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Lordsebas

AWLR Mod
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Everything posted by Lordsebas

  1. Lordsebas

  2. Azeroth Wars 2.12 Changelog General: All second chance that spawn in a static location (C'thun, Illidari, Ebon Blade) now instantly move any enemy unit that are in the spawn zone to a safe location outside. All buildings inside the zone are destroyed. Tyr Hand Citadel is destroyed whenever the Lordaeron player leaves. Helm of Domination Frost Cell cooldown nerfed from 8 seconds to 60 seconds. Added 2 new control point: Lordamere Lake (10g/min) next to the Gnoll Camp north of Dalaran. The Skittering Dark (20g/min) next to the Spider camp ouest of Capital City. Added the following creeps to the Spider camp near Capital City: 2 Forest Spiders 1 Broodmother 1 Skitterweb Matriarch. Drops an Enchanted Vial and has a 150 gold bounty. Aoe attack Inject Spiderling Summon Broodguard Resistant Skin Scourge Lich King ultimate changed due to desync and lag concerns. New ultimate is now Frost Storm (Stampede). Fixed the issue where you could get Lich Kel'thuzad without owning the Sunwell. Raise Dead mana cost from 75/75/35 to 115/115/100 Removed 1 of the Frost Wyrms from the Frozen Throne at the start of the game. You need Arthas level 18 to unlock Lich King. Frozen Throne Frost Cell cooldown nerfed from 8 seconds to 60 seconds. Ebon Blade Overhauled the Ebon Blade event: You now spawn with a full base and army in a static location, just North of Tyr Hand. Tyr Hand needs to be destroyed for the Ebon Blade to be available to any player. Added 2 heroes, Koltira Deathweaver and Nazgrim. Added the following units: Meat Wagon Ebon Archer (Sentinel archer) Assassin Shadow Strike Blink Necromancers Removed Gargoyles and Skeleton Archers. Ebon Blade can no longer ally. Nazgrim has the following spells: Axe Throw Toughness Endurance Aura Axestorm (ultimate) Koltira has the following spells: Death Coil Blood Transfusion Vampiric Aura Curse of Silence Legion Azgalor base strength from 53 to 35. Str per level from 5 to 3. Archimonde Strength per level from 3.25 to 2.25. Agility per level from 2.5 to 1.6. Archimonde Base health reduced from 2900 to 2000. Base damage down from 60 to 54 Infernal Juggernaut now cost 72 gold, up from 62. Infernals now cost 34, up from 25. Draktharon keep now correctly can't train infernal Contraption. HellForge hitpoint from 3k to 1750. Void Summoning Spire hitpoint from 900 to 1250. Fel Horde Necrolytes spells icon fixed and are now in the right positions. Fixed an issue where teal only had 1 Fel Black Dragon after unlocking the Blackrock tier. Fixed a big issue where the Overlords had lvl 1 Rage Winterchill ult. Raise Dead cost from 75 to 115. Lordaeron Garithos now does not spawn when you lose Arthas. Instead, at turn 15, if Lordaeron is still playing, Garithos (level 7) will spawns with the following army near dalaran: 12 Knights 12 Footmans 12 Longbowmen 12 Chaplains Dalaran Proudmoor ultimate is now Resurrection due to desync and lag concerns. (temporarily) The first upgrade for every caster is free (Master training still has the same cost). Removed Theramore event due to crash concerns (temporarily) Quel'thalas Fixed Anasterian not having Attribute bonus and his priority being very low. Fixed an issue where Quel'thalas could not go Second chance Illidari. Vareesa icons are now fixed. Anasterian revive timer now fixed. Anasterian starts with summon worker. Rommath now spawns with a scaling level. Illidari Reduced salamander cost reduced by 20, range up by 200 and small damage area of effect up from 50 to 150. Thrall Horde Make cairne unrevivable when you lose thunder bluff. Tauren hit points from 1325 to 1525. Drek'thar Monsoon damage down from 45 to 38. Cooldown is now 40 seconds, up from 10. Far Seer Chain Lightning cooldown from 12 to 20 seconds. Added a new path to Thrall Horde if their ally leaves: The New Horde. Added 3 new elite masteries, they are available after turn 26 and you can only pick 1, you also require the mastery that precedes it, so choose your first mastery wisely: Warrior Spirit Mastery -> Warrior Ascendance Mastery Give Grunts 15 bonus damage and changes their armor type to hero armor. Tauren mastery -> Tauren elite Mastery This upgrade gives Tauren Warriors reincarnation and gives Spirit Walkers, Cairne and Taurens 200 hp. Spiritual Mastery -> Elemental Connection Mastery Grants 10 bonus damage, 200 hit points and 200 mana to the following units: Farseers Shaman Witch Doctors Spirit Walker Thrall Vol'jin Drek'thar (demihero) These 3 masteries are also available for the New Horde. The New Horde Cairne is revivable in any circumstance. You gain the following heroes: Rexaar Gazlowe Pocket Factory Cluster Rockets Engineering Upgrades Robo-Goblin You have the following tech tree: Town hall peon farseer (6) Barracks Grunt Troll Headhunter Dynamite Team (9) Fragmentation Shard Move your Arse Spirit Lodge Shaman Witch Doctor Spirit Walker Ogre Magi Bestiary Troll Batrider Kodo Wyvern Horde Embassy Tauren Warrior Zeppelins (2) Shredders Warsong Clan Grom is now unrevivable if the following capitals are dead: Orgrimmar, Stonemaul and Warsong Encampment. Added a new solo path for Warsong Clan if their ally leaves: The True Horde Warsong Encampment now has 8000 health, up from 4000. The True Horde Grom is revivable in any circumstance You don't have access to masteries You lose Rexaar and Rokhan but gain the following heroes Varok Saurfang shockwave General's Order Endurance Aura Will of the Kor'krona Drek'thar Frost Nova Toughness Summon Frostwolves Frostfall Malkorok Seismic Slam Rally Beast Attack Berseker Rage This path has the following tech tree: Town Hall Peon Orc Champion (6) Barrack Grunts Wolfrider Spearthrower True Sight Blademasters (6) Demolishers (6) Spirit Lodge Shaman Orc Witch Doctor Shadow Infusion Dispel Magic Healing Ward Old Shaman Fireball Windfury Bloodlust Farseers (6) Bestiary Raider Kodo Beast (4) Wyvern (6) War Station (2) Defensive Aura Spike Aura Load/unload 4 places. The more units loaded, the faster it attacks. Furthermore, going True Horde will give 200 hp and 2 armor to the following units: Warsong Grunt Blademaster Orc Champions Raiders Sentinels Naisha's Divine Intervention now revives 4 units, up from 3, but costs 200 mana. United Night Elves not available to Sentinels anymore. Changed Tyrande Q to the Old one back because of a desync caused by Moonlit Arrow. Added a new solo path to Sentinels if their ally left: Sentinels Unleashed. Now starts with 2 transport ships in Darnassus Sentinels Unleashed If you had unlocked Illidan, you lose him. If you don't have Maiev, you gain her as a hero You also gain a new hero, Jalin the Huntress Commander: Moon Glaive (D) (3 bounces) Silence Barbed Net Endurance Aura Focus Prey You also gain a new building, the Watcher's Guild with 3 new units: Panther Roar Animal Fury (self Bloodlust) Critical Strike Shield Maiden (24) Defend Priestess of the Moon (6) Light of the Goddess (Holy Light) Inner Fire Elune Intervention Furthermore, a 50 hitpoint, 20 mouvement speed and 6 bonus damage buff is applied to the following units: Shadowleaf Sentinels Archers Huntress Nightblade Trappers Kingdom of Ahn’Qiraj C'thun mass teleport tooltip now indicates that it has a maximum range of 2000. General rajaxx base health increased from 250 to 750. Scaling value from 1 to 1.3. Starting strength from 26 to 36. Faceless One Hit Points buffed from 750 to 850. Build time from 5 to 4 seconds. Silithid Colossus armor up from 4 to 6. Movement speed reduced from 285 to 230.
  3. Azeroth Wars 2.11a Changelog Illidari is now correctly disabled for all players when 1 player research it. C'thun is now correctly disabled for all players when 1 player research it, Fixed the Multiboard now decreasing control points. Fixed Azgalor spawning at level 1. Legion Added an altar and a shop to the Nether. Infernals now cost 25 up from 15. Also fixed their tooltip. Fel Horde Zuluhead unlocking is correctly disabled when Fel Horde surrenders. Dalaran Antonidas is now correctly removed when the Violet CItadel dies. Thrall Horde Farseers chain lightning bounce from 16 to 8. Sentinels Huntress armor changed from unarmored to medium. Nightblade hp buffed by 125. Also added 10% evasion. Kingdom of Ahn’Qiraj C'thun based hp from 7500 to 8500. Life regeneratino from 9 to 15. Corruptors hp from 760 to 975. Immortal Guardians hit point from 1625 to 1725. Silithid Overlord armor from 5 to 9. Hp from 1275 to 1355. Faceless shadow weaver hp from 530 to 630. General Rajaxx base hp from 100 to 250. Illidari All myrmidon on the map now use upgrades correctly. No more conflicting hotkeys in the Illidari barracks.
  4. No, i disagree. A small change affecting a bigger force has more balance implications than a single mid to high force. Let me explain it with completly hypothetical numbers: C'thun is a 18 power level Horde is 18 together. (9 for each player) The fight is still equal here. but instead, if we have: horde 18 south alliance 24 (9 per player + 6 from draenei) then we have a definite power difference that wasn't present before. The main problem is not wheter an enemy appears or not, but if an enemy has overwhelming power, which is what could happen if a third player joined the South Alliance + their tiers.
  5. I like parts of the idea, but there are a number of concerns that stop me from wanting to do it: first, It buffs the power level of a faction by a good bunch. This means that: 1. i have to make C'thun, Fel horde and Naga way stronger to be able on equal strength as 3 man teams, and 2 It's a problem because i am working on a big overhaul system that will buff all factions by quite a bit from now, this makes me wary of the power curves. Second, it would happen too often that 2 winners fight, but 1 had his enemy ally with him and the other not, making the fight unbalanced. Example: Night Elves win, no one allies them. South Alliance wins, they get an additional ally, they fight is then skewed towards South Alliance, where it wouldnt be before. What i like from the idea is introducing minor factions that can ally in second chance. That will enable us to introduce factions that would never be possible as a full faction, i will think about it.
  6. Im fairly certain all towers use attack upgrades for all factions. As for armor, its only the factions that have the fortify defense or masonry upgrade that can upgrade their towers.
  7. i didnt know caster had different bonus frmo apprentice and master, are you sure thats current? As for towers, i just think thats part of whats make some factions unique. Dwarves have better architecture. Also, canon towers with damage upgrade sound way too strong.
  8. Yes and no, a big part of awlr is the assymetric design of factions. what are the other tech tree inconsistencies you speak of?
  9. The tower part im still pondering, but the moving the research to research buildings is an interesting idea. What would that do for ships though, i dont know if buffing towers even more is a good idea. Basically i dont to encourage camping and static gameplay. It would be a buff to ship upgrades though
  10. Comment on the changelog in this forum thread: Added a new Water Passageway from north (east of Northrend) to south (South of Kalimdor). Added Floating text to the water passageways to tell where they go. Darnassus terrain completely revamped. Ragnaros gold bounty down from 1k to 500. C’thun gold bounty down from 1200 to 600. Second chances unlock changed to turn 22, from turn 24. Changed the Sentinel color to light green so they are easier to differentiate on the minimap from High Elves. If Stratholme castle dies, Arthas is automatically removed and goes to Northrend. Changed a barn near alterac from neutral hostile to passive Ensnare is now researched for all players that use it from the start. The ensnare upgrade now costs 50 gold and 120 lumber. Dustwallow Marsh control point gold per minute changed from 15 to 30. Mulgore control point gold per minute changed from 30 to 50 Resolved a long-standing issue in which it was possible to kill Control Points under very specific circumstances Resolved an issue in which War Stomp had no effect Added a small troll creep camp to the North of Drak’tharon Keep Resolved an issue in which War Stomp’s SFX appeared at the caster’s torso rather than the ground Ally and unally command removed. Corrected item purchase hotkeys Sacrificial Skull (D) Rod of Necromancy (F) Orb of Corruption (Z) Scroll of Animate Dead (X) Moonstone (Q) Lesser Clarity Potion (W) Anti-Magic Potion (D) Dust of Appearance (F) Orb of Venom (Z) Mask of Death (Q) Healing Salve (Q) Pocket Stronghold (W) Scroll of Speed (E) Goblin Land Mines (X) Tech-Orb 4000 (Z) Sturdy War Axe (E) Orb of Lightning (Z) Ivory Tower (X) Orb of Light (Z) Brew of Divinity (X) Orb of Frost (Z) Runed Bracers (E) Cloak of Flames (R) Orb of Slow (Z) Corrected ability tooltips Death Knight Death Pact (Removed "Level 1" text) Corrected button positions Summon Acolyte (2,2) Summon Cultist (2,2) Corrected unit selection scales If the High elf player is not in the game when it starts, the Troll attack will trigger on Quel'thalas. ___________________ Control Points Completely reworked the systems underlying the Control Point & Income mechanics Removed a significant number of memory leaks Changed the income period from 60 seconds to 1 second (total gold over a minute remains the same). Factions Completely reworked the systems underlying how Factions are implemented. Factions are now entities that determine a player’s available units, structures, and technologies, and also determine prefix colour, player colour, faction name, and available Teams. Teams Implemented a system of Teams. A player’s Team determines who they are allied to, who gains their resources when their forces are abandoned, and whether or not they can research Solo Paths. A player can join a new Team at the Alliance Center, but only if they are missing a teammate based on their current team size, and the other player is missing a teammate. Teams are also limited to a size of 2, except for the North Alliance Some Factions are restricted from allying with some other Factions. For example, there is no Team which allows the Scourge and the Druids to ally, but there is a team that allows the Ebon Blade and the Druids to ally A player cannot leave their Team unless it is already not full; IE, Stormwind cannot leave the South Alliance unless Ironforge leaves the game. A player can research a Solo Path any time their current Team is not full, and doing so will place them onto a Team with a maximum size of 1 Leaving Implemented a method that determines what happens when a player leaves the game: All gold, lumber and hero experience is divided endly amongst remaining Team members All hero, elite and demi-hero units are deleted and then refunded to the remaining Team members All remaining units are then randomly granted to any remaining Team member, including all units, structures and Capitals Developer’s Note: In this version, all units and technologies are disabled by default, and only get enabled if you have the right Faction. That means that even if you gain control of a leaving player’s Capital, you do not get the ability to train their Elites. Multiboard Reimplemented the Multiboard from scratch. It now builds programmatically from any Teams and Factions that currently exist in the game. Both Control Point count and Income are displayed, and Factions are listed under Teams. Players who leave the game are not represented on the Multiboard at all. Scourge Replaced the Temple of the Damned on Caer Darrow with a new building: Caer Darrow Keep. It trains Death Knights and Necromancers. It also has the necromancers caster upgrades. Removed the Graveyard, 2 ghouls and the Spirit Tower West of Gundrak. Added 2 Ghouls to Icecrown. Gilneas event changed. Temporary event: Scourge and Legion gain 200 gold, no more skeletons are gained by scourge. Switched the Crypt Fiend and Skeleton archer hotkey and position In crypt Gargoyle: +125 hp and melee attack changed to piercing. Cost down to 23 gold. Limit to 8, up from 6. Swapped the Ziggurat and boneyard hotkeys. Ziggurat is now W and Boneyard Z. Ice Revenant Frost Armor bonus from 3 to 4 armor. Mana cost down from 40 to 25. Anub'arak +1 base armor. Ghoul MS increased by 20 Skeleton archer -50 hit points, -1 gold, armor to unarmored Obsidian statue removed devour magic, mana flare moved to E. Mana flare area of effect from 750 to 975. Hitpoint from 800 to 875. Damage from 7-8 to 27-28. Essence of blight heal from 15 to 18. Mana cost from 5 to 3. Spirit touch mana regen from 7 to 10 and mana cost from 5 to 3. Destroyer damage from 19-21 to 29-31. Range 450 to 550. Banshee cost from 16 to 15. Hit points from 285 to 335, damage from 12-16 to 17-21. Possession range from 200 to 300. Mana cost from 250 to 185. Raise dead after necromantic mastery now summons 1 skeleton Soldier and 1 Skeletal Wizard. The soldier has magic immunity and shield wall (200 aoe 2 armor devotion aura). The Wizard has Inner Energy (weak inner fire) and frost attack. They both have better stats and last the same duration as normal raise dead. Raise dead costs 35 mana instead of 75. Replaced Lich King’s “Psychic Domination” with “Unleash Frostmourne” Arthas channels Frostmourne full power, periodically firing out bolts of necromantic energy at nearby hostile living, friendly undead, and corpse units. Each damages, heals, or reanimates the target Added a new path, the Knights of the Ebon Blade. It unlocks if you don’t have an ally. Necromancers now have melee spells: Cripple on Q, raise dead on W and incite Unholy Frenzy on E. Cripple mana cost down from 100 to 50. Ebon Blade This event is available to any faction past turn 22 if their ally left. You spawn as an armada in a location of your choice between these 3 locations: South of Northrend. East of Azeroth West of Quel'thalas The armada is comprised of the following units A boat with your heroes and death Knights A boat with 10 priest A boat with 10 knights A boat with 10 ghouls A boat with 10 archers A boat with 10 raiders 12 frigates 6 battleships 8 gargoyles 6 Sky Knights 4 Gryphon DK You lose the ability to train the following units (if you are scourge): Frost wyrms Meat wagons Destroyers Abomination Obsidian statue Crypt fiends All your units will go Hostile. All your heroes get replaced by the following heroes: Darion Mograine Avatar Q Roar W Unholy Aura E Resurrection R Devotion aura D Heavy plating F Thoras Trollbane Breath of frost Q Rivendare W Rivendare E Frost Storm R Cleave D Sally Whitemane Death coil Q Black Arrow W Brilliance aura E Death and decay R You can build undead buildings in addition to a new one, the Ebon Blade Chapter House. You can train scourge units and the following new units: Knight of the Ebon Blade. Trainable at the crypt. Ebon Blade Raiders. Trainable at the chapter house Sky riders. Limited 6. Trainable at the chapter house. Dwarven Death Knight. Limited 4. Trainable at chapter house. 2 more death knights. Legion Tichondrius event for corrupting the fountain of blood is now instant and unlock after turn 8. Satyr Trickster now costs 1 food up from 0. Mal'ganis and Tichondrius -50 base hp. +1 stats gain per level to all attributes. Voidwalker hp up from 675 to 775. Succubus now have poison sting and range up from 500 to 650. Felguard damage up from 29-34 to 37-42. Dreadlord armor from 4 to 3, Sight of sargeras now locked being an upgrade and also reveals invisible units. New dreadlord upgrade: Unlocks sight of sargeras and gives the dreadlord 150 bonus hp. Fel Horde Blademaster and Bladelords Bladestorm damage per second from 75 to 120, duration from 4 to 2.5. The total damage remains the same. Bladelord mirror Image now summon 2 illusions up from 1 and hotkey changed to W. Also added the combat experience ability. Armor up from 4 to 7. Grim Batol can now train Shattered Hand and Death Knight Elites. Horde cavalry cost from 26 to 24. Fel Raider hp from 720 to 770. Armor from 1 to 0. Cost from 17 to 15 gold. Build time from 3 to 2 seconds. Shattered Hand Executioner movement speed from 215 to 250, self bloodlust autocast now activated from the start. Hit points from 1375 to 1475, base damage from 65 to 75. Armor from 5 to 6. Nether Hatchling cost from 20 to 17. True sight moved from black drakes to Nether hatchling. Bladelords moved from dragon tier to Shattered Hand tier. So Shattered Hand now gives both Shattered Hand Executioners and Bladelords. Ancient Black dragon doesn't gain the 200 bonus range that the black drakes gain from the dragon tier. Zuluhead ultimate changes: When its activated, heals every unit around zuluhead for 150/250/300 health. Zuluhead also gains 1000 bonus hp and 15 hp regen per second during his ultimate. Rend strength per level from 2 to 2.5. Agility per level from 2.5 to 2.8. Starting strength from 23 to 26. Lordaeron Footman cost down from 14 to 13. Silver Hand Paladin hp up from 1250 to 1175. Armor up from 6 to 5. Longbowmen now have barbed arrow passive. (slows the target by 50% for .5 seconds) Scarlet Monastery is now an Ancient so it can't be attacked by ships. Captain Falric is no longer removed when Arthas becomes a Death Knight. King Arthas W is now Rally. King Arthas is no longer unrevivable if Lordaeron capitals are dead. Scarlet Zealot renamed to Scarlet Crusader. Base armor up from 1 to 4, Base hp up from 675 to 825. Base damage from 12 to 24. Attack speed down from 1.05 to 1.20. Gold cost up from 19 to 21. Holy fire blessing spell removed. Fixed an issue where you could suicide Capital for the Crown. Changed the Blunderbuss rifleman model to a Footman rifleman. Moved him to the barrack A hotkey from the Blacksmith. Scarlet Grand Crusader renamed to Scarlet Templar. Model changed. Base damage up from 28 to 98. Damage type changed from normal to magic. Movement speed down from 270 to 250. Divine Shield mana cost down to 125. Silver Hand path research bonus to Silver Hand Squire from 150 hp bonus to 200. Also gives them 10 bonus damage. Surge of vitality ability duration for 2 to 4 seconds. Cooldown reduced from 20 to 15 seconds. Replaced Uther’s ultimate with “Exact Justice” Uther channels the Light for 6 seconds, preventing all nearby friendly units from taking damage. When Exact Justice finishes casting, all nearby enemy units take 150/250/350 damage. If Exact Justice is interrupted, it instead deals damage proportional to how long it was channeled for. Replaced Arthas’ and King Arthas ultimate with Uther’s old ultimate, Divine Storm. Dwarves Gnomeregan is now an ancient, so it can no longer be targeted by air unit Medical Distribution icon changed to healing ward. Baelgun is now loadable into tanks. Muradin base hit points from 100 to 200. King Magni base hit points from 100 to 175. Starting intelligence from 18 to 23. Steel Refinery upgrade in the Halls of explorers is now locked behind the Mithril Armor upgrade in the barracks. Gunpowder Innovation upgrade in the Hall now locked between Long Rifle upgrade. Mithril Armor now affects Thanes Dalaran Kirin Tor now use attack and defense upgrade, like other casters elite. Summon Water Elemental mana cost down from 200 to 150. Kul tiras rifleman icon changed. Range reduced from 850 to 600. Replaced Admiral Proudmoore's Spyglass (R) with Nautical Bombardment Conjures an aerial flagship that circles the target area for 14 seconds, launching a barrage of 10 cannonballs at the area each second. Each cannonball deals 20/30/40 damage to enemy units in a radius of 100. Quel'thalas Fix one of the quel'thalas control point being invulnerable after being revealed. Granite Golem now correctly uses Copper Plating upgrade instead of Studded Leather Armor Sorceress gold cost from 16 to 15. Slow spell Attack speed slow buffed from 25% to 45%. Polymorph mana cost reduced from 150 to 100 Sorceress W changed from invisibility to summon lesser fire elemental. They have incinerate. Lor'themar Theron isn’t unlocked with Mobilisation, he is purely a Rise from the Ashes Hero now. (So a nerf to the North Alliance missing a member with High Elves still playing). If Quel’thalas leaves for any reason, it triggers Troll attack. Illidari The First guardian hit points from 1550 to 2550. Armor from 10 to 20. Base damage from 80 to 200. Snap Dragon hit point up from 650 to 775. Myrmidon base defense from 4 to 5. Base damage from 42 to 46. Ancient Hydra hit points from 1600 to 1950. Damage from 75 to 85. Armor from 2 to 3. Ashtongue Assassin base damage from 44 to 78. Armor up from 7 to 9. Naga Siren frost armor bonus from 3 to 6. High Lord Naj'entus Devotion aura up from 2 to 3. Couatl tornado moved to W, Sentry ward added to Q. Temple of Azshara hit points up from 5000 to 20000. Armor up from 10 to 15. Naga starting lumber from 1500 bonus to 2500. Rise from the Ashes The event now gives you the choice to spawn between 3 location: The sea west of quel'thalas. The sea east of quel'thalas. The sea east of South Azeroth. You spawn with the following armada: 12 frigates 6 battleships 6 Dragonhawk 10 Magus in a transport ship 10 blood elf warrior in a transport ship 10 priest in a ship 10 sorceress in a ship 4 heroes and 6 farstriders in a ship 6 Blood Mages and 4 workers in a ship 10 archers in a ship 10 spellbreakers in a ship This means you have the freedom to go where you want and won’t be spawn camped or trapped. You also will have time to build a base with your starting ressources without immediately having to fight. Rise from the ashes starting lumber from 2500 to 4000. Lor'themar is now a melee hero. Feedback removed, replaced by Command Aura. Lor’themar mana shield moved to E. Aura removed, Added a new spell, Incineration W. Lor'themar model changed. Grand Magister Rommath model changed. Strength gain per level from 2 to 2.2. Base hp up from 100 to 200. Added Lady Liadrin. She has the following spells: Holy Light Q Storm Bolt W Devotion Aura E Wrath of the Blood Elves (starfall) W Divine Shield D Thrall Horde Grunt cost from 17 to 15 gold. Armor up to 3 from 2. Wind rider cost from 38 to 34 and build time from 12 to 10 seconds. Tauren hit point from 1225 to 1325. Armor from 3 to 4. Cost from 26 to 30. Build time from 5 to 6 seconds Cairne str gain buffed by 0.6, base armor by 1. Troll Headhunter can now summon a boar. It has poison sting (stacks) and a ranged attack. Cooldown is 5 min. Batrider cost from 14 to 13. Thrall movement speed buffed by 15 and hp by 50. Shaman frost armor from 3 to 6 armor bonus. Vol’jin model changed. Replaced Cairne’s ultimate with “Ancestral Legion” Whenever a Tauren unit dies anywhere on the map, Cairne remembers it. When Ancestral Legion is cast, Cairne summons 40/55/70 remembered Tauren as Ancestors for 60 seconds. Each Ancestor has 30%/40%/50% additional damage and health. Warsong Clan Draz’zilb frost armor bonus armor up from 3 to 7. Rokhan given evasion passive on D (15%) Warsong Grunt damage from 25-28 to 27-30. Troll Berserker hp from 615 to 635. Darkspear warlord armor buffed from 1 to 2 Goblin sapper hp from 100 to 175. Goblin shredder armor from 3 to 6. Hp from 1000 to 1100. Gold cost from 38 to 27. Damage from 44-71 to 53-71. Raider damage from 29-41 to 33-45. Hp from 720 to 835. Armor from 1 to 2. Cost from 17 to 21. Berserker strength upgrade now affects elites and raiders. Sentinels Tyrande moves to Darnassus. Sentinel Wisps removed, now all the Night elf wisp are the same (Doesn’t change anything gameplay wise). Ancient of War moved to A hotkey Aerial mastery doesn't give 200 hp to hippogryphs riders Hippo captains have -200 hit point. Captain aura from 20% bonus movement speed to 8%. Hippo rider captains now trained at the temple of Elune at the E hotkey. Damage type to piercing. Redeemed Highborn now on the E hotkey Archer damage from 23-25 to 19-21. Cost from 17 to 15. Wind Control mastery now doesn’t remove 5% hp to all units affected. Nightblade damage from 24-26 to 22-24. Cost from 18 to 17. Nightblades is now at R in the ancient of War. Huntress are now W in the ancient of War Hippogryph rider are now on R and trained in the Temple of Elune Swapped trappers and priestess in the temple of elune. Elune grace magic reduction from 35% to 25% Illidan now starts at lvl 6. Maiev now spawns lvl 5 at turn 8. (locking Illidan in the process) Maiev ultimate now gives her divine armor, 0.75 sec cooldown on blink, and higher damage. 35% evasion also removed from her ultimate. Replaced Tyrande’s Q with “Moonlit Shot” Added 1 glaive thrower, 2 huntress, 2 archers and 2 priestess to darnassus. Glaive Thrower now limited to 8, up from 6. Glaive Thrower build time is now 8 seconds, down from 12. Glaive Throwers are now E in the ancient of War United Night Elf Path available if your ally leaves. Stormwind Bolvar model changed. Construction Sites can no longer be targeted by air units High Sorcerer Andromath Frost armor bonus armor from 3 to 7 and now autocast. Base damage from 36 to 66. Mana from 400 to 500. Mana regeneration from 1 to 1.2. Hit point from 875 to 1075. Katrana Prestor Hit point from 875 to 1150. Armor from 0 to 1. Base damage from 38 to 53. Added reincarnation and resistant skin. Archbishop Benedictus Power word shield health from 800 to 1100, also duration buffed from 30 to 45. Heal changed to greater Heal; now heals 65 health every .5 second. 15 mana cost. Reginald Windsor devotion aura up from 2 to 3. Reginald Righteous Blow slows movement speed by 50% now. Primary damage up from 100 to 200. Hotkey moved from Q to W. Added Heavy Bash to Reginald. Base damage up from 35 to 75. Hit points from 1250 to 1550. Militia cost from 17 to 16 Saboteur now limited 12. Base siege damage up from 25 to 30. Base normal damage from 23 to 38. Hp up from 650 to 950 Assassin's poisoned Spear now normal envenomed weapon passive. Deals 10 damage second, slows attack speed by 40% and movement speed by 30%. Enforcer hp from 800 to 700. Skirmisher range from 700 to 600. Varian attack from 69-91 to 49-71. Hp from 725 to 650. Cleaving nerfed from 20% to 15%. Bishop of the Light Resurrection corpse resurrected from 1 to 3. Base hp up from 450 to 650. Holy nova replaced by Healing Wave on E. Resurrection moved to Q. Bishop of the Light now gain the Light Protection ability if you research the right tier in the Cathedral. Added 1 Stormwind Champion to Stormwind. Stormwind Champion model changed. Stormwind Champions no longer have 2 paths. Base armor up from 4 to 7. Base damage up from 42 to 62. they have now 1 set of abilities: Cleaving Attack (25%) Resistant Skin Heavy Armor Charge (Q) Safeguard (W) Staggering Shout (E). Now slows attack speed by 95% up from 70%. Combat Experience . 15% changed to dodge and 20% to deal 2x crit. Druids Furbolg are now R in the ancient of Lore, Dryads are now Q. Now start with an ancient of Lore, a wisp and a shipyard in Darnassus. Ancient of Lore moved to S hotkey Ancient of Wind moved to D Hotkey Malfurion rejuvenation can now be casted on full life units. Furbolg cost from 15 to 13 gold Faerie Dragon cost from 28 to 23. Swapped Druid of the growth Q and E. So they start with entangling roots. Mark of the wild armor buff from 3 to 5 and regen from 4 to 5. It also lasts 15 seconds more, from 30 to 45. Mana cost reduced by 5 for both spells. Curse of the wood mana cost form 125 to 85. Druids of the Claw can now cast Roar on Q. GIves .15% damage and 3 armor in a small aoe. Druid of the Claw hit points from 1025 to 825. Armor from 4 to 1. Now uses the caster upgrades. Dryad mana pool from 100 to 200. Fixed Cenarius learn hotkey for his Q. Cenarius now only has one ability to represent Mastery of Nature. Night Elves Solo night Elf path is completely reworked, now it gives you a new set of units and buildings independently if you started as druids or sentinels: Color Blue Heroes: Maiev, Tyrande, Malfurion, Cenarius (now revivable) Buildings: Tree of ages: Wisp Keeper of the growth elites Moonwell Ancient of War Archer on Q Huntress on W Glaive Thrower on E Hunters hall. Only upgrades Ancient protectors Shipyard Ancient of lore Dryad Q Druid of the claw W Mountain giant on E Hyppo Rider on R Ancient of wind Druid of the talon on Q. Priestess on W, Faerie dragon on E, Chimera on R Ancient of wonders Altar of elders Unit changes in the path Druid of the claw can switch between human and bear and have toughened hide in bear form Druid of the Claw now have rejuvenation and Mark of the wild in human form. Druid of the Talon have storm crow form unlocked. Dryads: now are limited to 24 and have the mass haste spell in a small aoe on W. (Bloodlust that gives less attack speed) (keeper spell) All caster benefit from the Balance Mastery upgrade of druids: better dispel, more mana and more attack speed. (Druid of the Claw human form, druid of the talon, priestess, keepers) All Ranged ground units have better elune grace, 20 movement speed, 4 damage and 50 extra Hit points. (Archer, huntress, Dryads). All nature units have 200 more hp, 6 damage. (Bear, mountain giant, Dryad, Chimera, Keepers and faeries.) No masteries for now, it removes any previous mastery chosen by the sentinel or druid player before Kingdom of Ahn’Qiraj Faceless One hp from 650 to 750. Armor from 1 to 3. Gold cost from 16 to 9. Build time from 3 seconds to 5 seconds. Tol’vir Statue hit point from 586 to 865. Faceless Corruptors range from 700 to 900. Hit points up from 765 to 865. Base armor up from 2 to 4. Parasite range up from 700 to 850. Silithid reaver hit points up from 550 to 750. Gold cost from 15 to 13. Build time from 3 seconds to 5 seconds. Moam Base hit points up from 850 to 1050. Prophet Skeram hit points up from 875 to 975. Immortal Guardian defense type from heavy to Hero. Silithid Colossus hit points up from 1075 to 1875. Base damage from 42 to 82. Wind walk removes, replaced by spiked carapace. It gives 2 armor, 10% incoming damage reduction and returns 20% of melee damage to the attacker. Scarab hp up from 1200 to 1300, Armor up from 3 to 4. Gold cost reduced from 26 to 18. Silithid Overlord hp up from 1075 to 1275. C’thun base hit points from 3500 to 7500.
  11. Added a new Water Passageway from north (east of Northrend) to south (South of Kalimdor). Added Floating text to the water passageways to tell where they go. Darnassus terrain completely revamped. Ragnaros gold bounty down from 1k to 500. C’thun gold bounty down from 1200 to 600. Second chances unlock changed to turn 22, from turn 24. Changed the Sentinel color to light green so they are easier to differentiate on the minimap from High Elves. If Stratholme castle dies, Arthas is automatically removed and goes to Northrend. Changed a barn near alterac from neutral hostile to passive Ensnare is now researched for all players that use it from the start. The ensnare upgrade now costs 50 gold and 120 lumber. Dustwallow Marsh control point gold per minute changed from 15 to 30. Mulgore control point gold per minute changed from 30 to 50 Resolved a long-standing issue in which it was possible to kill Control Points under very specific circumstances Resolved an issue in which War Stomp had no effect Added a small troll creep camp to the North of Drak’tharon Keep Resolved an issue in which War Stomp’s SFX appeared at the caster’s torso rather than the ground Ensnare ranged nerfed by 100 at all levels for everyone except Fel Horde. Ally and unally command removed. Corrected item purchase hotkeys Sacrificial Skull (D) Rod of Necromancy (F) Orb of Corruption (Z) Scroll of Animate Dead (X) Moonstone (Q) Lesser Clarity Potion (W) Anti-Magic Potion (D) Dust of Appearance (F) Orb of Venom (Z) Mask of Death (Q) Healing Salve (Q) Pocket Stronghold (W) Scroll of Speed (E) Goblin Land Mines (X) Tech-Orb 4000 (Z) Sturdy War Axe (E) Orb of Lightning (Z) Ivory Tower (X) Orb of Light (Z) Brew of Divinity (X) Orb of Frost (Z) Runed Bracers (E) Cloak of Flames (R) Orb of Slow (Z) Corrected ability tooltips Death Knight Death Pact (Removed "Level 1" text) Corrected button positions Summon Acolyte (2,2) Summon Cultist (2,2) Corrected unit selection scales If the High elf player is not in the game when it starts, the Troll attack will trigger on Quel'thalas. ___________________ Control Points Completely reworked the systems underlying the Control Point & Income mechanics Removed a significant number of memory leaks Changed the income period from 60 seconds to 1 second (total gold over a minute remains the same). Factions Completely reworked the systems underlying how Factions are implemented. Factions are now entities that determine a player’s available units, structures, and technologies, and also determine prefix colour, player colour, faction name, and available Teams. Teams Implemented a system of Teams. A player’s Team determines who they are allied to, who gains their resources when their forces are abandoned, and whether or not they can research Solo Paths. A player can join a new Team at the Alliance Center, but only if they are missing a teammate based on their current team size, and the other player is missing a teammate. Teams are also limited to a size of 2, except for the North Alliance Some Factions are restricted from allying with some other Factions. For example, there is no Team which allows the Scourge and the Druids to ally, but there is a team that allows the Ebon Blade and the Druids to ally A player cannot leave their Team unless it is already not full; IE, Stormwind cannot leave the South Alliance unless Ironforge leaves the game. A player can research a Solo Path any time their current Team is not full, and doing so will place them onto a Team with a maximum size of 1 Leaving Implemented a method that determines what happens when a player leaves the game: All gold, lumber and hero experience is divided endly amongst remaining Team members All hero, elite and demi-hero units are deleted and then refunded to the remaining Team members All remaining units are then randomly granted to any remaining Team member, including all units, structures and Capitals Developer’s Note: In this version, all units and technologies are disabled by default, and only get enabled if you have the right Faction. That means that even if you gain control of a leaving player’s Capital, you do not get the ability to train their Elites. Multiboard Reimplemented the Multiboard from scratch. It now builds programmatically from any Teams and Factions that currently exist in the game. Both Control Point count and Income are displayed, and Factions are listed under Teams. Players who leave the game are not represented on the Multiboard at all. Scourge Replaced the Temple of the Damned on Caer Darrow with a new building: Caer Darrow Keep. It trains Death Knights and Necromancers. It also has the necromancers caster upgrades. Removed the Graveyard, 2 ghouls and the Spirit Tower West of Gundrak. Added 2 Ghouls to Icecrown. Gilneas event changed. Temporary event: Scourge and Legion gain 200 gold, no more skeletons are gained by scourge. Switched the Crypt Fiend and Skeleton archer hotkey and position In crypt Gargoyle: +125 hp and melee attack changed to piercing. Cost down to 23 gold. Limit to 8, up from 6. Swapped the Ziggurat and boneyard hotkeys. Ziggurat is now W and Boneyard Z. Ice Revenant Frost Armor bonus from 3 to 4 armor. Mana cost down from 40 to 25. Anub'arak +1 base armor. Ghoul MS increased by 20 Skeleton archer -50 hit points, -1 gold, armor to unarmored Obsidian statue removed devour magic, mana flare moved to E. Mana flare area of effect from 750 to 975. Hitpoint from 800 to 875. Damage from 7-8 to 27-28. Essence of blight heal from 15 to 18. Mana cost from 5 to 3. Spirit touch mana regen from 7 to 10 and mana cost from 5 to 3. Destroyer damage from 19-21 to 29-31. Range 450 to 550. Banshee cost from 16 to 15. Hit points from 285 to 335, damage from 12-16 to 17-21. Possession range from 200 to 300. Mana cost from 250 to 185. Raise dead after necromantic mastery now summons 1 skeleton Soldier and 1 Skeletal Wizard. The soldier has magic immunity and shield wall (200 aoe 2 armor devotion aura). The Wizard has Inner Energy (weak inner fire) and frost attack. They both have better stats and last the same duration as normal raise dead. Raise dead costs 35 mana instead of 75. Replaced Lich King’s “Psychic Domination” with “Unleash Frostmourne” Arthas channels Frostmourne full power, periodically firing out bolts of necromantic energy at nearby hostile living, friendly undead, and corpse units. Each damages, heals, or reanimates the target Added a new path, the Knights of the Ebon Blade. It unlocks if you don’t have an ally. Necromancers now have melee spells: Cripple on Q, raise dead on W and incite Unholy Frenzy on E. Cripple mana cost down from 100 to 50. Ebon Blade This event is available to any faction past turn 22 if their ally left. You spawn as an armada in a location of your choice between these 3 locations: South of Northrend. East of Azeroth West of Quel'thalas The armada is comprised of the following units A boat with your heroes and death Knights A boat with 10 priest A boat with 10 knights A boat with 10 ghouls A boat with 10 archers A boat with 10 raiders 12 frigates 6 battleships 8 gargoyles 6 Sky Knights 4 Gryphon DK You lose the ability to train the following units (if you are scourge): Frost wyrms Meat wagons Destroyers Abomination Obsidian statue Crypt fiends All your units will go Hostile. All your heroes get replaced by the following heroes: Darion Mograine Avatar Q Roar W Unholy Aura E Resurrection R Devotion aura D Heavy plating F Thoras Trollbane Breath of frost Q Rivendare W Rivendare E Frost Storm R Cleave D Sally Whitemane Death coil Q Black Arrow W Brilliance aura E Death and decay R You can build undead buildings in addition to a new one, the Ebon Blade Chapter House. You can train scourge units and the following new units: Knight of the Ebon Blade. Trainable at the crypt. Ebon Blade Raiders. Trainable at the chapter house Sky riders. Limited 6. Trainable at the chapter house. Dwarven Death Knight. Limited 4. Trainable at chapter house. 2 more death knights. Legion Tichondrius event for corrupting the fountain of blood is now instant and unlock after turn 8. Satyr Trickster now costs 1 food up from 0. Mal'ganis and Tichondrius -50 base hp. +1 stats gain per level to all attributes. Voidwalker hp up from 675 to 775. Succubus now have poison sting and range up from 500 to 650. Felguard damage up from 29-34 to 37-42. Dreadlord armor from 4 to 3, Sight of sargeras now locked being an upgrade and also reveals invisible units. New dreadlord upgrade: Unlocks sight of sargeras and gives the dreadlord 150 bonus hp. Fel Horde Blademaster and Bladelords Bladestorm damage per second from 75 to 120, duration from 4 to 2.5. The total damage remains the same. Bladelord mirror Image now summon 2 illusions up from 1 and hotkey changed to W. Also added the combat experience ability. Armor up from 4 to 7. Grim Batol can now train Shattered Hand and Death Knight Elites. Horde cavalry cost from 26 to 24. Fel Raider hp from 720 to 770. Armor from 1 to 0. Cost from 17 to 15 gold. Build time from 3 to 2 seconds. Shattered Hand Executioner movement speed from 215 to 250, self bloodlust autocast now activated from the start. Hit points from 1375 to 1475, base damage from 65 to 75. Armor from 5 to 6. Nether Hatchling cost from 20 to 17. True sight moved from black drakes to Nether hatchling. Bladelords moved from dragon tier to Shattered Hand tier. So Shattered Hand now gives both Shattered Hand Executioners and Bladelords. Ancient Black dragon doesn't gain the 200 bonus range that the black drakes gain from the dragon tier. Zuluhead ultimate changes: When its activated, heals every unit around zuluhead for 150/250/300 health. Zuluhead also gains 1000 bonus hp and 15 hp regen per second during his ultimate. Rend strength per level from 2 to 2.5. Agility per level from 2.5 to 2.8. Starting strength from 23 to 26. Lordaeron Footman cost down from 14 to 13. Silver Hand Paladin hp up from 1250 to 1175. Armor up from 6 to 5. Longbowmen now have barbed arrow passive. (slows the target by 50% for .5 seconds) Scarlet Monastery is now an Ancient so it can't be attacked by ships. Captain Falric is no longer removed when Arthas becomes a Death Knight. King Arthas W is now Rally. King Arthas is no longer unrevivable if Lordaeron capitals are dead. Scarlet Zealot renamed to Scarlet Crusader. Base armor up from 1 to 4, Base hp up from 675 to 825. Base damage from 12 to 24. Attack speed down from 1.05 to 1.20. Gold cost up from 19 to 21. Holy fire blessing spell removed. Fixed an issue where you could suicide Capital for the Crown. Changed the Blunderbuss rifleman model to a Footman rifleman. Moved him to the barrack A hotkey from the Blacksmith. Scarlet Grand Crusader renamed to Scarlet Templar. Model changed. Base damage up from 28 to 98. Damage type changed from normal to magic. Movement speed down from 270 to 250. Divine Shield mana cost down to 125. Silver Hand path research bonus to Silver Hand Squire from 150 hp bonus to 200. Also gives them 10 bonus damage. Surge of vitality ability duration for 2 to 4 seconds. Cooldown reduced from 20 to 15 seconds. Replaced Uther’s ultimate with “Exact Justice” Uther channels the Light for 6 seconds, preventing all nearby friendly units from taking damage. When Exact Justice finishes casting, all nearby enemy units take 150/250/350 damage. If Exact Justice is interrupted, it instead deals damage proportional to how long it was channeled for. Replaced Arthas’ and King Arthas ultimate with Uther’s old ultimate, Divine Storm. Dwarves Gnomeregan is now an ancient, so it can no longer be targeted by air unit Medical Distribution icon changed to healing ward. Baelgun is now loadable into tanks. Muradin base hit points from 100 to 200. King Magni base hit points from 100 to 175. Starting intelligence from 18 to 23. Steel Refinery upgrade in the Halls of explorers is now locked behind the Mithril Armor upgrade in the barracks. Gunpowder Innovation upgrade in the Hall now locked between Long Rifle upgrade. Mithril Armor now affects Thanes Dalaran Kirin Tor now use attack and defense upgrade, like other casters elite. Summon Water Elemental mana cost down from 200 to 150. Kul tiras rifleman icon changed. Range reduced from 850 to 600. Replaced Admiral Proudmoore's Spyglass (R) with Nautical Bombardment Conjures an aerial flagship that circles the target area for 14 seconds, launching a barrage of 10 cannonballs at the area each second. Each cannonball deals 20/30/40 damage to enemy units in a radius of 100. Quel'thalas Fix one of the quel'thalas control point being invulnerable after being revealed. Granite Golem now correctly uses Copper Plating upgrade instead of Studded Leather Armor Sorceress gold cost from 16 to 15. Slow spell Attack speed slow buffed from 25% to 45%. Polymorph mana cost reduced from 150 to 100 Sorceress W changed from invisibility to summon lesser fire elemental. They have incinerate. Lor'themar Theron isn’t unlocked with Mobilisation, he is purely a Rise from the Ashes Hero now. (So a nerf to the North Alliance missing a member with High Elves still playing). If Quel’thalas leaves for any reason, it triggers Troll attack. Illidari The First guardian hit points from 1550 to 2550. Armor from 10 to 20. Base damage from 80 to 200. Snap Dragon hit point up from 650 to 775. Myrmidon base defense from 4 to 5. Base damage from 42 to 46. Ancient Hydra hit points from 1600 to 1950. Damage from 75 to 85. Armor from 2 to 3. Ashtongue Assassin base damage from 44 to 78. Armor up from 7 to 9. Naga Siren frost armor bonus from 3 to 6. High Lord Naj'entus Devotion aura up from 2 to 3. Couatl tornado moved to W, Sentry ward added to Q. Temple of Azshara hit points up from 5000 to 20000. Armor up from 10 to 15. Naga starting lumber from 1500 bonus to 2500. Rise from the Ashes The event now gives you the choice to spawn between 3 location: The sea west of quel'thalas. The sea east of quel'thalas. The sea east of South Azeroth. You spawn with the following armada: 12 frigates 6 battleships 6 Dragonhawk 10 Magus in a transport ship 10 blood elf warrior in a transport ship 10 priest in a ship 10 sorceress in a ship 4 heroes and 6 farstriders in a ship 6 Blood Mages and 4 workers in a ship 10 archers in a ship 10 spellbreakers in a ship This means you have the freedom to go where you want and won’t be spawn camped or trapped. You also will have time to build a base with your starting ressources without immediately having to fight. Rise from the ashes starting lumber from 2500 to 4000. Lor'themar is now a melee hero. Feedback removed, replaced by Command Aura. Lor’themar mana shield moved to E. Aura removed, Added a new spell, Incineration W. Lor'themar model changed. Grand Magister Rommath model changed. Strength gain per level from 2 to 2.2. Base hp up from 100 to 200. Added Lady Liadrin. She has the following spells: Holy Light Q Storm Bolt W Devotion Aura E Wrath of the Blood Elves (starfall) W Divine Shield D Thrall Horde Grunt cost from 17 to 15 gold. Armor up to 3 from 2. Wind rider cost from 38 to 34 and build time from 12 to 10 seconds. Tauren hit point from 1225 to 1325. Armor from 3 to 4. Cost from 26 to 30. Build time from 5 to 6 seconds Cairne str gain buffed by 0.6, base armor by 1. Troll Headhunter can now summon a boar. It has poison sting (stacks) and a ranged attack. Cooldown is 5 min. Batrider cost from 14 to 13. Thrall movement speed buffed by 15 and hp by 50. Shaman frost armor from 3 to 6 armor bonus. Vol’jin model changed. Replaced Cairne’s ultimate with “Ancestral Legion” Whenever a Tauren unit dies anywhere on the map, Cairne remembers it. When Ancestral Legion is cast, Cairne summons 40/55/70 remembered Tauren as Ancestors for 60 seconds. Each Ancestor has 30%/40%/50% additional damage and health. Warsong Clan Draz’zilb frost armor bonus armor up from 3 to 7. Rokhan given evasion passive on D (15%) Warsong Grunt damage from 25-28 to 27-30. Troll Berserker hp from 615 to 635. Darkspear warlord armor buffed from 1 to 2 Goblin sapper hp from 100 to 175. Goblin shredder armor from 3 to 6. Hp from 1000 to 1100. Gold cost from 38 to 27. Damage from 44-71 to 53-71. Raider damage from 29-41 to 33-45. Hp from 720 to 835. Armor from 1 to 2. Cost from 17 to 21. Berserker strength upgrade now affects elites and raiders. Sentinels Tyrande moves to Darnassus. Sentinel Wisps removed, now all the Night elf wisp are the same (Doesn’t change anything gameplay wise). Ancient of War moved to A hotkey Aerial mastery doesn't give 200 hp to hippogryphs riders Hippo captains have -300 hit point. Captain aura from 20% bonus movement speed to 8%. Hippo rider captains now trained at the temple of Elune at the E hotkey. Damage type to piercing. Redeemed Highborn now on the E hotkey Archer damage from 23-25 to 19-21. Cost from 17 to 15. Wind Control mastery now doesn’t remove 5% hp to all units affected. Nightblade damage from 24-26 to 22-24. Cost from 18 to 17. Nightblades is now at R in the ancient of War. Huntress are now W in the ancient of War Hippogryph rider are now on R and trained in the Temple of Elune Swapped trappers and priestess in the temple of elune. Elune grace magic reduction from 35% to 25% Illidan now starts at lvl 6. Maiev now spawns lvl 5 at turn 8. (locking Illidan in the process) Maiev ultimate now gives her divine armor, 0.75 sec cooldown on blink, and higher damage. 35% evasion also removed from her ultimate. Replaced Tyrande’s Q with “Moonlit Shot” Added 1 glaive thrower, 2 huntress, 2 archers and 2 priestess to darnassus. Glaive Thrower now limited to 8, up from 6. Glaive Thrower build time is now 8 seconds, down from 12. Glaive Throwers are now E in the ancient of War United Night Elf Path available if your ally leaves. Stormwind Bolvar model changed. Construction Sites can no longer be targeted by air units High Sorcerer Andromath Frost armor bonus armor from 3 to 7 and now autocast. Base damage from 36 to 66. Mana from 400 to 500. Mana regeneration from 1 to 1.2. Hit point from 875 to 1075. Katrana Prestor Hit point from 875 to 1150. Armor from 0 to 1. Base damage from 38 to 53. Added reincarnation and resistant skin. Archbishop Benedictus Power word shield health from 800 to 1100, also duration buffed from 30 to 45. Heal changed to greater Heal; now heals 65 health every .5 second. 15 mana cost. Reginald Windsor devotion aura up from 2 to 3. Reginald Righteous Blow slows movement speed by 50% now. Primary damage up from 100 to 200. Hotkey moved from Q to W. Added Heavy Bash to Reginald. Base damage up from 35 to 75. Hit points from 1250 to 1550. Militia cost from 17 to 16 Saboteur now limited 12. Base siege damage up from 25 to 30. Base normal damage from 23 to 38. Hp up from 650 to 950 Assassin's poisoned Spear now normal envenomed weapon passive. Deals 10 damage second, slows attack speed by 40% and movement speed by 30%. Enforcer hp from 800 to 700. Skirmisher range from 700 to 600. Varian attack from 69-91 to 49-71. Hp from 725 to 650. Cleaving nerfed from 20% to 15%. Bishop of the Light Resurrection corpse resurrected from 1 to 3. Base hp up from 450 to 650. Holy nova replaced by Healing Wave on E. Resurrection moved to Q. Bishop of the Light now gain the Light Protection ability if you research the right tier in the Cathedral. Added 1 Stormwind Champion to Stormwind. Stormwind Champion model changed. Stormwind Champions no longer have 2 paths. Base armor up from 4 to 7. Base damage up from 42 to 62. they have now 1 set of abilities: Cleaving Attack (25%) Resistant Skin Heavy Armor Charge (Q) Safeguard (W) Staggering Shout (E). Now slows attack speed by 95% up from 70%. Combat Experience . 15% changed to dodge and 20% to deal 2x crit. Druids Furbolg are now R in the ancient of Lore, Dryads are now Q. Now start with an ancient of Lore, a wisp and a shipyard in Darnassus. Ancient of Lore moved to S hotkey Ancient of Wind moved to D Hotkey Malfurion rejuvenation can now be casted on full life units. Furbolg cost from 15 to 13 gold Faerie Dragon cost from 28 to 23. Swapped Druid of the growth Q and E. So they start with entangling roots. Mark of the wild armor buff from 3 to 5 and regen from 4 to 5. It also lasts 15 seconds more, from 30 to 45. Mana cost reduced by 5 for both spells. Curse of the wood mana cost form 125 to 85. Druids of the Claw can now cast Roar on Q. GIves .15% damage and 3 armor in a small aoe. Druid of the Claw hit points from 1025 to 825. Armor from 4 to 1. Now uses the caster upgrades. Dryad mana pool from 100 to 200. Fixed Cenarius learn hotkey for his Q. Cenarius now only has one ability to represent Mastery of Nature. Night Elves Solo night Elf path is completely reworked, now it gives you a new set of units and buildings independently if you started as druids or sentinels: Color Blue Heroes: Maiev, Tyrande, Malfurion, Cenarius (now revivable) Buildings: Tree of ages: Wisp Keeper of the growth elites Moonwell Ancient of War Archer on Q Huntress on W Glaive Thrower on E Hunters hall. Only upgrades Ancient protectors Shipyard Ancient of lore Dryad Q Druid of the claw W Mountain giant on E Hyppo Rider on R Ancient of wind Druid of the talon on Q. Priestess on W, Faerie dragon on E, Chimera on R Ancient of wonders Altar of elders Unit changes in the path Druid of the claw can switch between human and bear and have toughened hide in bear form Druid of the Claw now have rejuvenation and Mark of the wild in human form. Druid of the Talon have storm crow form unlocked. Dryads: now are limited to 24 and have the mass haste spell in a small aoe on W. (Bloodlust that gives less attack speed) (keeper spell) All caster benefit from the Balance Mastery upgrade of druids: better dispel, more mana and more attack speed. (Druid of the Claw human form, druid of the talon, priestess, keepers) All Ranged ground units have better elune grace, 20 movement speed, 4 damage and 50 extra Hit points. (Archer, huntress, Dryads). All nature units have 200 more hp, 6 damage. (Bear, mountain giant, Dryad, Chimera, Keepers and faeries.) No masteries for now, it removes any previous mastery chosen by the sentinel or druid player before Kingdom of Ahn’Qiraj Faceless One hp from 650 to 750. Armor from 1 to 3. Gold cost from 16 to 9. Build time from 3 seconds to 5 seconds. Tol’vir Statue hit point from 586 to 865. Faceless Corruptors range from 700 to 900. Hit points up from 765 to 865. Base armor up from 2 to 4. Parasite range up from 700 to 850. Silithid reaver hit points up from 550 to 750. Gold cost from 15 to 13. Build time from 3 seconds to 5 seconds. Moam Base hit points up from 850 to 1050. Prophet Skeram hit points up from 875 to 975. Immortal Guardian defense type from heavy to Hero. Silithid Colossus hit points up from 1075 to 1875. Base damage from 42 to 82. Wind walk removes, replaced by spiked carapace. It gives 2 armor, 10% incoming damage reduction and returns 20% of melee damage to the attacker. Scarab hp up from 1200 to 1300, Armor up from 3 to 4. Gold cost reduced from 26 to 18. Silithid Overlord hp up from 1075 to 1275. C’thun base hit points from 3500 to 7500.
  12. We have been working on a Burning Legion overhaul and i wanted to share it here now: Legion Race Overhaul Overview The Legion race will be overhauled with some units replaced and some units staying. New Tech Tree Heroes The following heroes will be included: Tichondrius Rage Winterchill replaces Mal’Ganis Azgalor (post-summon) Archimonde (post-summon) Constructs Unit Type Role Deep Strike Fel Engine Fel Dreadnought (Limit: 8 Infernal Juggernaut (Limit 6) Standard Ranged unit, Anti-air. Heavy melee / Short Range Armored heavy ranged siege unit No Yes No Void Units Unit Type Role Deep Strike Infernals (limit 12). 15 gold Voidwalkers. 12 gold Fel Hounds. 11 gold Nether Dragon (limit 4) Nether Drake (limit 6) Heavy melee. Rematerialize. Expires Free low ranged unit + spellcaster. Rematerialize. Free fast melee unit. Rematerialize Heavy flying unit. Rematerialize Free heavy flying unit. Rematerialize Yes No Yes No No Corporeal Demons Name Role Deep Strike Fel Guards Eredar Warlock Doom Guard (limited 6) Cultist Dreadlord (limited 6) Melee Infantry. Rematerialize Caster. Rematerialize Heavy Melee Unit with Nether Energy aura Strong worker and healer. Limited Elite Unit Yes No No No No Felguard Charge Heavy plating Cleave Self Bloodlust Eredar Warlock Strong curse Flamewall Summon Felhound Cultist Construct structures Heal units as Shadow Priests currently do. Harvest lumber Dreadlords remain the same. Post Summon vs. Pre Summon Pre-Summon Post-Summon Eredar warlock Voidwalker Fel hound Fel engines Dreadlords Cultists Infernals Felguard Doomguard Pit lord Nether drake Nether dragon Infernal juggernaut Fel dreadnought After Summoning, you gain Azgalor in addition to Archimonde. Summoning also unlocks a special portal that has a significantly higher mana pool and better mana regeneration. It counts as a capital and has more health. Buildings Building Name Role Buildable outside of Nether? Nether Portal Assists in mobility, offensive and defensive uses Yes Burning citadel Trains corporeal demons No Void Temple Trains ethereal demons No Burning Shrines Trains Cultists, lumber drop Yes Generators (farms) Provides food, tower, help nether portals Yes Item Shop Sells Items Yes Burning Altar Revives heroes Yes Hell Forge Trains Constructs No Legion’s Armory Researches Upgrades Yes Shipyard Builds and upgrades ships Yes Nether Portals Basic Function Nether Portals store a limited amount of mana, and generate mana over time. Nether Portals can be used to bring Demons from the Twisting Nether to the proper map. Demons can also use Nether Portals to teleport to other Nether Portals. Both of these operations cost mana, but teleporting within Azeroth is cheaper. Nether Portals can have Rally Points set, which will cause newly teleported Demons to attack-move to that Rally Point. Teleporting Demons in the Twisting Nether can right-click on a Nether Portal anywhere on the map to teleport there, consuming some amount of the Nether Portal’s mana based on the Demon’s level. Demons on Azeroth can right-click on a Nether Portal anywhere on the map, and if they are beside another Nether Portal, will teleport through, consuming Nether Energy on both Portals based on the level of the Demon. Deep Striking Deep Striking is a new gameplay mechanic which allows you to use Nether Portals defensively or offensively. You can load certain demonic units into Nether Portals and drop your units directly on top of the enemy, stunning and damaging them. You do not have to unload units using deep strike. The following animation is used for units that deepstrike, and that are not infernals: https://www.hiveworkshop.com/threads/rain-of-fire.315624/ Rematerialization After death, some units have a chance to refund a small amount mana to the nearest Nether Portal. They then reappear in the Twisting Nether. Early Fight The Burning Legion will initially have Legion Gateways which function identically to Nether Portals, but they have more health and armor. The tech tree in the starting game will change with the removal of Satyrs, Shadow Temple units and normal Fel Gate units. The Alterac Orc are still trainable. You initially start with two Legion Gateways located in the following areas: Northrend Alterac However, you can gain two more Legion Gateways in the following areas: Scarlet Monastery Gilneas In the Twisting Nether, the only build structure is a Void Temple, but you can build more infrastructure as the game progresses. Heroes, Demi-heroes and Enemies cannot access the Twisting Nether ever. Second Chance Losing all Legion Gateways and Nether Portals will change the Burning Legion to the Nathrezim Supremacy. You gain Mal’ganis, a faction of undead units, and an entirely new faction of dreadlord and undead building and units. Technical Data Nether Portal Nether portals initially have 120 mana, and have a max mana pool of 240. It costs 10 mana to train a unit, or unload it from a Deep Strike state. It costs 5 mana to move a unit from one Nether Portal to another. The mana regeneration is 1/sec. Each Nether Portal has a rally point. You can deep strike in a radius of 1800. Deep strike causes 40 damage and stuns unit in the area of effect for .5 seconds (.1 for heroes)
  13. Welcome everyone to the official forum for Azeroth Wars Legacy Reborn! To anticipate the coming influx of players from reforged we have decided to re-engage this forum alongside our discord. Both will be the community hubs for Azeroth Wars. Changelog and other concepts will be posted here alongside discussion that warrant a better organisation of the feedback and comments. We will also organise forum games here and polls here. The discord will be used for the instant discussion, hosting of pub games, etc! Long Live AWLR! Lordsebas
  14. I'm not a terrain expert, but i think Portal Pathing is always wierd, no way to fix it as far as i know... Adding more points in the Naga area is not a bad idea! Might even help the Naga economy.
  15. I agree with everything except the Outland Portal, i think making the Portal Expire is no way to fix Naga. Once the Portal is open, a new Path is created in the Map and i find that really nice. Also, the portal was created to make Najatar conquerable. For the rest, all noted!
  16. No it is not, not only is most of the current player base against 24 player azeroth wars, it is currently proving to be hard to fill. With most maps of 24 players not start full house. This combined with Azeroth Wars not having enough player already and the amount of work needed, the map will stay at 12 player for now, maybe 13-14 eventually.
  17. Hi Acidrain, the game named: Azeroth wars LR 2.05 teaser was made for testing purposes. It is uploaded by me and is not hacked. Any other versions is not legit.
  18. that's correct, although eventually that might change, this is the current status of greater demons.
  19. [ATTACH=full]8891[/ATTACH] This one is the official one...
  20. Same for me, in the last days i got no problem :)
  21. I think make me host are having problems with the latest patch, I'm pretty sure it's not map related.
  22. Sure :) Get ready to add more than Naga if the Third option happens. Although that will be in at least 2 more versions for now.
  23. We hope this is a blizzard issue, and once 2.05 is done, we will try to go back to 1.29 editor!
  24. Lol, im quite sure you would pull your weight in work-time. I might edit a lot, and because Volrath was busy with real life stuff, he recently banned me from editing so i keep my sanity, so you would fit just fine in the balance XD Although right now i dont think we need help :)
  25. The map is already ready to port to 1.29, i made sure of that :) Even if we had to revert to Newgen for now, we were able to keep all the trigger work i did.
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