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EagleMan last won the day on December 6

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  1. I see some sort of orange white bird thing camouflaged against a dark background.
  2. The animation and comedy was the selling point of One Punch Man in season 1. All that season 2 has going for it is the comedy, in which case, you're better off reading the manga. It's not animated but for the medium the manga is top-notch art. And the fact it's a redraw (and story expansion) of a webcomic just makes it all even funnier. It's like season 1 was the manga and season 2 was the webcomic in terms of art quality.
  3. Bors my parents were alcoholics. I accept them and I accept you. Come on home Bors.
  4. Yeah that's some of the bad things, sometimes kids just get cancer and die. I played and talked with Viper pretty much every night for years. I know Jim doesn't have supernatural powers though or else I'd be dead now for some of the mapping choices I've done over the years. Oh I also made the Infestation Forums with Viper for Parasite 2, it's a shame they finally deleted the site just a few months ago.
  5. Being cursed would be cool. I've always baited supserstitions, bad juju, curses, whatever. Step on a crack and don't break your mother's back. Never had anything happen. Pretty disappointing. Yeah sure it's supernatural but move past the bad stuff and it's something supernatural that happened. Bad stuff can always happen but not a change in how you understand reality to work.
  6. But what's the point of cursing? Is it really worth the bother?
  7. Horde is mostly the same while the Alliance is mostly different
  8. 2.01a - https://www.epicwar.com/maps/299564/ Changed the color of Lordaeron from Snow to Light Blue Changed the color of the Bleeding Hollow Clan from Light Blue to Green Changed the duration of summoned Sea Elementals (via Hydromancer) from 60s to 40s Changed the limit of Dragonriders from 12 to 4 Changed the limit of Troll Batriders from 12 to 6 Changed the limit of Dragonhawk Riders from 12 to 6 Changed the limit of Red Dragons from 4 to 3 Added invulnerable rocks to Alterac detailing when Alterac will join, also serves to limit how far in Alterac can be camped The Cleric’s Neutralize ability can now affect enemy summons, dealing 200 damage to them Cleaned up under the hood techtree stuff, may possibly generate a few bugs Changed lumber cost of Goblin Sapper from 75 to 150 Changed cooldown of Place Goblin Land mine from 120 to 180s Changed health of Goblin Zeppelin from 1000 to 800 Gave the Chaplain the Arcanist custom icon (both share the same model) Changed cast range of Consecrate from 600 to 700 Changed cast range of Holy Armor from 650 to 700 Changed Holy Armor armor boost from 8 to 3 and made it so it increases HP regen by 5/s Changed Warmage attack range from 600 to 650 Fixed Orgrim Harbor not providing 100g a turn / reduced Twilight’s Hammer base income by 100 Updated Chaplain/Cleric upgrade tooltips Removed Holy Light from Terenas for a Healing Wave ability, reordered abilities so the heal is on E like other chain heals Updated the tooltip and created a custom buff for the Lordaeron Crown and ability; values unaffected Lordaeron can now construct Gilneas-type Gyrocopters, limit 8. One placed at Caer Darrow Updated buff icon and tooltip for Redemption aura Gave 2 Frigates and 1 Juggernaut for Blackrock on his eastern port (had only Transport Ships before) Changed damage cap for Orgrim/Aiden Shockwaves from no limit to 2000 + 500 per level Removed Warmages from Lordaeron and added Hydromancers Removed Mastery upgrade from Dalaran, which improved Crushing Wave damage cap by 300 and Healing Wave heal by 15. Crushing Wave now does base 900 max damage (from 600) and Chain Heal does its level 2 upgrade as its base. Fixed Fire Maiden upgrade position (only was an issue after researching Hydromancers) Reduced Arcanist HP increase from caster upgrades from 100 to 40 to match other caster upgrades Most Horde casters have base 425 or 450 HP; Arcanist HP changed from 390 to 425, Priest from 325 to 425, Fire Maiden from 350 to 425, Sorceress from 350 to 425, Chaplain from 370 to 425, Hydromancer from 405 to 425, Crystal Maiden from 435 to 550 Changed Flying Sheep Polymorph mana cost from 75 to 50 and cast range from 500 to 700 and cooldown from 10s to 5s Changed Scroll of Resurrection gold cost from 400 to 1000 Changed Scroll of Animate Dead cost from 400 to 800, changed stock maximum from 2 to 1, and raised units are no longer invulnerable Fixed Stormreaver Clan not being able to build Watch Towers Changed Elven Swordsman gold cost from 90 to 115 gold Changed Troll Warrior gold cost from 175 to 150 gold Fixed Dwarves not being able to construct Gryphon Aviaries Changed Rifleman Buckshot cooldown from 12 to 20s Added a Dwarf Mage unit that has a basic weak Heal and Abolish Magic and attacks faster and for more damage than other basic Alliance casters except for the Warmage Fixed Keg Spray not working and swapped its position with the W spell, Wildhammer Fury Disabled leaver income redistribution for now until I implement a system for a team to activate it at will Adding pathing blockers to Thandol Span that won’t affect ship crossing but reduces substantially their accessible attack range on the land bridge Income will increase every 4 minutes instead of 5 and will stop increasing at 20 minutes instead of 30 minutes, with 1 tier of income increase removed. So income ramps up faster but caps out lower and sooner. Changed Scroll of Restoration gold cost from 400 to 700 Changed Stone Token gold cost from 450 to 750 but duration from 20s to 60s and armor from Heavy to Fortified Changed Death Knight Devour Magic mana restore from 75 to 25 per buff consumed Gryphon Rider now uses Melee tactics for upgrades since it already uses melee attack upgrades (as in melee) Changed level scaling of Void Arcana from +2 to +4 damage per level
  9. It was just the Linux penguin It could be added in like two minutes on my desktop
  10. I once added a penguin rating, whose purpose was to peng
  11. Instance camping is sometimes case dependent. If you have a whole faction trying to push you, then 1 person doesn't usually have the firepower necessary (in terms of hero abilities and casters) to hold them off in a war of attrition. If Dragonmaw has substantial forces guarding his instance then that means he probably in some way gave up the Wetlands and is responsible for letting the Alliance push past a deadly choke point. Dragonrider limits are being reduced. Items were always purchasable from enemy shops and so it's something to keep for now unless people really want it gone. I can make Holy Light self-argetable if that's the case.
  12. 2.00d - https://www.epicwar.com/maps/299449/ Changed XP gain range for heroes from global to 1200 (old value) Added old hero revival costs Had a game that generated a lot of good feedback, so will implement that when I can
  13. 2.00d - https://www.epicwar.com/maps/299449/ Changed XP gain range for heroes from global to 1200 (old value) Added old hero revival costs
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