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Risk RF Mod
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Saran last won the day on August 20 2019

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  1. Latest idea: A "Pirate Mode" possible to activate for every player. It's a personal mode - that can cost 20 gold to activate. Possible to disable in the host settings at the beginning. When active, income is capped to 7 or 9, normal ships/units are disabled and the player gets a set of special units to train: - Pirate - Melee/Ranged unit for 3 gold, with stats comparable to a knight. Limit of 12. - Pirate Ships - with special abilities, attack and able to transport troops. 1. Slow but tanky, high damage (10 units transport), 2. Fast but vulnerable, weak damage (4 units transport) + Pirate Captain hero, not a strong one like in LOTR ofc. + A larger bounty for pirate players? 1/3 + Pirates have a spell to change between melee-ranged form, takes 1 second to cast and 30 seconds cooldown. + Pirate Shipyards have healing and roar (?) spells, to recompensate the lack of healers/support units in their set. All things above are discussable. Can be balanced or even changed into a separate mode.
  2. Discuss latest changes and updates here. Units, countries, mechanics, etc.
  3. Version 2.3g


    Risk Reforged is a large-scale RTS map based on the RISK board game. It features 20+ unit types and tens of different gameplay/diplomacy modes. Start in a random country and conquer neighbours to gain more income. The country income is equal to the amount of cities in the country. Use your diplomacy skills to create short term alliances, betray your allies, use other players as your pawns Fight and dominate the whole Europe
  4. Penguins challenge Abdel for the throne?! They have some good weapons:
  5. If you have any ideas, post them! New units, mechanics, countries. Personally I'd like to see some new units, even the crazy ones, why not? Especially ships and abilities for them, I removed two types lately and they do pretty much the same thing now.
  6. Hello! Sorry for late answer! I'm pleased that you like Risk Reforged. Indeed, the toxic community was always a problem, we're trying to change this. In the near future I want to update the map more and post some threads in here. I also want to release the risk system in a few weeks, to help people creating their own risk maps. Thanks for the letter, it was nice to read.
  7. I use it to prevent people from speaking when they're muted, in Risk Reforged. They can only speak using Observers chat, which is only seen by other muted people.
  8. Hello! There's a way to turn players into observers and vice versa: call SetPlayerState( udg_player, PLAYER_STATE_OBSERVER, 1) Switches player into the observer mode.
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