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Everything posted by EagleMan

  1. If you like punk rock and want to hear some relatively fresh material from a sheila than this might of of interest. 2 EPs in 20 minutes:
  2. It's negligible now but was more negative back in the day. I mostly work around it but shaking the flat affect is difficult and I still come off as living in my own world. It depends on what you mean by conversation. I don't think people do it for likes and affirmation, perhaps as coping for their own inability to reach out to someone or work on the underlying issues. It's the exact sort of conversation that has to happen privately though, on a person-to-person basis. No one's going to publicly say "I think we should cut funding for mental health", so platitudes tend to be shared saying "We should fund it more, there's no shame in admitting it, getting help, etc." If you actually want to help it's something you have to take the initiative on, like pairing your public post with private messages to people asking if they'd like to meet up and talk or just simply hang out, instead of putting the onus on them to open up to you first. That can obviously then be a lot of work if multiple people respond, let alone people you don't actually want to be social with, so it does all easily become slacktivism even when I think most mean well initially, they just don't think it through. But basically my answer is no if you're talking about the social media you share with friends and family, unless you're living the life of one of those people who have full on embraced being open about their mental processes, therapy, etc. like Damon Lindelof or Howard Stern. You can't just say you have depression without elaborating, because that "vaguebooking" will frustrate a lot of people, even if you're only comfortable sharing that you are depressed but not publicly delving into why (or privately with someone you haven't established trust with).
  3. I said elsewhere I would fix ISH this weekend but the weekend is blown now, might have time to fix it Sunday evening though.
  4. I'm unironically too high functioning to be able to get diagnosed with autism which is a strange situation despite me hitting a litany of symptoms that I've mostly overcome. E.g. I could barely talk until I was 5 years old and I just power through the gag reflex and nausea so I'm not ordering chicken tenders or plain food when out socializing. I know self-diagnosis isn't valid but they didn't want me in unless I was reporting an issue like depression, anxiety, lack of self-sufficiency etc. that is resultant from being unable to cope properly with autism.
  5. With the level of hate Blizzard is getting for this, it may be a permanent turning point for the company in the West. They have too much business in China and the government is unlikely to be accommodating for their PR needs. It probably won't affect their bottom line much but they'll turn into a pariah.
  6. I only bothered with the Rifleman, but eventually on my West coast account the textures bugged out and he had some sort of green camo pattern which was cool, a bit like the purple texture pattern you might recall from some Counterstrike type games.
  7. Cancel your WoW subscription now, gamers rise up
  8. I forget what the command was you can enter while logged in to see your time spent on the account. I tried going through the command help tree once to find it but struck out, I thought maybe they removed it if you remember what it is.
  9. Most of the time that goes into it is just the time that a normal person "wastes" on TV, movies and videos and the like and some of the downtime between going out. It's just a little bit more of "active" relaxation compared to that with music playing. Regardless we have all put too much time into WC3.
  10. I would say the work is about 90% done. I'm going over the Dwarves now as the last race to fix up, and I'm also backtracking to the Horde to implement a gameplay mechanic I put in for the Alliance. Plus I have to review all and update all the trigger work. Those are the big ticket items left to do, but the last 10% can also take longer, since I'm reviewing all my work and trying to fix mistakes and things I missed, meaning I have to change my focus constantly instead of handling one thing at a time (not that it needs to be perfect, but I know that with a map of this size, there's only so much feedback I will get outside of balance issues). However at some point I do just have to call it and stop the polish, which I'm prepared to do - it's just easy to get distracted by polish instead of committing myself to finishing a big ticket item. It's best to try get that stuff done in one block of time so you don't get lost trying to pick up where you left off a week or two later. I'm still dreading whether or not to number crunch unit costs/stats compared to income and how that compares to every other faction, or if I should just let it fly and try to balance it rapidly based on feedback. I know that without a full pro scene that the numbers won't matter too much compared to the strategic/tactical decisions people make and how they cooperate with allies, but feedback for that will probably be most important for the Elf/Troll fight since that's a more stable 1v1 compared to the chaos that can unfold everywhere else. Even if the map is dead on arrival it's still stimulating intellectually to handle this beast of a map which is why I'm not really concerned about how much it will be played although obviously I would prefer a healthy community. I know my meta-strategy theories don't always play out well in practice but it's enjoyable to have an excuse to muck around with asymmetrical strategy game design. Strategy games have a place in my heart as they do for most of us here, and with how much the gaming industry has changed over the years, it's sort of peculiar to consider that I'm one of the few people left in the world working on a strategy game (even if it's just an extremely glorified mod). At this point I'm more worried I won't put enough effort into promoting the map since marketing work isn't as gratifying to me, although I will probably just leave my computer on at times to host a download lobby which is easy. If it comes to be the case that I give up on promotion I'm also prepared to release this remake unprotected (as well as any prior versions I have if requested) for other motivated people to work with or steal/learn from. Plus I'm happy to mentor, although I'm useless for triggers which is where most people want the help, so I just try to advise people that the fundamentals (the look, feel and experience of the map) are more important than complicated systems. People don't see behind the hood so don't kill yourself with that work as you can spend hours and hours trying to make something work, which results in having to toss it all to cut your losses or going deep down the rabbit hole which can cause burnout. Also I am communicating more about LOTSW Reforged than the WC3 Reforged devs are, so I'm feeling good about my pace.
  11. As for why the map is broken, then to reiterate for the record, a Blizzard update broke a lot of caster units in the game (e.g. Forest Troll High Priest), such that when you select them, the game crashes. That issue has been resolved so far in my development, and if it recurs it seems easily fixable. I didn't just patch that though because the Blizzard patches also broke custom editors and some of their tricks, such as letting all rock tile be unpathable through a setting. I had to lay down over 10k pathing blockers to resolve the issue permanently (I didn't want to do a workaround in case further Blizzard updates broke things again). So I didn't want to commit to that sort of dull work without also modernizing the map and fixing under-the-hood stuff, with a few quirks to differentiate it from other strategy maps. For a testable version, I feel like with a good, few, focused, dedicated work periods, it could be at a testable state. I can't promise a specific time table but I can see the light at the end of the tunnel. For the sake of collecting actionable feedback ASAP I am likely to do beta testing completely public, with the hope that people understand that I don't have the benefit of a known meta to work off of, and that I will work towards active patching based on feedback provided. What is likely to slow me down is trying to theorycraft a good foundation to build off of for the economy and faction balance. It won't be perfect from the start but I want the foundation to be there. The economy has been in turmoil for a very long time, as the map has changed economic systems several times, with it changed again, so I'll have to be ready to tinker with that. For faction balance, the full pro 6v6 competitive scene (that I was a part of at least) died out a long time ago. So the past few years of LOTSW playing I have had has been at best in semi-good lobbies - maybe 4-8 players who know what they're doing. That allowed a lot of chaos in the games making it hard to tell specific balance changes needed, so I'm also trying to have the map be able to cope with that kind of chaos. This is all a lot of shooting in the dark though, I'm just trying for a good and interesting foundation - implementing feedback from testing and play will be very helpful.
  12. Still in development and being worked on, just takes time to do all the detail work overhauling this much object data.
  13. When basic income is implemented to free us from the capitalist chains that prevent the creation of goods and services valued by society but not easily monetized. Ron paul 2020
  14. Unironically imagine being a stranger and having that question be your first impression of Diplo
  15. Windseeker is a cooler name but if we're hoping to be in for the long-term then I would prefer to stay in a populated realm, especially since the queue times have improved so much as said. My queue was only an hour when I logged on around the peak. Given a little bit of time, everything should quickly be okay with no delays.
  16. That timing fits east coasters who are ahead of time and with more people better than west coasters. Plus I had sat in since a bit past 3 and got booted from a 90 minute or so queue past 7. I'll get in eventually anyways.
  17. One day Blizzard will allow me to play Classic on Stalagg. I've spent about 10 cumulative hours in queue now before getting booted (not the timeout) and losing my place in queue.
  18. I would like to see Bors do an investigation into deep state pedophile conspiracies involving Jeffrey Epstein, going after still living people that wield enormous influence and wealth.
  19. I know you don't have alternative information to work with but it's not exactly a scientific survey. I would wager that the number of English speaking casuals that haven't responded to the poll is much greater than the number of ESL casuals. ESLs have to get more involved and do more forward planning for an optimal gaming experience. It nevertheless is an outlier result, but with most self-reporting as going Horde, then there would probably still be a comfortable majority of native English speakers on Thalnos.
  20. Can you clarify the new development and what may be the deciding factor? More ESLs than you were expecting?
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