When planning out a big new map like this, it is important to identify and solve problems in a clever manner. As it stands there are two problems:
1.Red has long suffered from not having a proer second chance that works.
2. Playing on Kalimdor is boring.
To solve both this issues Red will no longer have a useless Forsaken second chance that no one has ever used over many years, and Anh’quiraj will no longer be a boring creep zone that Kalimdor players always have to clear before being able to….interact with outer players.
Having spent many hours I am finally getting to the point...