 then no one can pick that option. Apply it to Zandalar, C'thun and Ragnaros. Add king Rastakhan as a boss on Zandalar to kill. Then players can at least do something other than camp outside to deal with the threats of sudden solo factions appearing.
In the future there's going to be more "second chances" added into the game. However, there's only a few ideas left that makes sense to have as a solo faction. There are lots ideas that only makes sense if the second chance faction is an ally to someone else already playing. These allies would have limits on it's max strength and be pushed into supportive & utility roles. Weak, but useful. Scourge & Legion - Satyrs Lordaeron, Dalaran and High Elves - Gilneas Worgen (North Alliance) *Only if High Elves choose to go Naga Sentinels & Druids - Draenei on Azuremyst Isle & Bloodmyst Isle Frostwolf & Warsong - Goblins Stormwind & Dwarves - Gilneas Worgen (South Alliance) or - Dark Iron Clan Fel Horde - Dark Horde / Blackrock or - Outland Demons + Portals In this format, the faction must first win the starting fight for their extra ally to be unlocked. So if you're Horde for example, you must destroy Feathermoon, Darnassus and capture Nordrassil to unlock Goblin ally option. These are just some ideas worth exploring more but I believe that the general concept is the right step forward. Idea explanation: Gilneas Worgen will have 2 options on who to be allied with, only one can be picked. You either pick South Alliance or North Alliance as your ally. Dark Iron Clan can be developed into a separate mini faction with a larger base inside Blackrock Mountain. The Explorer's Hall option would of course be replaced with something else such as Gelbin Mekkatorque or Brann Bronzebeard choices. Goblins would get the base Kezan, Ratchet and perhaps Bilgewater Port in Azshara's Coast. Heroes would be Tradeprince Gallywix and Gazlowe. Would be a faction focused on compound interest rates, mercantilism and bombs. Blackrock Mountain could have another orc base inside the Dungeon. You could make another orc base in Twilight Highlands, Dragonmaw Port. The other option would be to give your mini ally a Demon faction that's only about using demonic portals and demons from Outland.