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ButtAirFly

Rise of China Feedback/Bugs/Suggestion Thread

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Yo uh, Goryeo's archers are kinda bugged, they only get affected by one armor upgrade, so at max upgrades they only have 1 armor.

 

Edit: And can we maybe get a buff to spearthrower damage vs heavy? It's kinda underwhelming when fighting warships and massed heavy infantry.

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Can we remove Dali unique ram doesn't seem to fit the idea of a defense I e nation having a ram

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Fixed the Goryeo Bowman thing and some other minor things. The Dali Ram could be replaced, but maybe once there is some additional other unit to add instead so the faction wont look too barren.

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I'd like to report on something. Rise of China suffers from max sprite limit being reached. This happens on all SC maps but is prominent on high pop-cap, high doodad-count maps like China.

Which leads to things like:

  • Invisible, unselectable units, but still taking up pop-space and able to fight.
  • No unit projectiles.
  • Existing units (like provinces) going invisible for the rest of the game.

Therefore i suggest we reduce max pop-cap to somewhere around 200-300 and maybe cut down on some unnecessary doodads somewhere in the islands, like a reduction on tree count in Borneo and Java, and maybe Papua as well.

 

Edit:Knights and Chu-ko-nus are bugged, they don't get affected by attack upgrades at all.

 

Edit Edit: And can we please move Samurai to heavy infantry? Its bugging me that Japan's foot-sloggers are basically the equivalent of Feudal Knights...

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Siege units don't quite do enough damage to properly expand safely without investing lots of money into over-priced rams that don't even have DV's armored rams upgrade. So players need to repair them in between each province, which costs even more money.

 

Edit: And Elephants don't have a "real" counter. Lancers can't do enough damage so players are forced to use Heavy Infantry and their RNG-based insta-kill potential to counter massed elephants. Same goes for Heavy Cavalry and Heavy Infantry. Which makes the game rather boring lategame.

 

Edit Edit: Dali, Dai Viet, and Pagan are all factions that are underwhelming to play when up against a nearby player. Dali and Pagan are salvageable due to their starting wonders and defensible positioning. But Dai Viet has Song to the east, with no choke separating them. Khmer to the west which has superior income and defensible position, Dali to the north with a very defensible position, and islands which don't share its religion to the south. Making the faction rather difficult to even survive the first 15-25 minutes of a game.

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Will take a look next week. Any ideas on how to improve dai viet? More Defense at start?

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Maybe a starting admiralty and a dock next to Panduranga so it could build up a navy to run to the islands if the mainland gets hectic. Either that or more starting gold so it has more leeway in spending right at the beginning to establish itself. Say 300 at the most.

 

Another note is that most of the players I've been playing with lately seem to dislike the fact that Horses are concentrated in one area of the map. They argue that all nations in the vicinity used cavalry. To keep the resource unique, maybe rename it into Warhorses and add a new stop-gap cavalry that could be used if the player owns a stables, but does not require a horse node. Just a thought

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