So I've browsed through the patch notes and there have been a lot of changes to IP/exp/gold since 18.0, but from the gist of it (esp. the more recent patches) and from games that I've both played and watched I've gotten the feeling that the current economy balance is skewed against Horde. There have been others who have mentioned this in games as well and I think there might need to be some rebalancing. IP Throughout entire games, Alliance heroes are usually only about 1.5 items worth of IP behind Horde heroes. This doesn't really make sense in my opinion when you consider that there are 8 Alliance heroes vs 4 Horde heroes. I watched a replay and I believe that Alliance is currently getting passive 30 IP/10 seconds while Horde seems to be getting 25 IP/10 secs. and with some math this translates to 25200 more passive IP for Alliance than Horde by 30 minutes. Another thing I'd like to mention is that I've played quite a few 3v8s lately and I don't feel there's any significant IP/exp gain on Horde from the deded player. I read 21.7 patch notes and saw that IP gain from leavers was nerfed but don't know how much. Finally, bronze I was wondering how is IP from kills distributed amongst players? Does it only go to the player who gets the kill? Exp To be honest I have no idea what's really changed about how exp is distributed since 18.0. But something (not sure what) happened between 16.9b and 18.something that made Alliance heroes more "relevant" and I think that was a good thing. I just have one question. Is exp only distributed to heroes near the kills? Gold Horde is often strapped for cash even when they play well and don't feed hard. I believe Alliance is currently getting passive 170 gold/10 secs while Horde is getting 300 gold/10 secs. Again, this doesn't really seem to make sense considering that there are 8 Alliance players.This would mean that Alliance as a whole would have gained 28800 more gold passively than Horde by 30 minutes (though of course some bases are dead by then). I also noticed in a replay that after red died Alliance immediately got 2k. Is this a trigger that only applies to red or after 2 bases die or something? Another thing I read in 21.7 was that Alliance passive gold was buffed when only 2 bases are left remaining and I think that is probably unwarranted. There has been a trend that I have noticed in every game unless one side is completely noob and it shows up regardless of which team ends up winning. Even when Horde sweeps 3 bases easily within the first 15 minutes or so and game should be pretty easy, Alliance always ends up hitting this spike at around 30 min where they get really strong and can start shrugging off Horde units because they have so much passive IP (aka not IP gained from killing Horde units). As llspy mentioned, Horde is more difficult to play, takes more attention, etc. When you combine this with the fact that there are 8 Alliance heroes with loads more passive IP and gold, and that the majority of Horde players are just okay (meaning inefficient unit usage, decent builds, meh macro, hero dies kinda often, etc) the game can seem impossible and frustrating to them and that is one of the big reasons I hear people say about why they don't want to play Horde. I hope other people can throw in some opinions as well but first I think passive gains (IP more so than gold) need to be nerfed pretty heavily. To compensate, it makes more sense to me to increase IP gains from kills as a "reward" for good play (question: is IP gain=gold gained from killing a unit). I don't know how the current gold system works but Horde needs a slight gold buff or Alliance a nerf or some combo as well. And finally, I think leaver IP nerfs should maybe be undone.