So, here we go some more updates. Nothing very stable yet, but i'm looking forward to provide a good one.
☼ Triggered boars and Elephants which aren't attacked for 20s returns to their initial position and become neutral - until you attack them again (so newbs rushing boars won't rage quit because of an unstoppable boar).
☼ Number of deer divided by 4 (so faster init and a bit less lag).
☼ HP and gold provided by meat is multiplied by 4 (to counterbalance the reduced number of deer).
☼ Boars and Elephants drops less meat (to counterbalance the higher value of meat)
☼ Deleted initializing units (so faster init).
☼ Doubled the HP and ressources given by Gold, Iron aand stone ores (the gather rate is still the same).
☼ Gold, Iron and Stone ores have ((24/100) x number of player)% of HP.
☼ Nerfed the DPS of Tanks to make them not too effective against Anti-tank.
☼ Few new icons.
☼ Few terrain edits.
I made these economical upgrades to reduce lag and balance ressources in function of the lobby size. Small games would be a bit faster and nervous, though bigger ones tend to be more cozy.
[Not very Recent]
☼ Pop cap is 400 - (12 x number of players) + 12. From 400 (at 2) to 124 (at 24)
☼ 10th age fully updated and almost completely fixed.
☼ Gold income is displayed in the tchat.
☼ Riflemen and other light gunpowder projectiles does impact sounds on wood, metal and flesh.
☼ 24 players (with indeed 24 spawns).
► Gold income displayed in the scoreboard (in private).
► Model edits to add new sounds (gunfire for gunpowder units like arquebusers, musketeers, tanks, cannons, ships ...)