Azeroth Wars LR 2.11 Changelog
MAJOR FEATURE: Artifact System
All Artifacts in the game can now be viewed through the Artifact Menu, displaying their current owner and tooltip. Artifacts not currently owned by a player can be pinged at any time
Artifacts which are dropped by a unit will be displayed in that unit's inventory
Artifacts can no longer be destroyed by sinking them in the ocean. Instead, they return to the nearest shore
Thandol Bridge is automatically repaired at Turn 27
Experience transferred to allies upon leaving 100%-->75%
Elite unit gold and lumber cost refunded upon player leaving 100%-->75%
Second Chance turn requirement 22-->24
Drak'tharon Keep Control Point income 20-->50
Howling Fjord Control Point income 10-->15
Grizzly Hills Control Point income 10-->15
Northern Howling Fjord Control added to Northrend with 15 income
The Northern Thunder Bluff lift now connects only to Desolace through a narrow Mountain passage.
The Goblin merchant that was in Netherstorm now moved to North west of the Outland.
Naga event as it was is fully removed!
Troll attack is now fully removed and doesn't exist in any form.
Added opening cinematics for every faction.
Optimized the number of operations performed by a player leaving
Kel'thuzad can no longer use the Sunwell before capturing it
Elites of players that leave the game now drop their inventory instead of deleting it
Warsong & Frostwolf can now unlock the Crossroads early
Katrana Prestor has an inventory
Unleash Frostmourne damage per bolt 100/140/180 --> 70/90/110
Baron Rivendare's Summon Ramstein replaced with Reaping Hour
Conjures 7 spectral horsemen that charge to the target location, dealing damage to each enemy unit struck. Deals 1% additional damage for each 1% of hit points the damaged unit is missing.
Leaving now causes the Frozen Throne to become Neutral Victim instead of Neutral Hostile
Buffed Kel'thuzad's summon spell
Burning Legion overhauled
Summoning the Burning Legion using Kel'thuzad or the Book of Medivh now grants the following:
Access to many powerful demons: Infernals, Doomguards, Felguards, Juggernauts, Fel Reavers and Nether Dragons.
Losing Archimonde no longer causes game loss
Mal'ganis re-implemented as a demi-hero
Rage Winterchill added as a hero
Satyr event and tech-tree removed
Insurgency second chance removed
Dreadlord training time 60-->45. Gold Cost from 75 to 50.
Builder now have shadow infusion.
Shadow priest replaced by Succubus. Succubus have the following spells: Slow, Dispel and Paralyzing Gaze.
Tech tree revamped:
Has 3 new building: Hellforge, Burning Citadel and Void Summoning Spire.
Void summoning spire trains: Fel Hounds, Voidwalkers, Infernals, Nether Drakes and Dragons.
Burning Citadel trains: Warlock, Succubus, Felguards, Doomguards.
Hellforge trains: Contraptions, Juggernauts and Fel Reavers.
Kargath's Breath of Fire maximum total damage infinite-->15,000
Bladelords now replace Blademasters, rather than Executioners replacing Blademasters
Shattered Hand Executioner armor increased by 2
Death Knights nerfed
Armor reduced by 2
Uther's Exact Justice now grants invulnerability to Uther while channeling
Arthas is now only lost when Stratholme, Tyr's Hand and Capital Palace are destroyed
Banner of Lordaeron no longer has an attack speed aura
Capital Palace no longer grants additional hit point regeneration to nearby units
Silver Hand Squire Surge of Vitality nerfed
Hit points per second 30-->20
Replaced Antonidas' ultimate with Mass Simulacrum:
Creates a summoned copy of all friendly units in the target area. Lasts 60 seconds.
Blood Mages changed
Absorb Mana and Banish removed
Devour Magic added
Quel'thelas Full Mobilization no longer replaces Swordsmen with Blood Elf Warriors
Kael replaced by Anasterian at the start of the game. Anasterian is a ranged hero with the following spells:
The whole early naga event removed. As well as troll attack.
Illidari are now a second chance accessible by anyone. Their heroes are Illidan, Lady Vash, Kael and Akama.
Their starting location is Netherstorm in Outland. When they spawn, every unit gets removed from the area and every building is destroyed.
They have access to the following units:
They only have 1 worker, the mur'gul worker.
Salamanders no longer have Static Strike
Myrmidons now have Ensnare
Couatls no longer have Tornado, and instead have a powerful anti-air attack
Ancestral Legion nerfed
Per-use summon cap 40/55/70 -->30/40/50
Mana cost 160/160/160 --> 160/170/180
Spirit Lodge structure removed
Ogre Barracks structure added
Trains Ogre Warriors and Ogre Magi
Researches Caster Infusion and Ogre Magi Adept/Master Training
Bestiary now trains Warlocks and contains respective caster upgrades
Replaced Illidan's Evasion with Warglaives of Azzinoth
Causes Illidan's attacks to deal additional magic damage in an area around the attacked unit. Deals 20% extra damage to Demons.
Illidan now has 25% baseline Evasion
Demigods removed pending overhaul
Kingdom of Ahn’Qiraj
Faceless Corruptors can no longer be trained
Capturing a Control Point now spawns 1 Tentacle and 1 Faceless Corruptor for free
Replaced C'thun's Tranquility with Inspire Madness:
Takes control of several random enemy units i the target area. After 16 seconds, each unit controlled this way dies of madness.
When C'thun spawns, all units inside Ahn'qiraj are moved to Cenarion Hold, and all structures are destroyed
If the Gloves of Ahn'qiraj are not retrieved before the Kingdom of Ahn'qiraj spawns, they are given to Skeram
C'thun Mass Teleport nerfed
Mana cost 100/200/300/400-->100/120/140/160
Giant Scarabs no longer have the Burrow ability
C'thun cargo size 1-->20
Elite's Impale nerfed
Area of effect 200-->150
Mana cost 100-->150
Giant Scarab armor type Heavy-->Medium
C'thun range 1200-->900
Thoras Breath of Frost maximum total damage infinite-->15,000