Discussion in 'Coming of the Horde' started by BronzeKnee, Jan 29, 2015.
Please post any bugs you find in the latest version of COTH here.
Khargath double damage on slash. and he can cleave on one auto attack if you hit before animation finishes.
Arcane wonder helm CD to long takes 5 mins.
Owlsight recipe pattern is incorrect and doesn't work.
Zulu lags the game.
Flashes of red across the game screen through out the game.
Kargath slash throws heroes onto cliffs. leaving them stuck
Kuradin skyree bug involving tp boots and kurdran mode causes him to not mount to walk over land giving him regular armor.
17.4, daelins skill to make knights leaves them neutral, also karg does some weird mean 1k damage and aoe damage :s
the arcane wonder helm cd is way to long, kargaths Q bugs and does double dmg, zulu is considered a "summoned unit in game"
Also, I think zuljins carve stacks with other orbs, noticed it with wisdom carver, and owl sight uses crystal ball and claymore, yet says greatsword still
I'm not really sure what Orbs stack with one another. Some overwrite each other, some work fine together, I honestly do not know.
Everything you guys mentioned has been fixed for 17.5 and I appreciate the reports. My time it limited, and thus testing is limited, I depend on the community to report bugs.
I can't fix the red flashes across the screen (only happens to me once or twice at the start, and only if I play red), which is a Direct X problem with WC3 and Windows 7 that has to do with certain textures or something as far as I can tell from a Google search, particularly with Nvidia cards. If it is happening to you all game, do a search and see what you can do.
I also do not get lag from Zulu being the game. I will look into optimizing his triggers more before releasing 17.5 tomorrow.
I think the Zulu lag was fixed when I played 17.4 tbh, I believe the problem was too many animations that slowed down older computers. As for the orbs, I know it used to be the orb closest to slot number one (top left) that took effect, back from the days when custom maps still used the standard game items, but no idea how it'll work alongside an orb skill, might make a test game just to write a list of what does and doesn't stack together, if someone else doesn't do it first.
I did however get another desynch last night, where doodads turned into purple boxes, but that was probably the bot or my wc3 needing restarting.
Yeah I found out that apparently if you play a poorly coded map, it can cause desyncs until you restart WC3. So desyncs can happen and not be related to the map at all, which is very frustrating.
Do you feel that the number of desyncs in COTH has been reduced since 17.0 on? I used to remember getting them every other game before, and now I think I've seen them twice.
Hard to say, pretty sure my desync was cuz if previous loaded map, I know sometimes I've had the Star Wars sounds carry over till the next game back when the aos worked, so most probably something similar, but as for it increasing decreasing, tbh I never used to desync in the past, but I've desynced twice since 17.0, but I've seen less desyncs, whereas someone used to desync every game, so can't really tell :s
So when you say poorly coded what does this mean? is it the triggers or imports or? for i know a map there got problems with desyncs alot and if you had inside knowledge about desyncs it could help alot?
Poorly coded triggers. Imported items can cause problems too, but I've only ever run into one model that caused issues.
I don't really have inside knowledge, I just know what the rest of the triggering community knows. And that is that you need to make sure your events are as specific as possible, and that you avoid memory leaks by destroying temporary values, use waits wisely, and ensure that that specific actions (such as getlocalplayer) are done correctly.
Ok, just come along this one bug where blues barracks at hillsbrad didn't die with the base, not sure why only noticed it a while after it died.
I could not replicate this bug. I tried both in my internal 17.6 version and the released 17.5 version. The trigger looks correct.
Yeah tbh I don't have a clue what coulda happened to make it go like that, I think blue left just before his base died, but hasn't been a problem in the past. Got a picture n screenshot to show it, but unfortunately it's not uploading from my phone and forgot to save the replay, but will try sort it out on my comp when I get home later
ok, having a few problems getting that screenshot uploaded, apparently it doesn't like the .tga format, and troubles getting it changed with this laptop (as its new and I got no idea how to yet :s)
Ok, allerias flute, the description suggests it's for the players units only but the 10% works on all allies (was alliance when I did this), think that's a bug?
On that note, Deaths Edge, waaayy bugged, instead of 150 damage, it's instant kill lol, as in full hp heroes
Maybe I added an extra zero on the damage... let me check that.
Figured it out and fixed it.
Will release a hotfix in a few minutes with a bunch of other changes too. Had to be a game breaking bug in the first release of a series, always is.
On another note, the item auras will only affect player units now.
Haha there's always something, but then there always is on the first release of the more detailed games. Is a bit of a shame about allerias flute as I quite liked it working for everyone, will probably go back to Armani axes as alliance now (for it's slightly higher agility for around the same cost) but should still see it used a fair amount
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