Jump to content
EagleMan

Legends of the Second War - Feedback

Recommended Posts

Leave feedback for the latest version here. This thread will be bumped when a new version is released so that feedback can be separated by version. See this thread for the latest changelog and download links.

  • Like 1

Share this post


Link to post
Share on other sites

With reforged releasing soon and the multitude of custom models that are currently being used on the map, what are your plans to ensure the art palette doesn't look schizophrenic in an identity crisis between two eras of warcraft (classic and reforged)? 

Share this post


Link to post
Share on other sites

To my understanding, it is not yet clear how well Reforged will mesh with custom maps that rely on custom models. I haven't been devoting time to understanding the particulars of how Reforged will affect custom maps since Blizzard has been pretty mum on communication. Blizzard patches already broke LOTSW in the last year so I didn't feel there was much use in trying to plan around what Blizzard may or may not do. Regardless, whether 1 model or all models, there would be a schizophrenic aesthetic, so clearly the obvious solution will be to ensure that all models used are custom import models (even if it's just reimporting the base file unedited so that there's a custom file path) to maintain a uniform aesthetic, albeit with a schism between imports and the terrain. This will already be the case since most units have custom models.

  • Like 1

Share this post


Link to post
Share on other sites

Please, Eagle, change the colour of Lordaeron. I can't handle looking at the map and the largest Alliance faction being represented on it as "White" like your shit is

Also, like I said in the other thread, the Stromgarde hero with the healing spell on E is broken for that hotkey. Had to manually use it all game

Share this post


Link to post
Share on other sites

That was fixed. For now I will give Lordaeron some time while considering an alternative color.

 

Edit: I'm on holiday still but wanted to say that I will back off on global experience for heroes. May not have time to make an update with that change before a LOTSW I have scheduled in the morning. I was really hoping the community would test this change for longer, but I think the negative feedback is clear enough to backtrack fast here, especially since the rest of the map has been received well so far I think, which means I should listen here. Once updated, then just keep in mind that the XP values for all units haven't really been set up thoughtfully from the past to now, and I've been planning to get to it soon. So if you feel XP gain becomes too slow or too fast for some players in their local fights despite most players knowing what they're doing, that would be good balance feedback.

Edited by EagleMan

Share this post


Link to post
Share on other sites

I like it overall, but Dragonmaw can portal camp the entrance with 5 billion units and it's really hard to get all the neccessary units in.

I think was an issue before too but there seemed to be a lot more dragons, could be wrong tho. He could also base aim Aerie Peak, and Aerie Peak couldn't be repaired.

 

Also, I can buy items from the enemy's shops.

Also, healing light does not work as a self heal? (on Lordaeron's paladins)

Edited by Talinn

Share this post


Link to post
Share on other sites

Instance camping is sometimes case dependent. If you have a whole faction trying to push you, then 1 person doesn't usually have the firepower necessary (in terms of hero abilities and casters) to hold them off in a war of attrition. If Dragonmaw has substantial forces guarding his instance then that means he probably in some way gave up the Wetlands and is responsible for letting the Alliance push past a deadly choke point.

 

Dragonrider limits are being reduced.

 

Items were always purchasable from enemy shops and so it's something to keep for now unless people really want it gone.

 

I can make Holy Light self-argetable if that's the case.

Share this post


Link to post
Share on other sites

Are scrolls of protection / scrolls of the beast meant to affect ships ?

 

Because Gilneas can just a-move the Wetlands if he gathers all his ships and pops a good protection scroll around all his ships.

Twilight's can do something similar with the Scroll of the Beast (15% attack damage) , but I don't think it is as strong in this particular circumstance.

Share this post


Link to post
Share on other sites

talinn id like to point out i also sent kurdran and gave you like 15% attack speed, i think that purple could use more room to manouver though

 

Share this post


Link to post
Share on other sites

It would also be cool if there was some mechanic, where ships moved faster in the very southern and northern parts of the map. It's really tedious to bring boats from, for example...Westfall to Swamp of Sorrows.  Ships don't move too slowly in the center of the map, but when you're trying to reposition your navy it can take forrrrrever. I mean they shouldn't be able to teleport from Point A to Point B, but it should be a bit faster.

I also thought of an idea where Dalaran can capture Karazhan and use it as a base at some point in the game. Maybe hvaing it at the start of the game would be too crazy, but I think it'd be fun if Dalaran could teleport back and forth harrassing. It'd be analagous to Alterac betraying at minute 30. Or even an event there if balancing it is too tricky.
 

Obviously would need new terraining and stuff tho


(I'm satisfied with a tiny magical room box for karazhan eagle) 🙂

Edited by Talinn

Share this post


Link to post
Share on other sites
5 hours ago, Techoff said:

talinn id like to point out i also sent kurdran and gave you like 15% attack speed, i think that purple could use more room to manouver though

 

Come to think of it, Blue may be better at going Navy than Purple (with share control ofc). Gul'dan can likely benefit a lot from Broken Isles creeps, and he starts closer to the Broken Isles than Purple does. The Dark Recall would be nice to transport troops to the islands, without having to use Barracks; and Purple's heroes can make Zeppelins to help fly over Yellow's Bunker (wherever it is.) Blue would wipe the floor with whatever Gilneas presents. Horde would probably have a little more  pressure on the bridge, but I think it could work.

Edited by Talinn

Share this post


Link to post
Share on other sites
Posted (edited)

still.thumb.png.fbaa2636d07988677fa91253efe772a2.png

The bug wasn't fixed @EagleMan 😞

The name is the same way as well. Nothing game breaking, it's just annoying.

Edited by lunelune2413

Share this post


Link to post
Share on other sites

2.01c released

 

Dwarven Warriors is a protection issue, and I'll see if remaking the unit helps whenever I do that.

Karazhan could be something, I'll have to research the lore and see if just a little magic box is appropriate. Otherwise it's already a pretty isolated area of the map (i.e. if Alliance is there in force the game is over or heroes are super leveled), so some minor Alliance base could be interesting.

An issue with Stormreaver navy is Gul'dan's lack of revivability. Gul'dan being lugged around navally on a regular basis is dangerous because having the transport ship dies means he dies. Players would tend to either have Gul'dan sit out or lose him in a frustrating way.

Share this post


Link to post
Share on other sites

So now with Classic being closed down, are you gonna try to make the map compatible with Reforged or just put a warning that it contains custom models that aren't reforged?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...