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ButtAirFly last won the day on November 5 2016

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  1. I'd suggest you to not bother with the water. Its been tried by a lot of people already and the consensus is that theres no fix without issues, e.g. in performance or AI (yours would likely be both) It's somewhat possible there maybe a fix in the future with the movable terrain update in HOTS allowing you to designate special regions or a direct blizz intervention. Perhaps consider rewriting the concept of azeroth wars to deal with the limitations of the SC2 editor, while taking advantage of its strengths in other fields for now. Zeppelins for transportation, perhaps? Or give the ships set routes of travel sort of like delayed waygates? Or townportal adjustments?
  2. Hi Happy for any suggestion
  3. Aye. In any case, I think Lovecraft tackles the supernatural elements of his story much better than for instance King and sells the world building aspect quite well insofar that he only reveals small tidbits of the greater cosmology. I also like his references to history and geography ranging from Ashurbanipal and mad arabs to polynesian tribes. The danger is always linked to those places the farthest away from New England, whether is the desert, the pacific, antarctica or another galaxy, which sort of channels an innate xenophobia, which everyone possesses to a certain degree. It'd be interesting to see how an actual polynesian or African would process and interpret his books. On another note, have you ever read the King in Yellow by Chambers? I'm thinking about picking that up someday. I think it was a significant influence on Lovecraft himself and that true Detective Show, so it sounds quite promising. I also always wanted to read Against the World, against Life by Houellebecq, which sort of dissects Lovecrafts work philosopically/critically, which sounds freaking awesome.
  4. Maybe that would work, but its hard to make this fit the conventions of horror, where the protagonist regularly goes insane, dies or is fundamentally transformed. In any case, its a cool character mold, but some variation would have been nice. I did read most of Lovecrafts collected works in one go tho, so maybe that tainted my perception a bit. He's still worth reading. However, I'm not sure what to tell you when you say Turgenev is for teenagers, especially in a Lovecraft thread. The guy is especially well known for his subtle and sublime characterizations and had a huge influence on the whole of European literature, while the other is a fantasy-horror author best known for a green spacemonster and being an influence on the horror-shlock movie Reanimator. That's the polar opposite of reality. I just dont know, man.
  5. I'm not saying he does not get that feeling of a lingering unsettling background noise across, although it is uneven in his stories in my opinion. He does do that. When I say he is not a good writer, I'm refering mostly to his style and his (human) characters. For style references, you can for instance check out anytime he writes in dialect (i think in Dunwich Horror again, for instance), which is just dreadful in a bad way. When he writes about the supernatural, it drives on exclusion of description, which can work at times, but it becomes repetitive and is a one-trick-pony, with a good trick admittedly. His main characters are also nearly always a variation of a Mary Sue self insert: a physically weaker, well read New England somewhat aristocratic upper/middle class guy with some knowledge in the occult that is somewhere on the spectrum of paranoia, autism or sociophobia with an inert fear and interest of the unknown. That can work in a few stories, but if its nearly every story, it gets old. Good and bad in writing is of course up to debate to a certain degree, but i don't think its a big secret that lovecraft was not the best technical writer. About everyone acknowledges that. Stephen King for instance talks about it in 'On Writing', I think. His ideas were good though, and thats also where he influenced subsequent writers. Lovecraft is pulp and its entertaining, just like a lot of the popular fantasy/horror literature canon. In that way I'd recommend him. But its not the same as 'high' literature, both regarding the topic and the writing skill, and I don't think that was his goal anyways. So it's not for everyone, not the same way I'd recommend something like Turgenev, Stendhal or Goethe to everyone, because those writers reveal a greater truth about the human condition, drive on technically complex and beautiful aesthetics and make you a better, more complete person in my opinion. Lovecraft just makes you an entertained reader and feeds your imagination some original pieces at best. That's also a good thing. I like him.
  6. Trip report: the game is fun, but casual compared to Dota at the moment, a bit like Smash brothers vs street fighter or something. The micro-transaction horseshit is pretty painful, but you can get most of the important stuff with enough games for free, the fact that there are multiple maps makes it fun, since they seem diverse enough at the moment. The map objectives and creeping are usually at least as important as just pushing.I can definitely recommend it overall. My fav. hero atm is the witchdoctor guy. Also its technical alpha, so lets see how it goes. And there are tons of models that would work great in the sc2 editor, which can be imported and used already, but its a bit murky whether blizzard will shut those maps down or not atm.
  7. Lovecraft had a great imagination and I like a lot of the settings, but he is not a very good writer. Writing how indescribable this cosmic horror or that entity is over and over soon becomes repetitive, which becomes a real problem considering the pace of some stories like the Dunwich horror. Also some of the more racist texts are just laughable today, for instance that one where a guy finds out that one of his ancestors was a monkey/black guy as the shocking reveal (a bit like that Poe orang utan story). At the Mountains of Madness is probably his best long story, but I really like some of his shortest pieces the most, for instance that 2-page summary of the history of the necronomicon, the desert planet of the last men, the really trippy dream stuff, because its basically all ideas without much characterization, exposition or useless filler. If nothing else, I'd recommend checking one or two stories out and see if its your thing. Just don't expect good writing, only good ideas.
  8. Anyone still playing HOTS here? I'm downloading the technical alpha client atm and am looking for other players. Also whats a good hero for beginners?
  9. Download it (+ the old key) from your blizz account if you linked it with your bnet account at some point.
  10. Fair enough. You could try something like Doomed Earth. Its event are not strictly scripted, but it has some very diverse options or Punic Wars, which has some moderate events, for instance. Fellowship of the Ring also has moderate battleevents etc n so does that Song of Ice n Fire one, but they are mb a bit opaque. Regarding WC3 LOTR, is there a cool silmarillion map too? I remember way back in the day, there was a pretty cool War of the Jewels kind of map (based on the BW map of the same name). Is that still floating around?
  11. See, I guess that is where we differ. Your critique is about how it looks. My stance is that this is largely irrelevant to whether a game is good or bad: see for instance Chess, Risk, any game ever made in the history of mankind that is older than a decade or two. What is more important (to me) is stuff like gameflow,balance, action and skill level, progression etc. Also complaining about graphics of contemporary games compared to a game made over 10 years ago seems a tad too ironic to be real. But those are all really boring, worn out arguments, kinda like WC3, honk honk! So lets just say we have a difference of opinion and let the OP decide what he wants to play. My guess is on WC3 since its in the WC3 section, lets not derail it any further. What do you mean with events are rusty :p?
  12. Opinions, I guess. As someone who has mapped LOTR-maps for WC3, SC2 and BW, the SC2 maps flow much better for and are much more dynamic (though less so than the OP-heavy maps of broodwar) + the community is likely better.
  13. I made some Lotr n later some Silmarillion maps way back maybe nearly 10 years ago that should still float around in various permutations. My personal favorite was my Middle Earth: Lotr 2.3, which was ripped later and provided some groundwork for Ringwars etc. which are probably objectively superior maps, but back then this and BFME was all that existed. So there you go, Diplo Originals. Also there are a ton of cool SC2 lotrs too, if that is your thing, It's free to play and there is an active community.
  14. Not sure bout artsy-fartsy, but watch Tarkovsky
  15. Bulgakov (at least the awesome The Master and Margarita) is pretty well known, but yeah, usually when people think of Soviet literature here they think of Mayakovsky, Solzhenitsyn, Pasternak or Gorki. I guess it may be partially because of translation issues with other authors. For instance, I've heard a lot about how Russians value Pushkin and how he is untranslatable, which may dictate why he is far less influential than Tolstoy, Dostoyevsky, Chekov or Gogol in the West (for instance from that guy here http://www.thegreatcourses.com/tgc/Courses/course_detail.aspx?cid=2830 ). Another thing may be just cultural/political context. For a non-russian example Celine is a pretty well known and hugely influential french author, but you cannot find any of his books in the majority of German bookshops, because his (real or perceived) fascist/antisemitic tendencies are a post-war taboo.
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