L:TA 1.46 Balance Thread.

Discussion in 'Lordaeron: The Aftermath' started by Krotos, Mar 20, 2017.

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  1. Krotos

    Krotos Clan LHoT Member Map Maker

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    Report all your balance concerns and what you think is out of order in the newest version here! Remember to keep it readable and comprehensible and try to provide solutions in terms of what should be done to fix the problem (be it UP or OP one).
     
  2. i.am.norsk

    i.am.norsk BigGuy4You

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    Accidentally picking up the Book of Medivh with a demi-hero in your "hero squad" group can be annoying in hectic fights.
    Had a fight vs someone who was allied to Legion and clearly wanted the book. Lost Kel'Thuzad in the process, but managed to pick up the Book with Darkhan, in demi hero form. He then dropped it automatically after a few seconds, making me spam right click to ensure that Legion did not get the book, and ofc because Darkhan was the closest he picked it up again, and this happened a few times while trying to flee back into Naxx.

    I understand that this is because of Demi Heroes being unrevivable and picking up an un-droppable item of such importance as the Book of Medivh means sacrificing that demi to give the item to a hero.

    Wondering if it is possible to make it so demi heroes can either:
    1. Not pick up the Book
    2. Not pick up items at all (see no special use for Demis to pick up items because having just 2 heroes already gives around 10 item slots).
     
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  3. Draupne

    Draupne L:TA Developer Diplulzer Map Maker

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    Hmm, yes. That was one of the changes I forgot about telling you people when I released 1.46. All Elites and Demi-Heroes have 2 inventory slots now. You think Demis and Elites having inventory slots is being redundant? I think its only some items, like the Book of Medivh, that drop automatically. Other items like Jin'rokh remains in their inventory.
     
  4. TehFebeb

    TehFebeb Supremerino Trollerino of UoSerino

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    I think you just should make the book drop automatically. That was originally in the map so you didnt have to kill the unit you picked it up with, because you couldnt drop it if im not mistaken
     
  5. ImSoDamnedLaz

    ImSoDamnedLaz

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    Hey, fix your shit with scarlet onslaught already. Made an account on this forums JUST to say that.
     
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  6. Krotos

    Krotos Clan LHoT Member Map Maker

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    If you could precisely specify what needs to be touched on, I'll see what I can do.
     
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  7. Draupne

    Draupne L:TA Developer Diplulzer Map Maker

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    As soon as you tell us what you mean by "your shit", we'll be happy to take a look at it.
     
  8. TehFebeb

    TehFebeb Supremerino Trollerino of UoSerino

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    Since hes too retarded ill start

    The slow aura around the scarlet island is too stronk. Its already on an island which makes it hard to take, add that slow aura and it makes it very very stronk.
    Just nerf its effect a little please.

    Next is all the fawking heroes. Their total heroes is like 7? give or take with the bugs you can perform to keep the various heroes (brigette + malganis kekekekekekek, garithos comes back after legion leaves etc.)
    . in comparison Scourges max hero number is 3

    EDIT: added colours for memes
     
    Last edited: Mar 28, 2017
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  9. ImSoDamnedLaz

    ImSoDamnedLaz

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    O, oops forgot about this. Let me expand the conversation, if i may. Scarlet slow is beyond bullshit and will prevent any escaping armies: free exp for them all the damn time. Hero aim for them is too ez, along with chase... however this isn't really a concern. Bloodlust ( was it? ) is on autocast with a cooldown shorter than the average penis size, making any form of dispel on them completely useless. Oh and their net is complete bullshit, they make devourers, frost wyrms, and gargoyles beyond useless. This is a problem...because WE NEED THOSE to fight scarlet as they are the only other way excluding siege, to attack their backline.

    Forgive me if i am wrong, but i BELIEVE they have a dispel of their own. Oh come on, this is the same as kicking a disabled scourge and cult. They have suicidal healers, is that not enough?! If i can't cauldron/plague their backline, how must i do it.... wait no if i can't cauldron AT ALL?! If they are ever in the lead, even by a small margin, scourge and cult will most likely never defeat them. Hit and run tactics feed them, summons serve to feed them. If you're army is losing to theirs, don't bother running... slow's got you covered.

    I know i sound like a whiny bitch, but Jesus man, do we truly deserve such a hardcore scourge/cult counter that early in the game?!... i say early as people LOVE rushing it. I've learned to just go back to northerend when that happens.

    One other interesting... correlation I've found. Almost every game that has Scarlet rushing... pink will betray instantly. By the time scarlet is winning, or scourge is winning ( SOMEHOW ), pink will attack andorhol and move east. Coincidence? I think probably, just something interesting i've found.
     
  10. TheVinylRaider

    TheVinylRaider Vladimirovich Emelianenko

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    Yo i barely played LTA at all so my knowledge about the balance is literally unexistant, but Horde having unlimited snares seems slightly OP considering how small the collision size is as you can't use your own units to block path and prevent riders from chasing and surrounding your heros. How much time does the snare affect on heros?
     
  11. ImSoDamnedLaz

    ImSoDamnedLaz

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    I take it back. Well kind of. If Cult snowballs its over for scarlet. Snowball as in 4 liches and darkthar or whatever.
     
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