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Lordsebas

Burning Legion Full Overhaul

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Posted (edited)

We have been working on a Burning Legion overhaul and i wanted to share it here now:

Legion Race Overhaul

Overview

The Legion race will be overhauled with some units replaced and some units staying.

New Tech Tree

Heroes

 

The following heroes will be included:

  • Tichondrius

  • Rage Winterchill replaces Mal’Ganis

  • Azgalor (post-summon)

  • Archimonde (post-summon)

 

Constructs

Unit Type

Role

Deep Strike

Fel Engine

 

Fel Dreadnought

(Limit:  8

 

Infernal Juggernaut

(Limit 6)

Standard Ranged unit, Anti-air.

 

Heavy melee / Short Range

 

 

Armored heavy ranged siege unit

No

 

Yes

 

 

No

 

Void Units

Unit Type

Role

Deep Strike

Infernals (limit 12).

15 gold

 

Voidwalkers. 12 gold

 

Fel Hounds. 11 gold

 

Nether Dragon (limit 4)

 

Nether Drake (limit 6)

Heavy melee. Rematerialize. Expires

 

 

Free low ranged unit + spellcaster.  Rematerialize.

 

Free fast melee unit.  Rematerialize

 

Heavy flying unit.  Rematerialize

 

 

Free heavy flying unit.  Rematerialize

Yes

 

 

No

 

 

Yes

 

No

 

 

No

 

Corporeal Demons

Name

Role

Deep Strike

Fel Guards

 

 

Eredar Warlock

 

Doom Guard (limited 6)

 

 

Cultist

 

Dreadlord (limited 6)

Melee Infantry.  Rematerialize

 

Caster. Rematerialize

 

Heavy Melee Unit with

Nether Energy aura

 

Strong worker and healer.

 

Limited Elite Unit

Yes

 

 

No

 

No

 

 

No

 

No


 

Felguard

  • Charge

  • Heavy plating

  • Cleave

  • Self Bloodlust

 

Eredar Warlock

  • Strong curse

  • Flamewall

  • Summon Felhound

 

Cultist

  • Construct structures

  • Heal units as Shadow Priests currently do.

  • Harvest lumber
     

Dreadlords remain the same.

 

Post Summon vs. Pre Summon

Pre-Summon

Post-Summon

Eredar warlock

Voidwalker

Fel hound

Fel engines

Dreadlords

Cultists

Infernals

Felguard

Doomguard

Pit lord

Nether drake

Nether dragon

Infernal juggernaut

Fel dreadnought

 

After Summoning, you gain Azgalor in addition to Archimonde.

 

Summoning also unlocks a special portal that has a significantly higher mana pool and better mana regeneration. It counts as a capital and has more health.

Buildings

Building Name

Role

Buildable outside of Nether?

Nether Portal

Assists in mobility, offensive and defensive uses

Yes

Burning citadel

Trains corporeal demons

No

Void Temple

Trains ethereal demons

No

Burning Shrines

Trains Cultists, lumber drop

Yes

Generators (farms)

Provides food, tower, help nether portals

Yes

Item Shop

Sells Items

Yes

Burning Altar

Revives heroes

Yes

Hell Forge

Trains Constructs

No

Legion’s Armory

Researches Upgrades

Yes

Shipyard

Builds and upgrades ships

Yes

 

Nether Portals

Basic Function

Nether Portals store a limited amount of mana, and generate mana over time. Nether Portals can be used to bring Demons from the Twisting Nether to the proper map. Demons can also use Nether Portals to teleport to other Nether Portals. Both of these operations cost mana, but teleporting within Azeroth is cheaper.

 

Nether Portals can have Rally Points set, which will cause newly teleported Demons to attack-move to that Rally Point.

Teleporting

Demons in the Twisting Nether can right-click on a Nether Portal anywhere on the map to teleport there, consuming some amount of the Nether Portal’s mana based on the Demon’s level.

 

Demons on Azeroth can right-click on a Nether Portal anywhere on the map, and if they are beside another Nether Portal, will teleport through, consuming Nether Energy on both Portals based on the level of the Demon.

Deep Striking

Deep Striking is a new gameplay mechanic which allows you to use Nether Portals defensively or offensively. You can load certain demonic units into Nether Portals and drop your units directly on top of the enemy, stunning and damaging them.

 

You do not have to unload units using deep strike.

 

The following animation is used for units that deepstrike, and that are not infernals:

https://www.hiveworkshop.com/threads/rain-of-fire.315624/

 

Rematerialization

After  death, some units have a chance to refund a small amount mana to the nearest Nether Portal. They then reappear in the Twisting Nether.

Early Fight

The Burning Legion will initially have Legion Gateways which function identically to Nether Portals, but they have more health and armor.

 

The tech tree in the starting game will change with the removal of Satyrs, Shadow Temple units and normal Fel Gate units.

The Alterac Orc are still trainable.

 

You initially start with two Legion Gateways located in the following areas:

  • Northrend

  • Alterac

 

However, you can gain two more Legion Gateways in the following areas:

  • Scarlet Monastery

  • Gilneas

 

In the Twisting Nether, the only build structure is a Void Temple, but you can build more infrastructure as the game progresses.

 

Heroes, Demi-heroes and Enemies cannot access the Twisting Nether ever.

Second Chance

Losing all Legion Gateways and Nether Portals will change the Burning Legion to the Nathrezim Supremacy.

 

You gain Mal’ganis, a faction of undead units, and an entirely new faction of dreadlord and undead building and units.

Technical Data

Nether Portal
Nether portals initially have 120 mana, and have a max mana pool of 240.

 

It costs 10 mana to train a unit, or unload it from a Deep Strike state.

It costs 5 mana to move a unit from one Nether Portal to another.

The mana regeneration is 1/sec.

Each Nether Portal has a rally point.

 

You can deep strike in a radius of 1800.

Deep strike causes 40 damage and stuns unit in the area of effect for .5 seconds (.1 for heroes)

Edited by YakaryBovine

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Posted (edited)

The Pre-Summon mentions nothing about the demihero Jubei'Thos or the orcs in Alterac Valley. Will you still control those units?

 

Legion only have one type of spellcaster and it does not have any dispell/purge/devour ability to deal with summons & buffs? Eredar Warlocks is the only spellcaster mentioned. What about Shadow Priests? 

 

Rage Winterchill is a Lich type hero, he's undead. Does it really make sense to have an undead lich hero on the Legion faction that's all about demons?

Edited by Evad_Flor

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On 7/23/2019 at 9:17 AM, Evad_Flor said:

The Pre-Summon mentions nothing about the demihero Jubei'Thos or the orcs in Alterac Valley. Will you still control those units?

 

Legion only have one type of spellcaster and it does not have any dispell/purge/devour ability to deal with summons & buffs? Eredar Warlocks is the only spellcaster mentioned. What about Shadow Priests? 

 

Rage Winterchill is a Lich type hero, he's undead. Does it really make sense to have an undead lich hero on the Legion faction that's all about demons?

Jubei'Thos and the Alterac Valley Orcs are still there and unchanged. 

I believe Nether Dragons have Devour Magic so they can fill the dispel role. 

 

Rage Winterchill was unique among Liches in that he was fanatically loyal to the Burning Legion instead of the Lich King. 

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2 minutes ago, YakaryBovine said:

Jubei'Thos and the Alterac Valley Orcs are still there and unchanged. 

I believe Nether Dragons have Devour Magic so they can fill the dispel role. 

 

Rage Winterchill was unique among Liches in that he was fanatically loyal to the Burning Legion instead of the Lich King. 


The same nether dragons Legion can use right now? They're limited to 4, cost a lot and can only be used after summoning.

 

Is it a good design decision to have the devour ability so restricted?

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12 minutes ago, Evad_Flor said:


The same nether dragons Legion can use right now? They're limited to 4, cost a lot and can only be used after summoning.

 

Is it a good design decision to have the devour ability so restricted?

Ok, just checked. Legion currently has both Warlocks and Succubi as their casters. Succubi have Slow, Dispel Magic and an as yet undetermined Master spell. 

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