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UmbraUnda

Medieval Realms

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-Medieval Realms-

Medieval Realms is a grand and complex RTS. It overhauls all the old WC3 systems and adds many new systems along with new mechanics for combat, construction, and much more. Test alpha map will be released soon. Still a work in progress...

 

Inspired by Stronghold and Age of Empires II

 

8 Player Map - Altered Melee - Terrain inspired by Germany's beautiful landscapes.

 

Credits

MassiveMaster, ZiBitheWand3r3r, and Koltira (Triggers)
Mirage1 & Himperion (Animations)
NFWar, The_Silent & Eagle XI (Icons)
Hayate, Mike, .KC, paladinjst, & GhostThruster (Models)

 

Features

Camera Zoom, New Combat Mechanics, New Construction System, New Harvest System (7 Total Resources), Everything (Units, Structures, Abilities, etc) is Upgrade-able, Walk-able Walls, Ladders, & Stairs, Custom Pathing, Revised Hero System, Revised Creeps System, Lots of Items, Farming System, Trade System, and Alliances.

 

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Construction

All structures start off as Building Plots then upgrade into a chosen structure. Each building plot can be rotated only before upgrading into a structure.  When selected under construction, the multiboard will display a worker amount and type requirement. (Worker Type: Required #/Max #) Basic buildings require workers, however more advanced structures require an architect in addition to workers. Workers use the construct ability to build structures - simply right click or manually use the construct ability. The more workers constructing, the faster the building is constructed. Also more advanced workers and upgraded workers construct faster.

 

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Lots of structures... All built from 4x4, 4x8, 8x8, 12x12, and 16x16 Building Plots.

 

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Combat

New Combat Mechanics overhaul the old damage/armor types and implements a stagger/critical/block/parry system for all units.

 

Armor Types: 58564-62fc68aef6fe1d831ed61c4b25a3cc08_tn2.jpg Cloth 59599-e5b577e2809aa8cece835c60a8c34b70_tn2.jpg Leather 59649-d98deb012a25a9f0a5186f50e1413d06_tn2.jpg Mail 59589-f683b2e24de29e94cb55c6909f5dcb7b_tn2.jpg Plate 95678-d5afddcedbff5e6567251be33600a7b9.jpg Cavalry 60828-f42d1a93c672ca0456be0025c3ab6d27.jpg Fortified 58720-dd1584401d88af2be830a9cbe73310b6.jpg Beast

 

Attack Types: 106079-5575558e67a7eebaae121b18f6a4f170_tn2.jpg Slash 106082-4311c02e26a34ff11bc54c78b70c35bd_tn2.jpg Stab 106085-2eec6c9053b8be9d95cb7f31bbeacd2d_tn2.jpg Smash 82744-b3e673786e701da790ffc7cb11c898ea.jpg Ranged 94910-cb40018589547f1c94bb803edf6c4d77.jpg Beast 104912-828e07a9ef4305cece7fea446d1d65e4.jpg Strike

 

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Resources: Food, Lumber, Population, Clay, Stone, Ore, and Gold.

Food - Harvested from Plants, Fish, and Animal Corpses.

Food is used as a primary resource for all human units.

Lumber - Harvested from trees.

Lumber is used in building construction, repair, and as a secondary resource to some human units.

Population - Accumulated from housing structures.

Population is used up by all units as well as some fortifications: towers, gates, and stronghold.

Clay - Mined from Clay Deposits.

Clay is used in building construction and can be processed into Ore.

Stone - Mined from Stone Deposits.

Stone is used in building construction and can be processed into Ore.

Ore - Mined from Ore Deposits.

Ore is used for advanced and armored units.

Gold - Mined from Gold Deposits and Profited from Trade.

Gold can be exchanged for any other resource.

 

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*Need help with Triggers and Animations. PM me!*

Edited by UmbraUnda

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To Do List

 

Things that need work for Alpha Release:

Finish Terrain (80%)

 

Things that need work for Beta:

Balance Object Editor Data

Fix some abilities - many not working properly or upgrading properly.

Fix Hero's Switch Attack-2 ability, causes damage stats on UI to disappear but still works.

Add more AbilitiesUpdate caster abilitiesAdd unit pathing to other buildings like 'Barracks', not just walls.

Fix Wall Pathing Bug while under construction.

Fix Doorway Trigger to allow units to move through towers and gates along a wall.

Expand Farm System for more types of crops.

Add proper Harvest animations to workers for each resource.

Revise animations of many other units and buildings.

Add more Attachments (+variety).  Reshape Attachments for better fit + eliminate clipping.

Add more Items.  Add Item Stack Trigger.

Trade Triggers for Player to Player resource trading and trade cart/ship patrols.

Implement Garrison and Bell Tower Abilities and Trigger for Instant Unit Garrison. 

Edited by UmbraUnda

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Welcome back @UmbraUnda ! Glad to see an update to an old project. The image links appear to be broken, feel free to load new ones directly to our database. If you need more attachment space, let me know. 

 

Cheers

  • Like 1

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5 hours ago, UmbraUnda said:

Looks great, I'll definitely make one soon when I release the map.

Your stuff looks great, Umbra. I took a little break from the community and from wc3 for a couple years so it's great coming back and seeing lots of love and  work still being put into projects like this. Keep up the good work man

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19 hours ago, Spankfurt said:

Your stuff looks great, Umbra. I took a little break from the community and from wc3 for a couple years so it's great coming back and seeing lots of love and  work still being put into projects like this. Keep up the good work man

Thanks, I think this map could have potential for an actual RTS on UR4 or UNITY.

Wait until you see the project after this …  A Song of Ice and Fire with BIG proper castles (as described in the booked), huge map with Westeros & Essos, and large unit variety.

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19 minutes ago, UmbraUnda said:

Thanks, I think this map could have potential for an actual RTS on UR4 or UNITY.

Wait until you see the project after this …  A Song of Ice and Fire with BIG proper castles (as described in the booked), huge map with Westeros & Essos, and large unit variety.

What style of map would it be? Spawn based with hero squads or build based ? There's a really good LOTR map out right now that is build based but has typical lotr hero squads like from bfme 

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On 9/26/2019 at 12:37 PM, Spankfurt said:

What style of map would it be? Spawn based with hero squads or build based ? There's a really good LOTR map out right now that is build based but has typical lotr hero squads like from bfme 

Build based but with some mechanics/abilties from this map... also loooots more unit variety than maps like AW:LR.  Only difference is some major cities/castles will be pre-placed doodads with custom shaped walkable walls instead of unit based wall construction like in this map.  Heroes too of course.  Resources will be harvested like in wc3 (x7 resources), no cp's.  Also more factions ~20 players.  Westeros and Essos + instances for major castles.

 

 

For anyone who wants to try a demo, here's a map that has enough for 2 players ish without any creeps placed yet.

Works well enough to sandbox and build your city.  Make sure you are Kingdom 1 or 3 (Light Blue and Blue)

DL link up for a month:  https://www.hiveworkshop.com/pastebin/37c04245f2bebdf6e712f99890c1e35e19450/

 

 

NEW TERRAIN tiles!  Not sure if I'm 100% sure about the grass... its a little busy when zoomed out.  I like the mountain and dirt a lot though.terrainTILEnew.thumb.jpg.fb803b1a1329aca2d9f826be9e0a589f.jpg

 

Edited by UmbraUnda

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