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YakaryBovine

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  1. How certain are you that this actually works to turn observers back into players?
  2. Azeroth Wars LR 2.11 Changelog MAJOR FEATURE: Artifact System All Artifacts in the game can now be viewed through the Artifact Menu, displaying their current owner and tooltip. Artifacts not currently owned by a player can be pinged at any time Artifacts which are dropped by a unit will be displayed in that unit's inventory Artifacts can no longer be destroyed by sinking them in the ocean. Instead, they return to the nearest shore General Thandol Bridge is automatically repaired at Turn 27 Experience transferred to allies upon leaving 100%-->75% Elite unit gold and lumber cost refunded upon player leaving 100%-->75% Second Chance turn requirement 22-->24 Drak'tharon Keep Control Point income 20-->50 Howling Fjord Control Point income 10-->15 Grizzly Hills Control Point income 10-->15 Northern Howling Fjord Control added to Northrend with 15 income The Northern Thunder Bluff lift now connects only to Desolace through a narrow Mountain passage. The Goblin merchant that was in Netherstorm now moved to North west of the Outland. Naga event as it was is fully removed! Troll attack is now fully removed and doesn't exist in any form. Added opening cinematics for every faction. System Optimized the number of operations performed by a player leaving Bug Fixes Kel'thuzad can no longer use the Sunwell before capturing it Elites of players that leave the game now drop their inventory instead of deleting it Warsong & Frostwolf can now unlock the Crossroads early Katrana Prestor has an inventory Scourge Unleash Frostmourne damage per bolt 100/140/180 --> 70/90/110 Baron Rivendare's Summon Ramstein replaced with Reaping Hour Conjures 7 spectral horsemen that charge to the target location, dealing damage to each enemy unit struck. Deals 1% additional damage for each 1% of hit points the damaged unit is missing. Leaving now causes the Frozen Throne to become Neutral Victim instead of Neutral Hostile Buffed Kel'thuzad's summon spell Legion Burning Legion overhauled Summoning the Burning Legion using Kel'thuzad or the Book of Medivh now grants the following: Azgalor Archimonde Access to many powerful demons: Infernals, Doomguards, Felguards, Juggernauts, Fel Reavers and Nether Dragons. Losing Archimonde no longer causes game loss Mal'ganis re-implemented as a demi-hero Rage Winterchill added as a hero Satyr event and tech-tree removed Insurgency second chance removed Dreadlord training time 60-->45. Gold Cost from 75 to 50. Builder now have shadow infusion. Shadow priest replaced by Succubus. Succubus have the following spells: Slow, Dispel and Paralyzing Gaze. Tech tree revamped: Has 3 new building: Hellforge, Burning Citadel and Void Summoning Spire. Void summoning spire trains: Fel Hounds, Voidwalkers, Infernals, Nether Drakes and Dragons. Burning Citadel trains: Warlock, Succubus, Felguards, Doomguards. Hellforge trains: Contraptions, Juggernauts and Fel Reavers. Fel Horde Kargath's Breath of Fire maximum total damage infinite-->15,000 Bladelords now replace Blademasters, rather than Executioners replacing Blademasters Shattered Hand Executioner armor increased by 2 Death Knights nerfed Armor reduced by 2 Mana 500-->400 Lordaeron Uther's Exact Justice now grants invulnerability to Uther while channeling Arthas is now only lost when Stratholme, Tyr's Hand and Capital Palace are destroyed Banner of Lordaeron no longer has an attack speed aura Capital Palace no longer grants additional hit point regeneration to nearby units Silver Hand Squire Surge of Vitality nerfed Cooldown 15-->45 Hit points per second 30-->20 Dalaran Replaced Antonidas' ultimate with Mass Simulacrum: Creates a summoned copy of all friendly units in the target area. Lasts 60 seconds. Quel'thalas Blood Mages changed Absorb Mana and Banish removed Devour Magic added Quel'thelas Full Mobilization no longer replaces Swordsmen with Blood Elf Warriors Kael replaced by Anasterian at the start of the game. Anasterian is a ranged hero with the following spells: Arcane Burst Banish Mana Shield Inferno Strike The whole early naga event removed. As well as troll attack. Illidari Illidari are now a second chance accessible by anyone. Their heroes are Illidan, Lady Vash, Kael and Akama. Their starting location is Netherstorm in Outland. When they spawn, every unit gets removed from the area and every building is destroyed. They have access to the following units: Myrmidon Snap Dragon Dragon Turtle Coualt Draenei Vindicator Archer Salamander Spellbreakers Priest Siren Naga Summoner Draenei seer Royal guard They only have 1 worker, the mur'gul worker. Salamanders no longer have Static Strike Myrmidons now have Ensnare Couatls no longer have Tornado, and instead have a powerful anti-air attack Frostwolf Clan Ancestral Legion nerfed Cooldown 120-->80 Per-use summon cap 40/55/70 -->30/40/50 Mana cost 160/160/160 --> 160/170/180 Range 500-->150 Warsong Clan Spirit Lodge structure removed Ogre Barracks structure added Trains Ogre Warriors and Ogre Magi Researches Caster Infusion and Ogre Magi Adept/Master Training Bestiary now trains Warlocks and contains respective caster upgrades Sentinels Replaced Illidan's Evasion with Warglaives of Azzinoth Causes Illidan's attacks to deal additional magic damage in an area around the attacked unit. Deals 20% extra damage to Demons. Illidan now has 25% baseline Evasion Druids Demigods removed pending overhaul Kingdom of Ahn’Qiraj Faceless Corruptors can no longer be trained Capturing a Control Point now spawns 1 Tentacle and 1 Faceless Corruptor for free Replaced C'thun's Tranquility with Inspire Madness: Takes control of several random enemy units i the target area. After 16 seconds, each unit controlled this way dies of madness. When C'thun spawns, all units inside Ahn'qiraj are moved to Cenarion Hold, and all structures are destroyed If the Gloves of Ahn'qiraj are not retrieved before the Kingdom of Ahn'qiraj spawns, they are given to Skeram C'thun Mass Teleport nerfed Range Infinite-->2000 Cooldown 90/80/70/60-->120/110/100/90 Mana cost 100/200/300/400-->100/120/140/160 Giant Scarabs no longer have the Burrow ability C'thun cargo size 1-->20 Elite's Impale nerfed Duration 1-->0.5 Range 600-->400 Area of effect 200-->150 Cooldown 11-->15 Mana cost 100-->150 Giant Scarab armor type Heavy-->Medium C'thun range 1200-->900 Ebon Blade Thoras Breath of Frost maximum total damage infinite-->15,000
  3. Until recently I'd have bet money on DOTA2 Autochess.
  4. Ok, just checked. Legion currently has both Warlocks and Succubi as their casters. Succubi have Slow, Dispel Magic and an as yet undetermined Master spell.
  5. Jubei'Thos and the Alterac Valley Orcs are still there and unchanged. I believe Nether Dragons have Devour Magic so they can fill the dispel role. Rage Winterchill was unique among Liches in that he was fanatically loyal to the Burning Legion instead of the Lich King.
  6. Nah, there is no similar map on DOTA2 and no plans to create one.
  7. Both ideas sound really fun. I think if we're going to take the Second Chance thing seriously it would be good to have a few more. To be clear though, the plan is to allow Rise from the Ashes to ally in some form when we can work that into the system, so that'll leave us with only C'thun as an actual Solo Faction if nothing else changes.
  8. I don't really see any reason not to do this. I did wonder why it was limited to 2 - maybe there's a reason? I wish. We actually can't do this to my knowledge. Observers stop being recognized as players when they become observers, and they can't be reverted. Ideally we would be able to make faux-observers using some sort of clever system instead, but there is also no way to prevent chat messages from being sent at the moment.
  9. Nothing nearly so revolutionary. There's a button above the mini-map you can click on to get a visualization of all Artifacts in the game and who owns them. If the Artifact is on the ground, you can instead ping it. No more Artifact hiding! Ideally I will also be bundling this with an item sinking prevention for a better overall experience with important items.
  10. Yup. Using "Exodus to Theramore" as Jaina, which can only be done when the Violet Citadel is lost, will grant Theramore, Kul'tiras and Admiral Proudmoore. It doesn't matter what the alliance setup is in this case.
  11. I really like it, honestly. Second Chances as they stand are in a weird design space where they have to start off quite powerful in order to gain enough of a threshold to survive, which makes keeping them down incredibly annoying for victorious players. If some were required to have an ally they could be much weaker and participate in the primary conflict rather than relying on their underdog status. Perhaps we could see late game conflicts where defeated players congregate into the winning teams, resulting in a larger grand conflict at the end.
  12. In almost all cases the tooltips fixed contained incorrect information. The errors were found based on a report provided by Lunelune. Yup, that's the ideal and I've done it for a few tooltips; Ensnare and Pulverize come to mind. My preference is for (Level x) to be displayed for those abilities. Anything remaining is just because I haven't gotten to it yet.
  13. General Bloodpact has been removed, pending a ground up re-implementation Items will correctly drop upon leaving if they are droppable, in addition to being dropped on death Balance Rexxar's Toughness minimum damage no longer scales with ability level Techtree fixes Arathor Flagship can build Lighthouses and Naval Outposts Frostwolf can only take one caster Path Fel Horde Dragonmaw Clan can train 2 Ancient Black Dragons Burning Legion correctly receives techtree modifications when the Legion is summoned by someone else Icon changes Sulfuras, Hand of Ragnaros Doomhammer Bug fixes Resolved a reference memory leak that occurred when a unit changed ownership Thunderlizard Diamond correctly displays current ability cooldown Tooltip fixes Footman All Shipyards Barracks Abomination Ghoul Skeleton Archer Frost Wyrm Necromancer Crypt Fel Stalker Acute Senses Mo'arg Constitution Chaos Temple Silver Hand Squire Scarlet Crusader Scarlet Battlemage Tirasian Archer Militia Earth Golem Mage Armor Fleet Commander Blood Mage Spell Breaker Granite Golem Warlock & Fel Warlock Kodo Beast Frostwolf Grunt Tauren Pulverize Warsong Grunt Stonemaul Soldier Archer (Sentinel) Nightblade Huntress Shadowleaf Sentinel Priestess Trapper Keeper of the Grove Goldrinn Aessina Ursoc Explorer Machine Factory Chaplain Swordsman Shattered Hand Executioner Fel Orc Raider Fel Orc Grunt Horde Cavalry Eredar Warlock
  14. Ok, I checked and Dalaran does in fact get Admiral Proudmoore upon taking Theramore, so they don't have the problem. Lordaeron can lose Uther permanently leaving them with only Garithos or Arthas, so we'll take a look at adding a replacement hero for a slain Uther. Ironforge seems to be less of a problem since one can just make sure they take either Aerie Peak or Shadowforge City before they die, but we might look into putting the second chance option there back.
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