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    Its no surprise that Heroes of the Storm queues have been longer, match quality has been worse and there’s been a huge skill drain in the game since HGC was ended in November 2018. For a very long time, Blizzard has taken a top down approach to generating interest and a community around the game with their initiatives in HoTS 2.0 and HGC, while not giving enough support to amateur tournaments like the Heroes Lounge, Nexus Gaming Series or DGL / Heroes Draft. In my opinion, Heroes of the Storm is a great game, but it lacks key functionality and support to enlist playerbase enthusiasm in growing the community again. 
    A HoTS Map Editor
    One of the reasons why Warcraft III, another Blizzard title published over 15 years ago, is and continues to be such a good game is because it is a prime example of how various grassroots community members can give a game’s life longevity and continue to breathe vitality and excitement long after the developers have stopped making it their main priority. Indeed the moba genre itself might have been born in Starcraft but it made its mark with DoTA as a custom game in Warcraft III. The tools Blizzard provided to the playerbase to create according to their own imagination, to be masters of their own space is a key functionality that Blizzard have stopped supporting in their games as of late. Unfortunately it feels and seems that older blizzard games sold players the universe but presently, now only sell a sandbox. Why does HoTS need to have 2 or 3 lanes? Why not 5? Why does every game need to be a 5 player game? Why not 10? Give players the tools they need to create and experiment within the HoTS engine to create their own fun. 
    Guilds or Clans
    While this isn’t a standard feature in most mobas, HoTS is unique in that it is a team-based game. Adding Guilds or Clans will help create rivalries by factionalizing the game space, the same way Clan rivalries emerged in the Warcraft 3 space that made clan games impassioned and spirited. In addition, it will also make certain players emerge more prominently as HoTS allows multiple players to hold the same name (but different battletag). Having a clan tag attached to someone’s name will allow them to be more identifiable in the Nexus and create rivalry. In Warcraft 3, Blizzard also published clan rank which was an aggregate of player ranks from multiple Wc3 ladder clans. A similar system should be added in HoTS for clans or guilds to better promote grass-roots rivalries. 
    Custom Game Overhaul
    Players should be able to play any hero, regardless of ownership, in custom game mode. There should absolutely not be a level requirement to participate in custom games. In addition, all brawl modes should be made available. There’s absolutely no reason why a level 2000 HoTS player on a European server should have to re-earn all their heroes if they want to play with their North American friends, and vice versa. Empower the community to create their own competitive mode and leagues without being sandboxed and constrained at every turn.
    HoTS is a fantastic game that I’ll continue playing as long as I find it enjoyable, but that doesn’t change the fact that thousands of players have discontinued playing due to unpleasurable experiences or simply that other mobas are a lot more popular right now. Blizzard needs to flip the script and implement serious changes to the game; changes that will make HoTS stand out from the pack and have a proven track record of creating serious grassroots growth instead of trickle down growth from esports. There are already actors in the HoTS community that are struggling to keep this game alive, whether they are running amateur leagues or creating custom observer UIs for streamers like AhliObs. Empower them and remove the walls of the sandbox to truly make HoTS the best moba there is.

    Comment on the changelog in this forum thread: 

    Added a new Water Passageway from north (east of Northrend) to south (South of Kalimdor). Added Floating text to the water passageways to tell where they go.
    Darnassus terrain completely revamped.
    Ragnaros gold bounty down from 1k to 500.
    C’thun gold bounty down from 1200 to 600.
    Second chances unlock changed to turn 22, from turn 24.
    Changed the Sentinel color to light green so they are easier to differentiate on the minimap from High Elves.
    If Stratholme castle dies, Arthas is automatically removed and goes to Northrend.
    Changed a barn near alterac from neutral hostile to passive
    Ensnare is now researched for all players that use it from the start. The ensnare upgrade now costs 50 gold and 120 lumber.
    Dustwallow Marsh control point gold per minute changed from 15 to 30.
    Mulgore control point gold per minute changed from 30 to 50
    Resolved a long-standing issue in which it was possible to kill Control Points under very specific circumstances
    Resolved an issue in which War Stomp had no effect
    Added a small troll creep camp to the North of Drak’tharon Keep
    Resolved an issue in which War Stomp’s SFX appeared at the caster’s torso rather than the ground
    Ally and unally command removed.
    Corrected item purchase hotkeys
    Sacrificial Skull (D)
    Rod of Necromancy (F)
    Orb of Corruption (Z)
    Scroll of Animate Dead (X)
    Moonstone (Q)
    Lesser Clarity Potion (W)
    Anti-Magic Potion (D)
    Dust of Appearance (F)
    Orb of Venom (Z)
    Mask of Death (Q)
    Healing Salve (Q)
    Pocket Stronghold (W)
    Scroll of Speed (E)
    Goblin Land Mines (X)
    Tech-Orb 4000 (Z)
    Sturdy War Axe (E)
    Orb of Lightning (Z)
    Ivory Tower (X)
    Orb of Light (Z)
    Brew of Divinity (X)
    Orb of Frost (Z)
    Runed Bracers (E)
    Cloak of Flames (R)
    Orb of Slow (Z)
    Corrected ability tooltips
    Death Knight Death Pact (Removed "Level 1" text)
    Corrected button positions
    Summon Acolyte (2,2)
    Summon Cultist (2,2)
    Corrected unit selection scales
    If the High elf player is not in the game when it starts, the Troll attack will trigger on Quel'thalas.

    Control Points
    Completely reworked the systems underlying the Control Point & Income mechanics Removed a significant number of memory leaks Changed the income period from 60 seconds to 1 second (total gold over a minute remains the same).  
    Completely reworked the systems underlying how Factions are implemented. Factions are now entities that determine a player’s available units, structures, and technologies, and also determine prefix colour, player colour, faction name, and available Teams.  
    Implemented a system of Teams. A player’s Team determines who they are allied to, who gains their resources when their forces are abandoned, and whether or not they can research Solo Paths.  A player can join a new Team at the Alliance Center, but only if they are missing a teammate based on their current team size, and the other player is missing a teammate. Teams are also limited to a size of 2, except for the North Alliance
    Some Factions are restricted from allying with some other Factions. For example, there is no Team which allows the Scourge and the Druids to ally, but there is a team that allows the Ebon Blade and the Druids to ally
    A player cannot leave their Team unless it is already not full; IE, Stormwind cannot leave the South Alliance unless Ironforge leaves the game.
    A player can research a Solo Path any time their current Team is not full, and doing so will place them onto a Team with a maximum size of 1

    Implemented a method that determines what happens when a player leaves the game: All gold, lumber and hero experience is divided endly amongst remaining Team members All hero, elite and demi-hero units are deleted and then refunded to the remaining Team members All remaining units are then randomly granted to any remaining Team member, including all units, structures and Capitals Developer’s Note: In this version, all units and technologies are disabled by default, and only get enabled if you have the right Faction. That means that even if you gain control of a leaving player’s Capital, you do not get the ability to train their Elites.
    Reimplemented the Multiboard from scratch. It now builds programmatically from any Teams and Factions that currently exist in the game. Both Control Point count and Income are displayed, and Factions are listed under Teams. Players who leave the game are not represented on the Multiboard at all.


    Replaced the Temple of the Damned on Caer Darrow with a new building: Caer Darrow Keep. It trains Death Knights and Necromancers. It also has the necromancers caster upgrades.
    Removed the Graveyard, 2 ghouls and the Spirit Tower West of Gundrak. Added 2 Ghouls to Icecrown.
    Gilneas event changed. Temporary event: Scourge and Legion gain 200 gold, no more skeletons are gained by scourge.
    Switched the Crypt Fiend and Skeleton archer hotkey and position In crypt
    Gargoyle: +125 hp and melee attack changed to piercing. Cost down to 23 gold. Limit to 8, up from 6.
    Swapped the Ziggurat and boneyard hotkeys. Ziggurat is now W and Boneyard Z.
    Ice Revenant Frost Armor bonus from 3 to 4 armor. Mana cost down from 40 to 25.
    Anub'arak +1 base armor.
    Ghoul MS increased by 20
    Skeleton archer -50 hit points, -1 gold, armor to unarmored
    Obsidian statue removed devour magic, mana flare moved to E. Mana flare area of effect from 750 to 975. Hitpoint from 800 to 875. Damage from 7-8 to 27-28. Essence of blight heal from 15 to 18. Mana cost from 5 to 3. Spirit touch mana regen from 7 to 10 and mana cost from 5 to 3.
    Destroyer damage from 19-21 to 29-31. Range 450 to 550.
    Banshee cost from 16 to 15. Hit points from 285 to 335, damage from 12-16 to 17-21. Possession range from 200 to 300. Mana cost from 250 to 185.
    Raise dead after necromantic mastery now summons 1 skeleton Soldier and 1 Skeletal Wizard. The soldier has magic immunity and shield wall (200 aoe 2 armor devotion aura). The Wizard has Inner Energy (weak inner fire) and frost attack. They both have better stats and last the same duration as normal raise dead. Raise dead costs 35 mana instead of 75.
    Replaced Lich King’s “Psychic Domination” with “Unleash Frostmourne”
    Arthas channels Frostmourne full power, periodically firing out bolts of necromantic energy at nearby hostile living, friendly undead, and corpse units. Each damages, heals, or reanimates the target
    Added a new path, the Knights of the Ebon Blade. It unlocks if you don’t have an ally.
    Necromancers now have melee spells: Cripple on Q, raise dead on W and incite Unholy Frenzy on E. Cripple mana cost down from 100 to 50.
    Ebon Blade

    This event is available to any faction past turn 22 if their ally left. You spawn as an armada in a location of your choice between these 3 locations:
    South of Northrend.
    East of Azeroth
    West of Quel'thalas
     The armada is comprised of the following units
    A boat with your heroes and death Knights
    A boat with 10 priest
    A boat with 10 knights
    A boat with 10 ghouls
    A boat with 10 archers
    A boat with 10 raiders
    12 frigates
    6 battleships
    8 gargoyles
    6 Sky Knights
    4 Gryphon DK 
    You lose the ability to train the following units (if you are scourge):
    Frost wyrms
    Meat wagons
    Obsidian statue 
    Crypt fiends
    All your units will go Hostile.
    All your heroes get replaced by the following heroes:
    Darion Mograine
    Avatar Q
    Roar W
    Unholy Aura E
    Resurrection R
    Devotion aura D
    Heavy plating F
    Thoras Trollbane 
    Breath of frost Q
    Rivendare W
    Rivendare E
    Frost Storm R
    Cleave D
    Sally Whitemane 
    Death coil Q
    Black Arrow W
    Brilliance aura E
    Death and decay R
    You can build undead buildings in addition to a new one, the Ebon Blade Chapter House.
    You can train scourge units and the following new units:
    Knight of the Ebon Blade. Trainable at the crypt. 
    Ebon Blade Raiders. Trainable at the chapter house
    Sky riders. Limited 6. Trainable at the chapter house.
    Dwarven Death Knight. Limited 4. Trainable at chapter house.
    2 more death knights.

    Tichondrius event for corrupting the fountain of blood is now instant and unlock after turn 8.
    Satyr Trickster now costs 1 food up from 0.
    Mal'ganis and Tichondrius -50 base hp. +1 stats gain per level to all attributes.
    Voidwalker hp up from 675 to 775.
    Succubus now have poison sting and range up from 500 to 650.
    Felguard damage up from 29-34 to 37-42.
    Dreadlord armor from 4 to 3, Sight of sargeras now locked being an upgrade and also reveals invisible units.
    New dreadlord upgrade: Unlocks sight of sargeras and gives the dreadlord 150 bonus hp.
    Fel Horde

    Blademaster and Bladelords Bladestorm damage per second from 75 to 120, duration from 4 to 2.5. The total damage remains the same.
    Bladelord mirror Image now summon 2 illusions up from 1 and hotkey changed to W. Also added the combat experience ability. Armor up from 4 to 7.
    Grim Batol can now train Shattered Hand and Death Knight Elites.
    Horde cavalry cost from 26 to 24.
    Fel Raider hp from 720 to 770. Armor from 1 to 0. Cost from 17 to 15 gold. Build time from 3 to 2 seconds.
    Shattered Hand Executioner movement speed from 215 to 250, self bloodlust autocast now activated from the start. Hit points from 1375 to 1475, base damage from 65 to 75. Armor from 5 to 6.
    Nether Hatchling cost from 20 to 17. True sight moved from black drakes to Nether hatchling.
    Bladelords moved from dragon tier to Shattered Hand tier. So Shattered Hand now gives both Shattered Hand Executioners and Bladelords.
    Ancient Black dragon doesn't gain the 200 bonus range that the black drakes gain from the dragon tier.
    Zuluhead ultimate changes: When its activated, heals every unit around zuluhead for 150/250/300 health. Zuluhead also gains 1000 bonus hp and 15 hp regen per second during his ultimate.
    Rend strength per level from 2 to 2.5. Agility per level from 2.5 to 2.8. Starting strength from 23 to 26.

    Footman cost down from 14 to 13. 
    Silver Hand Paladin hp up from 1250 to 1175. Armor up from 6 to 5.
    Longbowmen now have barbed arrow passive. (slows the target by 50% for .5 seconds)
    Scarlet Monastery is now an Ancient so it can't be attacked by ships.
    Captain Falric is no longer removed when Arthas becomes a Death Knight.
    King Arthas W is now Rally.
    King Arthas is no longer unrevivable if Lordaeron capitals are dead.
    Scarlet Zealot renamed to Scarlet Crusader. Base armor up from 1 to 4, Base hp up from 675 to 825. Base damage from 12 to 24. Attack speed down from 1.05 to 1.20.  Gold cost up from 19 to 21. Holy fire blessing spell removed.
    Fixed an issue where you could suicide Capital for the Crown.
    Changed the Blunderbuss rifleman model to a Footman rifleman. Moved him to the barrack A hotkey from the Blacksmith.
    Scarlet Grand Crusader renamed to Scarlet Templar. Model changed. Base damage up from 28 to 98. Damage type changed from normal to magic. Movement speed down from 270 to 250. 
    Divine Shield mana cost down to 125.
    Silver Hand path research bonus to Silver Hand Squire from 150 hp bonus to 200. Also gives them 10 bonus damage. Surge of vitality ability duration for 2 to 4 seconds. Cooldown reduced from 20 to 15 seconds.
    Replaced Uther’s ultimate with “Exact Justice”
    Uther channels the Light for 6 seconds, preventing all nearby friendly units from taking damage. When Exact Justice finishes casting, all nearby enemy units take 150/250/350 damage. If Exact Justice is interrupted, it instead deals damage proportional to how long it was channeled for.
    Replaced Arthas’ and King Arthas ultimate with Uther’s old ultimate, Divine Storm.

    Gnomeregan is now an ancient, so it can no longer be targeted by air unit
    Medical Distribution icon changed to healing ward.
    Baelgun is now loadable into tanks.
    Muradin base hit points from 100 to 200.
    King Magni base hit points from 100 to 175. Starting intelligence from 18 to 23.
    Steel Refinery upgrade in the Halls of explorers is now locked behind the Mithril Armor upgrade in the barracks.
    Gunpowder Innovation upgrade in the Hall now locked between Long Rifle upgrade.
    Mithril Armor now affects Thanes

    Kirin Tor now use attack and defense upgrade, like other casters elite.
    Summon Water Elemental mana cost down from 200 to 150.
    Kul tiras rifleman icon changed. Range reduced from 850 to 600.
    Replaced Admiral Proudmoore's Spyglass (R) with Nautical Bombardment
    Conjures an aerial flagship that circles the target area for 14 seconds, launching a barrage of 10 cannonballs at the area each second. Each cannonball deals 20/30/40 damage to enemy units in a radius of 100.

    Fix one of the quel'thalas control point being invulnerable after being revealed.
    Granite Golem now correctly uses Copper Plating upgrade instead of Studded Leather Armor
    Sorceress gold cost from 16 to 15. Slow spell Attack speed slow buffed from 25% to 45%.
    Polymorph mana cost reduced from 150 to 100
    Sorceress W changed from invisibility to summon lesser fire elemental. They have incinerate.
    Lor'themar Theron isn’t unlocked with Mobilisation, he is purely a Rise from the Ashes Hero now. (So a nerf to the North Alliance missing a member with High Elves still playing).
    If Quel’thalas leaves for any reason, it triggers Troll attack.

    The First guardian hit points from 1550 to 2550. Armor from 10 to 20. Base damage from 80 to 200.
    Snap Dragon hit point up from 650 to 775.
    Myrmidon base defense from 4 to 5. Base damage from 42 to 46.
    Ancient Hydra hit points from 1600 to 1950. Damage from 75 to 85. Armor from 2 to 3.
    Ashtongue Assassin base damage from 44 to 78. Armor up from 7 to 9. 
    Naga Siren frost armor bonus from 3 to 6.
    High Lord Naj'entus Devotion aura up from 2 to 3.
    Couatl tornado moved to W, Sentry ward added to Q.
    Temple of Azshara hit points up from 5000 to 20000. Armor up from 10 to 15.
    Naga starting lumber from 1500 bonus to 2500.
    Rise from the Ashes

    The event now gives you the choice to spawn between 3 location:
    The sea west of quel'thalas.
    The sea east of quel'thalas.
    The sea east of South Azeroth.
    You spawn with the following armada:
    12 frigates
    6 battleships
    6 Dragonhawk
    10 Magus in a transport ship
    10 blood elf warrior in a transport ship
    10 priest in a ship
    10 sorceress in a ship
    4 heroes and 6 farstriders in a ship
    6 Blood Mages and 4 workers in a ship
    10 archers in a ship
    10 spellbreakers in a ship
    This means you have the freedom to go where you want and won’t be spawn camped or trapped. You also will have time to build a base with your starting 
    ressources without immediately having to fight.
    Rise from the ashes starting lumber from 2500 to 4000.
    Lor'themar is now a melee hero. Feedback removed, replaced by Command Aura.
    Lor’themar mana shield moved to E.  Aura removed, Added a new spell, Incineration W. 
    Lor'themar model changed.
    Grand Magister Rommath model changed. Strength gain per level from 2 to 2.2. Base hp up from 100 to 200.
    Added Lady Liadrin. She has the following spells:
    Holy Light Q
    Storm Bolt W
    Devotion Aura E
    Wrath of the Blood Elves (starfall) W
    Divine Shield D
    Thrall Horde

    Grunt cost from 17  to 15 gold. Armor up to 3 from 2.
    Wind rider cost from 38 to 34 and build time from 12 to 10 seconds.
    Tauren hit point from 1225 to 1325. Armor from 3 to 4. Cost from 26 to 30. Build time from 5 to 6 seconds
    Cairne str gain buffed by 0.6, base armor by 1.
    Troll Headhunter can now summon a boar. It has poison sting (stacks) and a ranged attack. Cooldown is 5 min. 
    Batrider cost from 14 to 13.
    Thrall movement speed buffed by 15 and hp by 50.
    Shaman frost armor from 3 to 6 armor bonus.
    Vol’jin model changed.
    Replaced Cairne’s ultimate with “Ancestral Legion”
    Whenever a Tauren unit dies anywhere on the map, Cairne remembers it. When Ancestral Legion is cast, Cairne summons 40/55/70 remembered Tauren as Ancestors for 60 seconds. Each Ancestor has 30%/40%/50% additional damage and health.
    Warsong Clan

    Draz’zilb frost armor bonus armor up from 3 to 7.
    Rokhan given evasion passive on D (15%)
    Warsong Grunt damage from 25-28 to 27-30.
    Troll Berserker hp from 615 to 635.
    Darkspear warlord armor buffed from 1 to 2
    Goblin sapper hp from 100 to 175.
    Goblin shredder armor from 3 to 6. Hp from 1000 to 1100. Gold cost from 38 to 27. Damage from 44-71 to 53-71.
    Raider damage from 29-41 to 33-45. Hp from 720 to 835. Armor from 1 to 2. Cost from 17 to 21.
    Berserker strength upgrade now affects elites and raiders.

    Tyrande moves to Darnassus.
    Sentinel Wisps removed, now all the Night elf wisp are the same (Doesn’t change anything gameplay wise).
    Ancient of War moved to A hotkey
    Aerial mastery doesn't give 200 hp to hippogryphs riders
    Hippo captains have -200 hit point.
    Captain aura from 20% bonus movement speed to 8%.
    Hippo rider captains now trained at the temple of Elune at the E hotkey. Damage type to piercing. 
    Redeemed Highborn now on the E hotkey
    Archer damage from 23-25 to 19-21. Cost from 17 to 15.
    Wind Control mastery now doesn’t remove 5% hp to all units affected.
    Nightblade damage from 24-26 to 22-24. Cost from 18 to 17. Nightblades is now at R in the ancient of War.
    Huntress are now W in the ancient of War
    Hippogryph rider are now on R and trained in the Temple of Elune
    Swapped trappers and priestess in the temple of elune.
    Elune grace magic reduction from 35% to 25%
    Illidan now starts at lvl 6.
    Maiev now spawns lvl 5 at turn 8. (locking Illidan in the process)
    Maiev ultimate now gives her divine armor, 0.75 sec cooldown on blink, and higher damage. 35% evasion also removed from her ultimate.
    Replaced Tyrande’s Q with “Moonlit Shot”
    Added 1 glaive thrower, 2 huntress, 2 archers and 2 priestess to darnassus.
    Glaive Thrower now limited to 8, up from 6. Glaive Thrower build time is now 8 seconds, down from 12. Glaive Throwers are now E in the ancient of War
    United Night Elf Path available if your ally leaves.

    Bolvar model changed.
    Construction Sites can no longer be targeted by air units
    High Sorcerer Andromath Frost armor bonus armor from 3 to 7 and now autocast. Base damage from 36 to 66. Mana from 400 to 500. Mana regeneration from 1 to 1.2. Hit point from 875 to 1075.
    Katrana Prestor Hit point from 875 to 1150. Armor from 0 to 1. Base damage from 38 to 53. Added reincarnation and resistant skin.
    Archbishop Benedictus Power word shield health from 800 to 1100, also duration buffed from 30 to 45. Heal changed to greater Heal; now heals 65 health every .5 second. 15 mana cost.
    Reginald Windsor devotion aura up from 2 to 3. 
    Reginald Righteous Blow slows movement speed by 50% now. Primary damage up from 100 to 200. Hotkey moved from Q to W. 
    Added Heavy Bash to Reginald. Base damage up from 35 to 75. Hit points from 1250 to 1550.
    Militia cost from 17 to 16
    Saboteur now limited 12. Base siege damage up from 25 to 30. Base normal damage from 23 to 38. Hp up from 650 to 950
    Assassin's poisoned Spear now normal envenomed weapon passive. Deals 10 damage second, slows attack speed by 40% and movement speed by 30%.
    Enforcer hp from 800 to 700.
    Skirmisher range from 700 to 600.
    Varian attack from 69-91 to 49-71. Hp from 725 to 650. Cleaving nerfed from 20% to 15%.
    Bishop of the Light Resurrection corpse resurrected from 1 to 3. Base hp up from 450 to 650. Holy nova replaced by Healing Wave on E. Resurrection moved to Q. Bishop of the Light now gain the Light Protection ability if you research the right tier in the Cathedral.
    Added 1 Stormwind Champion to Stormwind.
    Stormwind Champion model changed.
    Stormwind Champions no longer have 2 paths. Base armor up from 4 to 7. Base damage up from 42 to 62. they have now 1 set of abilities:
    Cleaving Attack (25%)
    Resistant Skin
    Heavy Armor
    Charge (Q)
    Safeguard (W)
    Staggering Shout (E). Now slows attack speed by 95% up from 70%.
    Combat Experience . 15% changed to dodge and 20% to deal 2x crit.

    Furbolg are now R in the ancient of Lore, Dryads are now Q.
    Now start with an ancient of Lore, a wisp and a shipyard in Darnassus.
    Ancient of Lore moved to S hotkey
    Ancient of Wind moved to D Hotkey
    Malfurion rejuvenation can now be casted on full life units.
    Furbolg cost from 15 to 13 gold
    Faerie Dragon cost from 28 to 23.
    Swapped Druid of the growth Q and E. So they start with entangling roots. Mark of the wild armor buff from 3 to 5 and regen from 4 to 5. It also lasts 15 seconds more, from 30 to 45. Mana cost reduced by 5 for both spells.
    Curse of the wood mana cost form 125 to 85.
    Druids of the Claw can now cast Roar on Q. GIves .15% damage and 3 armor in a small aoe.
    Druid of the Claw hit points from 1025 to 825. Armor from 4 to 1. Now uses the caster upgrades.
    Dryad mana pool from 100 to 200.
    Fixed Cenarius learn hotkey for his Q.
    Cenarius now only has one ability to represent Mastery of Nature. 
    Night Elves

    Solo night Elf path is completely reworked, now it gives you a new set of units and buildings independently if you started as druids or sentinels:
    Color Blue
    Heroes: Maiev, Tyrande, Malfurion, Cenarius (now revivable)
    Tree of ages:
    Keeper of the growth elites
    Ancient of War
    Archer on Q
    Huntress on W
    Glaive Thrower on E
    Hunters hall. Only upgrades
    Ancient protectors
    Ancient of lore
    Dryad Q
    Druid of the claw W
    Mountain giant on E
    Hyppo Rider on R
    Ancient of wind
    Druid of the talon on Q.
    Priestess on W, 
    Faerie dragon on E, 
    Chimera on R
    Ancient of wonders
    Altar of elders
    Unit changes in the path
    Druid of the claw can switch between human and bear and have toughened hide in bear form
    Druid of the Claw now have rejuvenation and Mark of the wild in human form.
    Druid of the Talon have storm crow form unlocked. 
    Dryads: now are limited to 24 and have the mass haste spell in a small aoe on W. (Bloodlust that gives less attack speed) (keeper spell)
    All caster benefit from the Balance Mastery upgrade of druids: better dispel, more mana and more attack speed. (Druid of the Claw human form, druid of the talon, priestess, keepers)
    All Ranged ground units have better elune grace, 20 movement speed, 4 damage and 50 extra Hit points. (Archer, huntress, Dryads).
    All nature units have 200 more hp, 6 damage. (Bear, mountain giant, Dryad, Chimera, Keepers and faeries.)
    No masteries for now, it removes any previous mastery chosen by the sentinel or druid player before
    Kingdom of Ahn’Qiraj

    Faceless One hp from 650 to 750.  Armor from 1 to 3. Gold cost from 16 to 9. Build time from 3 seconds to 5 seconds.
    Tol’vir Statue hit point from 586 to 865.
    Faceless Corruptors range from 700 to 900. Hit points up from 765 to 865. Base armor up from 2 to 4. Parasite range up from 700 to 850.
    Silithid reaver hit points up from 550 to 750. Gold cost from 15 to 13. Build time from 3 seconds to 5 seconds.
    Moam Base hit points up from 850 to 1050.  
    Prophet Skeram hit points up from 875 to 975.
    Immortal Guardian defense type from heavy to Hero.
    Silithid Colossus hit points up from 1075 to 1875. Base damage from 42 to 82. Wind walk removes, replaced by spiked carapace. It gives 2 armor, 10% incoming damage reduction and returns 20% of melee damage to the attacker.
    Scarab hp up from 1200 to 1300, Armor up from 3 to 4. Gold cost reduced from 26 to 18.
    Silithid Overlord hp up from 1075 to 1275.
    C’thun base hit points from 3500 to 7500.

    Good morning Diplo,
    Hope you are all having a good Friday. I wanted to take this opportunity to share fantastic news with you today. About two weeks ago I had a short exchange with @Talinn  where she expressed that she’d like to return Azeroth Wars: Legacy Reborn, one of the greatest Warcraft 3 custom games, to the Diplomunion.com website. AW:LR has always been a huge part of Diplomunion and at a personal level, I was very unhappy with the treatment that people who played AW:LR experienced when more people took part on the forum end of our website. It was a missed opportunity that so many people were part of Diplo but never truly felt part of the larger community, only to be dealt with disregard or scorn. 
    I knew that as a community, we had an opportunity, not just because the AWLR community would be a great addition to ours, but because it gave us a chance to amends for the mistakes of the past. We made an offer to @Lordsebas , @YakaryBovine  and @Talinn , and Volrath the current leaders of the AW:LR community, and we are pleased to announce that we enjoyed interacting with them and they seem like fine and upstanding Warcraft 3 mappers and gamers who share our community philosophy and values. We are confident that our relationship will only grow more fruitful as time goes along.
    With that said, it is my honor and privilege to announce that AW:LR is returning to Diplo and all pertinent map information will be posted on the map forum board and map community page, as well as their discord listed below:

    Map Community Link:
    AW:LR Section:
    Access to Discord AW:LR role and section:
    Type “/AWLR” in chat (without quotes). 
    Special shoutout to @Spankfurt for establishing a rapport with our new friends and to @jayhana for all her site administrator technical help in ensuring we could build their vision of the AWLR community on diplomunion.com

    Credit to @StoPCampinGn00b for image

    A few weeks ago, you may have heard about the blaze that engulfed the roof and spire of the Notre Dame Cathedral, a French landmark that really needs no introduction or further description. Most people just know what the Notre Dame is without being told. It is hugely symbolic of Parisian identity and although it was built in far different scenario of medieval feudalism than our modern experience, the Cathedral gives Parisians, the French, and Westerners at large a sense of belonging and identity. It is quite amazing then, that the French who are majority non-religious, hold such high regard and attachment to a symbol and icon of Catholicism and Christianity. It is then a sad thought to think that the majority of Diploers, who are now interacting with each other solely on discord, an instant [gratification] chat format, have lost their sense of belonging and identity that is provided by our self-hosted community.
    French President Macron likened the Cathedral to “the place where we have lived all of our great moments, the epicenter of our lives”. Similar to the great cathedral, Diplo’s 11 year recorded history of all our laughs, arguments, agreements and disagreements are all embodied, codified and preserved in our self-hosted community forum. Nevertheless, things will always go to shit, and if we as Diploers do not keep our home maintained, we won’t have a community to hand off, let alone values to impart, to the future generation of Diplo shitlords. Diplo would continue to exist as a soulless husk, a community with no awareness of its past, and hence, no guiding compass to travel to its future.  
    It is in our nature to try and create structures and institutions that will outlast us in a fruitless egoic attempt to live forever. It's our natural leaning to want to preserve something against the force of nature that will end up destroying everything we’ve built, surely even the pyramids of Egypt will not outlive the infinite test of time it will endure. We must be honest with ourselves and question whether it's even worth it to try and keep the site and forum alive as they are naturally predisposed for failure. Why bother rebuilding a site that nobody uses when a discord server is so much more convenient and cost efficient.
    It is only with that risk of failure that we can truly challenge ourselves to succeed. If everything were easy, if rebuilding the site and forums were easy, if writing content that people would read were easy, if building the Notre Dame was easy, we wouldn’t value these things as much as we do. Discord too won’t last. When the next technological advancement comes in the realm of community building, there will be no way to transfer our community’s history, achievements, memes, shitposts, banter off to the next frontier. 
    Only 10 years ago, online message boards were the bleeding edge of online communication. Then came reddit, then skype and teamspeak, and now discord. How can a community retain its identity with these constant shocks to the community building system? The only answer that retains a community’s identity is that which builds integrations and connections between past and future, a solution for all times. My view going forward is that, like the Notre Dame, we should build a community for all times, not just for the time we currently find ourselves living in. 
    So I say, lets not build a hut of straw and reeds. We should build a Notre Dame. 

    I have exciting news for you all today. The Diplomunion integration with the Tapatalk forum webhook app is complete, which means that Diplo is now fully integrated with an app that is as intuitive to use and navigate as twitter or facebook. The integration means you’ll also be able to subscribe to and/or follow content on the site you’d like to receive notifications for, filling a void in functionality that left forums struggling against discord and other social media platforms. 
    It enables something as simple as having a Diplomunion.com on your phone’s menu page. 

      But it does so much more than that. It integrates the whole forum into an easily navigable experience for mobile users. If 56% of our users are mobile users then now they will be able to experience the site with much more ease as well as more frequently with the ability to get mobile push notifications.

      Per my personal preference, the settings I have in place notify me of any rating I receive or any post that’s made in a thread I have created in or posted in. This means I receive an instant notification whenever activity has been generated by another member. In the example here, I received a notification from @war4life in a test thread I made This notification vibrated my phone and sent me a notification on my lock screen, resulting in a higher level of engagement from me. 
      Within the tabs of the app, you’ll find that you are able to also view a timeline, where you can see all the posts being made on the forum posted in chronological order, similar to the feed we have on the site’s frontpage. You can also filter to only view unread, subscribed or participated posts in this view. 
      Additionally, you can also view your private messages as well as notifications in the last two tabs. 
    Download the Tapatalk app from your phone’s App-store, create an account and search for the Diplomunion Forum group. Its that simple. Message me if you have any issues.
    Removing your signature:
    Open the Tapatalk app and click on the cog for settings. Follow the link to signature and disable. This will remove the signature message posted at the bottom of every message you post from mobile. 
    This was a long time coming and I’m happy to make and continue making updates to the flagship of our community, the forums. My hope is that this integration will improve engagement and activity on our forum with the goal of returning our community infrastructure to one thats self hosted and controlled solely by us. 

    Hi all, if you happen to be reading this, then you're probably here because it's a recent post on your feed or because you're frustrated with how the game crashes and came to the site to see if there was any mention of the issue. The game crashes a player when they select certain caster units, such as when you select the Forest High Troll Priest individually. Unfortunately a simple patch was not sufficient to fix that, as previous versions of LOTSW relied upon a special mapping feature no longer available with the modern editor following updates made to Warcraft 3 by Blizzard. The feature was that I was able to make the rock terrain unpathable without having to lay down pathing blockers. I have since laid down thousands and thousands of pathing blockers, but I also began work on an overhaul of LOTSW in the process. LOTSW is fun to play, but the scene essentially died out, and it's not in-shape to be played competitively due to issues such as its economy.
    Here is a set of features for LOTSW. Some of these already exist for the current LOTSW, and others will sound strange, and I may change them later pre or post-release, but I want to differentiate the map in some ways instead of it being a map you've played before but simply set in Warcraft's Second War.
    Possible renaming of the map to Warcraft: The Second War, or an alternative name. This is because "Legends of the Second War" is a really long name in the game list, which gives hosts almost no room to add descriptors to the game name if they wish to. The map name also contains no key terms referencing the Warcraft universe, resulting in many passersby thinking the map is related to WW2. A lobby name with LOTSW also means nothing to passersby.
    The map is set during Warcraft’s second war, featuring classic heroes, factions and events in a map of epic scale
    6 vs 6 setup with no unallying. A 7v7 setup may be considered with the addition of Kul Tiras and the Black Tooth Grin Clan (the latter controlled the area around the Dark Portal)
    Historical colors. Where possible, I will match player colors (in-game, not the lobby) to the faction's historical color in the Second War. Matching will not be perfect though because some factions share the same color, and some colors (black, white) are confusing in-game or for the minimap.
    QWER System
    Polished tooltips, buffs, buttons etc.
    Revivable heroes (except for Lothar and Gul’dan)
    Revivable demi-heroes
    Armies are not spawn based
    Worldwide XP distribution between friendly, alive heroes, with all heroes starting at level 1
    Varied hero spells (e.g. a hero's base kit might have an AoE spell, a single target spell, and a passive). I do not really plan to import or code many custom spells, but I do plan to make unconventional usage of existing WC3 spells.
    Ample, ample custom models. In the past few years there have been a great deal of unique, varied high quality Warcraft lore related models put out that I plan to take advantage of. These models may look strange when WC3 Reforged releases and classic models have their looks updated, but that's a problem for the future.
    Each player has a unique, clean, full techtree, e.g. they will have light and heavy melee, ranged, air, siege, and casters that have needed spells such as some sort of heal or dispel.
    Leaver income is distributed amongst remaining allies
    Leaver heroes can be claimed, transferring ownership
    Gold income is sourced through capitals (which are rebuildable if recaptured) and capturable points
    Income is every 30 seconds, so you don’t wait long if you’re out of gold
    Lumber is sourced through tree harvesting
    Creep camps drop unique items granting small power-ups
    There will be 2-3 unique shops per faction that sell items with a diverse array of uses - enemy players can buy from these shops
    Towers cannot be freely built: they are pre-placed, capturable, and upgradeable
    My current progress is that I have laid down all needed pathing blockers, reterrained Stormwind and the surrounding area, and redone the Thandol Span. I have redesigned about 3 factions and cleaned up a huge amount of disorganized, legacy object data and tooltips. I estimate the map's release to occur this Summer.

    Greetings fellow Diploers. It is with great honor and privilege that I can announce our first gaming event of 2019. This one will be focused on Warcraft 3, Company of heroes 2, and Heroes of the Storm. If you have any ideas or suggestions for any of these games, or would like to be a community officer for one of our events, please contact me or @The_Phalanx. 
    5/3 Friday Warcraft 3:
    Community Officer: (@War4life, or @cell_destroyer ??)
    Footmen vs Grunts
    Genesis of Empires 1
    War of the 12 kingdoms
    Rise of China
    Risk Devo
    Canned bread
    Boreal Conflict
    Elimination Tournament
    Hungry, Hungry Felhounds
    Rise of Ellesetia
    5/4 Saturday Company of Heroes 2:
    5/5 Sunday Heroes of the Storm:
    @Abdel 10pm to 12am. 
    @Trockenmatt Heroes Draft 6pm to 8:30pm

    To take part in the Warcraft: Armageddon discussion, follow the link here: 
    “We never paid any heed to the ancient prophecies. Like fools we clung to the old hatreds, and fought as we had for generations. Until the day the sky rained fire, and a new enemy came upon us. We stand now, upon the brink of destruction, for the Armageddon has come at last.”
    (24)Warcraft: Armageddon
    By: Hannibal (aka the.dude)
    Warcraft: Armageddon is a 24 player map that pits the Alliance(6) vs the Horde(6) vs the Illidari(3) vs the Scourge(3) vs the Legion(3) vs the Old Gods(3). The map utilizes assets from Warcraft: Total War including; the tech system, capturable map mechanics  (Trolls/Elemental Lords/Dragon Aspects), and mercenaries. It will focus on having unique factions compared Total War it terms of faction design, events, and heroes.
    The Teams!
    Alliance: Stormwind - Blue 2, Night Elves - Teal 3, Ironforge - Yellow 5, Gilneas - Lavender 20, Draenei - Snow 22, Kul’Tiras - Emerald 23
    Horde: Orgrimmar - Red 1, Trolls/Tauren - Orange 6, Forsaken - Pink 8, Garrosh - Brown 12, Blood Elves - Wheat 17, Goblins - Mint 19
    Illidari: Illidan - Green 7, Akama/Vashj - Peach 18, Kael’thas - Peanut 24
    Scourge: Lich King - Purple 4, Cult of the Damned - Dark Green 11, Knights of the Ebon Blade - Coal 21
    Legion: Argus - Grey 9, Satyr - Light Blue 10, Dreadlords - Maroon 13
    Old Gods: N’Zoth - Navy 14, Yogg-Saron - Turquoise 15, C’thun - Violet 16
    Colors/Player #’s may change.
    The Multiboard

    The starting fights based on initial unit layout are roughly Alliance vs Horde taking place in the great sea and off the coast line. The Illidari vs the Legion taking place in Outland, the Twisting Nether, and all the way to Argus. And the Undead Scourge vs the Old Gods, with Yogg-Saron beleaguered in Northrend by the Undead.
    General Features
    -Control Point/Income based gameplay.
    -Lumber is Tech. Tech is acquired through defeating World Bosses, owning Capitals, or finding rare items.
    -Capturable map mechanics such as the Mercenaries Troll Empires, Elemental Lords, and Dragon Aspects.
    Balance Concerns and Philosophy
    I try to lightly touch on this as I will implement a few ideas from the beginning but would like to try to achievement ‘balance’ though gameplay observation, feedback, and my own experience with playing the map. I also don’t want to turn this into to big of a wall of text as it’s a topic that will likely have its own thread. Nevertheless, with 2 teams of 6 I feel it's helpful to share some of the balance ideas the map will initially have.
    Almost all the Alliance/Horde players will start with 2 heroes with their 3rd/4th heroes requiring a quest, usually far and involving conflict with other teams. The teams of 3 (Illidari, Undead, etc.) will generally start with 3 heroes and will be able to get more than most Alliance/Horde players.
    I will be using the Handicap function to give the smaller teams a stronger baseline army. They will start at 125% but can be brought down with the loss of an important unit such as a base or hero. Ex. Yogg-Saron’s forces start at 125% but if the actual Yogg-Saron is captured his units will drop to 100%, bringing them inline with a single Alliance or Horde player.
    The Alliance and Horde are all very spread out while the smaller teams are a little more concentrated and are able to assist each other. The Illidari and Undead are very concentrated and the Legion/Old Gods have the resources and means to support their allies.

    Future Development
    Armageddon will be ported to Warcraft 3: Reforged and development will continue from that point as well. With that in mind Beta will continue till after the release of Reforged when the map is ported and stable. Otherwise there is a great deal planned for the map in terms of content and gameplay. Stay tuned! 🙂
    World Map (for some reason the water disappears around Northrend when viewed at this height)

    Northrend, Broken Isles, and North Eastern Kingdoms

    Kul’Tiras and South Eastern Kingdoms

    Kaldimor (Angeled shot to get it all)

    Outland & Illidari Instances

    Twisting Nether, Nathreza, and Argus


    Release Date(Playable Beta): Early-Mid May 2019
    Special Thanks to RedPanda for his encouragement with the map. Early on I asked him to always keep on hounding me to work on the map for which I am extremely grateful! He was even entrusted with a few tasks (unit sounds, placing units, and others mundane but necessary) and is the only other person to have worked on the map directly. There is no question, without him this project would not be at the point its at now.
    Thanks to Abdel @Diplomunion.com for the amazing logo!
    Google Doc Link: https://drive.google.com/open?id=1JwggYj0_zjDlnq4JWxWG7SVmZyDnvynydmF_8GxarSo

    The roster composed of people i know little and people i wish i knew less (Dayne) has finally arrived. This roster will NOT be useful for the tournament that is destined to fail since there’s not a cohesive community around the game. This will be kept short, as it’s likely Spencer will tear a quad while reading this.
    Battle Prowess: Means how efficient you are utilizing your armies, in terms of how many units can you kill without having many deaths in your own army. It's basically microing.
    Hero Targeting: How efficient you are at using your heroes and killing enemy (or allied) heroes, it also takes into account how effective you are with each colour, so spare us the “i got 20 hero kills as LB/Red!!”.
    Plays: A big x-factor for player talent, how creative and impactful are the plays you make.
    Teamwork: How well you work with your team, including setting up team fights, doing objectives together and TEAM HEALING.
    Mentality: The mental strength of the player, how much he can handle adversity, stay focused and not bring everyone else down with him. Very important in competitive matches and for team cohesion in long-term.
    Awareness: How aware the player is of everyone else’s movements, including the enemies and themselves if there are multiple battles where he’s involved.
    For the next songs, just add "repeat" after youtube in the link and songs will automatically repeat.
    1- Aragorn-Elessar / Ele

    Battle Prowess: 100
    Hero Targeting: 100
    Plays: 85
    Teamwork: 90
    Mentality: 90
    Awareness: 100
    Overall: 94
    A legend in BFME, but not so much in RR. Infact, not at all. Also has legendary disdain for honourable members of the community such as Nubz. Despite this, he has become very proficient at managing the LOTR community in wc3, as it is rumoured he has a harem of 70 euro sluts ready to please him whenever he claps, with Assa being his top hoe. Arguably one of the best players in the game, he has mastered the art of building farms in the middle of nowhere and having rough hate fuck sex with koreans which go by the name “private matches”.
    2- Immortal_GoD / Pal

    Battle Prowess: 100
    Hero Targeting: 100
    Plays: 90
    Teamwork: 90
    Mentality: 80
    Awareness: 95
    Overall: 92
    The pal. Also known as the “Jannetty”. Used to be one of the biggest and strongest athletes in Pakistan, until recently when he was outed as a flat track bully who wants overpowered heroes waving armies down and no collision between units so as to avoid learning proper footwork. After failing to get ring wars over as a prominent map due to having the terraining skills of a Humvee driving through play doh, he arrived on the fields of Westeros. Initially, he struggled to adapt to RR’s QWER system due to being used to the c-v-b-k-l-ñ hotkeys of RW, however, he still obtained victories due to his manager Glorf running interference in his matches and cheating to help him win.
    In time, he became one of greatest warriors in Robert's Rebellion and usually had to avoid using revealing clothing for fear of Assassin being fascinated with him. He was at his best and reached the top 1% of players, pleasuring himself by german suplexing other players 20 times in a game and big leaguing everyone in sight. For some time, he was truly the undisputed champion of RR.
    But just like Mike Tyson at his peak got together with Don King and went downhill, so did the pal meddle with the wrong kind of people, in the form of Dayne. He became his partner in crime, the most hated heel tag team in the business and both proceeded to reach unrecorded levels of pettiness, by bullying Onlooker and synister_ and sharing pictures of their exploits on their instagram joint account.
    After meeting dayne, his gimmick changed. He began wearing clown makeup to his matches, gained saggy mantits, his cholesterol levels rose and became bloated, even breaking the undisputed belt strap with his gut. Nowadays, he’s only in RR for the money, he plays as a part-timer once every 3 months and as soon as his match ends, he will leave in his helicopter, not interacting with any fans or team members. It is only by destroying the negative influence of dayne, that the old pal can come back to being the undisputed champion.
    3- Redlance246 / Pandaman

    Battle Prowess: 90
    Hero Targeting: 100
    Plays: 95
    Teamwork: 85
    Mentality: 85
    Awareness: 95
    Overall: 92
    A succesful result of cross-species interbreeding after the last one failed (ie. EagleMan), Pandaman enjoys creative use of bamboo sticks in 24 player sexual orgies, while also enjoying Robert’s Rebellion. He’s one of the few knights left with honour in RR, as long as he participates in the captain role, otherwise he risks losing all of it. This cute animal also evolved to protect any lesser creature that seeks him out, such as the.dude, from more skilled opponents. He will also pee on the.dude’s head frequently to ward off any potentially dangerous predators when he’s not around. Recently, he was made an honourable knight of GoTE for his efforts against HOTJ.
    4- Reaver

    Battle Prowess: 95
    Hero Targeting: 100
    Plays: 85
    Teamwork: 90
    Mentality: 85
    Awareness: 85
    Overall: 90
    Now here we have someone who is the very definition of “bad pussy”. It’s been a long torturous ride for Reaver. From being in the banjo relegation league, to rising into the RobReb all-star team. Unfortunately, his newfound skill set doesn’t match his social skillset, preferring to garb out one word insults while gobbling on food “mghrhr noob, mhrmghr faggot”. Reaver is one of the greatest warriors on the field, however it is rumoured he has one fatal weakness, with his dick becoming flaccid when you take away his overpowered archer volley or his Vale elite knights. Once castrated from his preferred weapons, Reaver becomes like any other RR player, making him very reliant on playing orange or blue.
    5- Assassin88


    Battle Prowess: 85
    Hero Targeting: 90
    Plays: 85
    Teamwork: 100
    Mentality: 80
    Awareness: 90
    Overall: 88
    One of the driving forces behind RR, when he realized his BFME career was over. He read all 50 pages of Sun Tzu’s art of war in one year, misinterpreting it into thinking he needs at least an 80% chance of winning to be willing to play. This also extends to needing the biggest steak in a BBQ, the sturdiest legos in the house and the most fetid shit in the toilet.
    The constant search for having the game balance suited to his needs may be a properly developed Munchausen syndrome, which means Assassin will need every psychological defense mechanism to be able to withstand an auction draft with players he may not know. This excessive preoccupation about not having the advantage leads him to forget his own skills, so whichever captain acquires him must nurse him every now and then to remind him he’s a good player and doesn’t need all of the gold in the world. But not all is negative in this attitude, it reminds us of a fundamental philosophical question of our time, the difference between needing and wanting. The latest of his accomplishments is writing a 1.100 page manuscript on how to play RR, just short of lacking the epilogue on how to imbalance and stack teams, a great short read for newcomers.   
    6- EagleMan

    Battle Prowess: 85
    Hero Targeting: 95
    Plays: 95
    Teamwork: 75
    Mentality: 100
    Awareness: 85
    Overall: 88
    The gift that keeps on giving things that nobody asked for in the first place. EagleMan is currently the only running candidate for worst GoTE chieftain of all time for single handedly running it to the ground and tanking the active player base. He’s one of those kings that don’t inspire any loyal following , only appearing during feasts with a phantom of the opera mask on, insulting the nobles with word play and double entendre for 15 minutes and then immediately leaving to his chambers afterwards. During the entirety of his reign, he never once described his tax policies or gave orders to his small council. Various court nobles have described him as asexual and mysterious, carefully hiding his intentions until it’s too late for his political rivals to notice, perhaps this is why Eagle has accumulated more heads on spikes than actual loyal recruits for his clan. They also have noted many of his more bizarre behaviours, such as asking people if they had a shower multiple times during the day, spend the time in his chambers randomly calling people and hanging up before they answer, take an entire 2 hours to drink a cup of wine he drinks with a small golden spoon, and last but not least, getting his nails done only to look at them like they’re about to explode.
    It may seem that he has the total personality of half a Keanu Reeves, with his immaculate appearance of soft white hands and wearing soft angry birds slippers, but one look at his history reveals the multiple undeserved bannings, power abuses, backstabbings, coup d’ tats and mentally torturing of people. His ruthlessness is also well documented, as once he’s angered, his chest will turn red like a machine from I robot and will have no problem chopping any heads off. Possessing the ability to remain emotionally detached and unmoved after watching the deaths of his allied armies after refusing to send help, his house maids will note there’s always white stains on the sheets the very next morning after this happens. Nobody knows why this happens.
    Having never bled before for the clan he usurped, he became interested in RR in an attempt to save his reputation in front of his clan. Once inside a battle, he becomes laser focused to the point that drool starts falling onto his keyboard while he obsessively tries to snipe an enemy spawn. All of this while pretending to listen to team’s plans, only to selfishly abandon his team which goes into big battles with one EagleMan less. He also has no qualms about creating an army of EagleBots and overloading discord channels. All of the qualities previously mentioned and his frequent charges into the enemy generals make him one of the most dangerous players in the roster of Robert’s Rebellion.
    7- Numudan

    Battle Prowess: 100
    Hero Targeting: 90
    Plays: 85
    Teamwork: 80
    Mentality: 70
    Awareness: 90
    Overall: 87
    The night king himself of the Japanese Hikikomori. He’s barely known in the RR community, but everyone from ISH fears him, as he has a higher apm than all of the roster combined. Numudan has barely played in RR, but once he learns each colour, he will be a forced to be reckoned with due to the korean fingers he possesses.
    8- BolvarFordragon / Bolvar

    Battle Prowess: 90
    Hero Targeting: 85
    Plays: 90
    Teamwork: 85
    Mentality: 70
    Awareness: 95
    Overall: 86
    One half of the root admins of the OG discord, he adds the “old” in Old Guard. Traumatized by having half of his face burnt by inraky in the past and having to get a 3 year long medical license, Bolvar carries this lifelong wound with him, leaving him with eyes filled with sadness and trembling in terror at the sight of any form of competition. Armed with a flawless ability to procrastinate and his “never give up, just don’t participate” attitude, Bolvar will seek to change the course of his history and redeem his embarrassing first tournament performance.
    9- Kaptajn_Snaps

    Battle Prowess: 85
    Hero Targeting: 80
    Plays: 95
    Teamwork: 85
    Mentality: 85
    Awareness: 80
    Overall: 86
    GRR Martin himself, who takes 3 years to bring out an update and is the promised prince to lead the community to the promised land in the form of the ASOAIF/RR hybrid, however this has the same chances of being released as GRR Martin releasing his final 2 books. Due to the devotion he has for his friends, he adds -emote’s for them, so as to signal when they are sexually aroused and want to begin the mating ritual. Being the mapmaker, he knows every dirty trick in the book, his weapon of choice is the paper mache (scratch) ironfleet, which he uses to rain down landings upon landings over lannisters, usually ending with the Pyke getting burnt down 5 minutes after.
    10-The_13th_Legend / 3rd / 11th / 27th

    Battle Prowess: 85
    Hero Targeting: 90
    Plays: 85
    Teamwork: 80
    Mentality: 75
    Awareness: 85
    Overall: 84
    The eunuch of the community. There is a sharp contrast between the fluidity of his accent with the disaster that are his game movements. His strategy consists of staying away from big battles, using his one control group for archers in an attempt to damage the enemy, which has the impact of being thrown a pack of gummy bears. Once he has lost his precious archers, he will proceed to flip-flop throughout the battlefield in a spastic manner and lose all of his heroes. 13th has such a disorienting personality that it will make you think you walked into an episode of the Twilight Zone with no real personality. The only real discernible personality trait in him is his neediness for Panther, his insatiable hunger for sucking on his nipples along with the distinct brown nose he wears whenever he leaves panther’s room. Panther has also taught him the proper moves in the devil’s tango. But his heart is in store for another person, in the form of Super_Trunks, who he fights alongside like a sacred theban band and also sleeps and baths with, like a sacred theban band. Together, they possess the power of love, capable of beating anyone in the battlefield (scratch) each other off.
    11- the.dude / Hannicuck / Cuckibal / Hannibal Barcuck / the.cuck / his cuckness / el cuckerino / Brian Cringe

    Battle Prowess: 85
    Hero Targeting: 80
    Plays: 80
    Teamwork: 90
    Mentality: 80
    Awareness: 85
    Overall: 84
    The second most successful mapmaker of wc3, having created the immensely popular Warcraft: Total War with 1 million sales within the first week and over 100 GB of content. A map nigh unparallelled, only surpassed by Sukramo’s Third War. Managed to acquire a lady-friend (wife) when they both realized she was into the whole brevity thing. Also acquired another friend, as when his wife’s boyfriend walked into the house, sat on his couch and started playing with his Nintendo Switch, Brian abided. This means he also has to take care of his wife’s son by buying him Godzilla toys, which may hurt brian’s chances of playing a game uninterrupted.
    As for the skills, this is a complex player to analyze, you know a lotta ins, lotta outs, lotta what-have-yous. What remains in the end is that any kind of aggression he takes towards an opponent will not stand, and he will have to go brown-nose daddy lance to bail him out. In absence of lance, he will seek security in his wife’s boyfriend or go bowling, dodging RR. If you acquire him as a player, he will really tie the team together, but don’t expect him to be bowling ten pins without the help of his dad Lance.
    12- Wolff

    Battle Prowess: 90
    Hero Targeting: 80
    Plays: 80
    Teamwork: 85
    Mentality: 80
    Awareness: 85
    Overall: 84
    A warrior of unparalleled integrity, known for delivering on his promises, such as his promise to leave RR and quitting it for a total amount of 3 nights and 2 days with the luxury suite included. He’s back from his vacations and now wants to take no prisoners, only needing 2 hour blocks to conquer the kingdom.
    13- Radagast.

    Battle Prowess: 80
    Hero Targeting: 80
    Plays: 85
    Teamwork: 90
    Mentality: 80
    Awareness: 75
    Overall: 83
    The name radagast was picked when he tried to convince 4 other friends to name themselves after the Istari wizards, unfortunately nobody else followed him. Carefully chosen to be the scapegoat of the HOTJ community in the case of any loss, it is said that Elessar harnessed nuclear and solar energy in an attempt to power up his rhosgobbel rabbits and give him more mobility in games. Being the Trench] of their own community, it is expected that he is the go-to punching bag for any jokes made at someone’s expense. For mysterious reasons, he seems to acquire bonus damage against koreans. Radagast will attempt to become a prominent player by volunteering to captain, despite only knowing 15% of the players. It is also expected his strategy will consist of acquiring euro’s only, due to their penchant for endogamy in tournaments.
    14- Spankfurt / Spencer

    Battle Prowess: 90
    Hero Targeting: 85
    Plays: 80
    Teamwork: 85
    Mentality: 70
    Awareness: 75
    Overall: 83
    "Hey, wanna hear the most annoying sound in the world?
    Spankfurt has joined voice chat."
    The man willing to donate his ass when someone has to be taught the ways of his people from Nova Scotia. This ancient tradition of his to be given the reacharound constantly has resulted in our dear Spencer becoming temporarily a cripple and needing a wheelchair to move. Fortunately, he can still lower the height of his chair to punish someone with the ol’ Hoover maneuver and get his mouthwash.
    A quick tip for the captain of any team with this man, he’s got a big mouth, it’s better to put it to use on pleasuring somebody instead of letting him bark out tactics in the form of potential blunders. Preferring to get red faced and clenching his teeth while attempting to bring everyone down like a sinking cruiser instead of copying with reality, once Spencer loses focus in the game, he will use Displacement into the nearest possible target and begin shitting watery diarrhea all over his own team. His in-game roaring got so loud that Metro Goldwyn Mayer hired him to get down on all 4 limbs and start filming him for their next feature presentation intro. If you find yourself in voice chat with him, one spoken word can lead you to bite yourself to extract the venom and hope you age quickly to speed up the process of hearing loss. His voice chat behaviour in HoTS led to him being referred to as “That Thing”.
    The origins of this monster creature go back to his premature birth, after he scared away his mother’s umbilical cord by shouting “This amniotic fluid was not SEASONED, YOU FUCKING DONKEY”. Following this, he had a childhood marked by acting out whenever he didn’t receive his pacifier and introducing the concept of fingering to other kids.
    Once he was grown, he started disguising himself as an eloquent host, he will try to keep up an image for the community and loudly tell anecdotes, to distract everyone away from the inordinate amount of skeletons in his closet. Only a few know the hidden truth, that choosing to become a friend of Spankfurt is a bigger horror story than a night stay at Clegane keep. Fleeting doubts about his britishness were dissipated when he got back his DNA results (scratch) confessed attraction for Maisie Williams.
    Nowadays he has acquired his wc3 loicense and become the Master of Coin of the community, which means he spends his time getting the kingdom in debt to organize the RR tournament and seething at eagleman’s full set of hair.
    15- kpiche

    Battle Prowess: 85
    Hero Targeting: 85
    Plays: 85
    Teamwork: 80
    Mentality: 90
    Awareness: 80
    Overall: 83
    I’m not even sure what this is.
    16- drovermodz

    Battle Prowess: 80
    Hero Targeting: 90
    Plays: 85
    Teamwork: 80
    Mentality: 75
    Awareness: 85
    Overall: 83
    If you have been in one drovermodz game, you have seen all of them. You must have heard the weeping in the north and the constant whining about the pathing or why isn’t everyone playing Battle for Middle Earth. This means that drover likes his comfort zone, and anything not remotely resembling his comfort zone will throw him into a fit and possibly end up in a rage quit to go host his own lobby. Whenever drover can manage to keep his emotions in check, he has the potential to be a strong player.
    17- elchabalin / El Becario / Señorin / Señorito

    Battle Prowess: 80
    Hero Targeting: 80
    Plays: 85
    Teamwork: 90
    Mentality: 70
    Awareness: 85
    Overall: 82
    Hailing from Cataluña, chabal manages to be America’s Most Blunted despite living in another continent. True to his spanish ancestry, he also carries a 90 year old man’s smoker raspy voice, which feels like 120 decibels hitting you in the face. A member of far-right party Vox, he took up his weed smoking habits after his idol Nick Diaz, who has the same brain damage chabal has despite suffering 10000 more strikes to the head. Every game he sees himself as the leader of the reconquista and hopes to guide his team into a victory, but all of this results in a military disaster. He has been observed giving up games like they were spanish colonial holdings in South America. Should you manage to acquire this Cani (spanish version of a chav) for your team, you might be lucky enough to get to watch his hardstyle celebration dance to the tune of psychedelic techno: https://www.youtube.com/watch?v=nZN4cDaPr8o
    18- Trench] / Jimmy

    Battle Prowess: 85
    Hero Targeting: 75
    Plays: 90
    Teamwork: 80
    Mentality: 70
    Awareness: 90
    Overall: 82
    The story of the man who fell down harder than lucifer from the sky. One of those entities that just seem to come back for more after plenty of offscreen deaths, albeit everytime he reincarnates, he loses pieces of himself. Most lately, it’s been any identifiable speck of skill. He plays less frequently nowadays, since he reports pre-fight shaking, dry mouth, voice quivering, tunnel vision, sweaty palms and bowel loosening before a match. It’s also reported that he prefers staring at the abyss instead of joining his friend’s games. His current lack of impact in games leads one to question whether his soul has withered away, or if it was ever there in the first place, with jim becoming a scarecrow of a man.
    Fortunately, he’s not a serial ragequitter, only choosing to do so in almost invariably the most crucial of games. These antics have led him to be the former N.1 player of WW1 ISH and losing all his prestige in his community, not even being counted among the top 5 anymore.
    Ragequitting as Great Britain was pinpointed as the moment he jumped the shark, all of his stock plummeted and lost the will to live. Once he couldn’t perform anymore in his favourite game, his subsequent internal pressure to cope with this made him explode like the cork of a shaken champagne bottle. Certainly, this man didn’t count his blessings and now he’s paying for it by being somewhat of a white walker in the community, a myth about someone that was supposed to be a top player at some point many years ago.
    Truth be told, he was always a punching bag in diplo, a sitcom character if you will, the wacky zany character who kept stumbling in to tell tales of his binges and have to be dragged through the floor at the end of the episode. Whenever there weren’t any guardian angels around to save him in a night’s drinking, he could be found on the next morning crawling and carpet surfing for the last milligram of cocaine.
    All of these have taken a toll on his body and nowadays jim moves with the grace of a corpse that belongs in the crypts of Winterfell and will look forward to making absolutely no effort in any of his games. It’s not only in the battlefield where jim shows how jaded he is, it is in the social scene where he truly shines, with his favourite hobby involving doxxing diplo’s old guard and lusting after the wives of discord admins. It seems Jim is lately guided by his brainstem, acting like a junkie despite being able to test negative in any drug tests, and everytime he steps into a field he will last less than an Argentinian football manager.
    19- RumpleForeskin

    Battle Prowess: 85
    Hero Targeting: 75
    Plays: 80
    Teamwork: 80
    Mentality: 85
    Awareness: 85
    Overall: 82
    Insufficient data.
    20- pusanmeme

    Battle Prowess: 80
    Hero Targeting: 90
    Plays: 80
    Teamwork: 75
    Mentality: 65
    Awareness: 80
    Overall: 80
    The undisputed master of the autistic screech, pusan seems to have found a new liking for mini games where you get chased around by a muscular butt naked man yelling ANG. Due to his patriotic rendition of the Emu war, he’s a wannabe commander, whichever team he is in will be subjected to an extravagant amount of orders that will inevitably lead his team to an unfavourable bloodbath, known as the Meat Grinder. His biggest achievements so far are raiding fishing villages and only losing 95% of his army after a battle. This leads to everyone on both team wanting to see him get shot down in slow motion like Willem Dafoe in Platoon.
    Somehow getting root admin on different discords, he manages to commit numerous atrocities with impunity and an impotent jimmy watching him from his cage, unable to stop him. He will rave on and on about the bravery and skill of australian troops in WW1 and WW2, but once he faces any adversity in a RR game, he will panic spastically like an insect held beneath a glass. Pusan’s personality style can be described as exhausting, due to having more tics than Zizek’s runny nasal passages and how easy it is to get him to ragequit.
    21- Blackjacks

    Battle Prowess: 80
    Hero Targeting: 80
    Plays: 75
    Teamwork: 85
    Mentality: 70
    Awareness: 85
    Overall: 80
    Bowed. Bent. Broken.  The one who suffers the chronic condition of being blackjacks. Named after the popular casino banking card game, which he favours since he doesn’t have to play against other players and risk getting exposed. He is also willing to challenge anyone to a fight in real life at a place of his location, only to back down 5 minutes after claiming “it was just a joke!”. Throughout the ages, he has become a symbol of learning after one’s own mistakes, his biggest landmark of self-criticism for his playstyle being wailing out loud “cell stacks!!”. Lately, he has complained of lagging a lot in games, but anyone with a pair of eyes will quickly notice his performance at both 1000 ms and normal ping is practically the same. Blackjacks will be one of the most motivated to prove himself in the tournament, seeking to earn respect from anyone other than himself. He is also hampered by lag issues and brainlag issues, which must be taken into account. A quick tip for any captain, his dick grows considerably bigger when playing teal.
    22- kingrobb

    Battle Prowess: 80
    Hero Targeting: 75
    Plays: 80
    Teamwork: 80
    Mentality: 75
    Awareness: 80
    Overall: 79
    The king of the north, who only plays southern nations and who’s entire skillset relies on having an army twice as big as the enemies by spamming mercenaries instantly. Despite re-reading assassin’s guide over 5 times, he can’t seem to improve. He can be considered a social media whore, due to the proclivity to share his unit kills (not hero kills) after the game and start flossing afterwards to celebrate his victory, seeking to get his belly rubbed by whoever’s reading. Upon closer inspection, it can be deduced he’s a virtuoso of failure whenever not playing green, making him a Tyrell babby.
    23- bountykillah / Bountykid / Bkid / Kid / k1d / keed  / k33d / Kid Dynamite / Sundance kid

    Battle Prowess: 80
    Hero Targeting: 80
    Plays: 75
    Teamwork: 75
    Mentality: 70
    Awareness: 80
    Overall: 78
    The man who can take a 1,000 punches and keep on going. The man who will draw his katana sword out if his horrifying performance is criticized. A man who’s last couple of reality checks have rebounded. The amount of pain medication bounty needs to get through a RR match could overdose a buffalo. The supreme over-confidence he has in his skills is a classic example of the emperor has no clothes. However, not because they are afraid of him, but because they don't care enough to tell him. Incapable of any self-reflection, he will accuse others of having meltdowns, but one slight hindrance, one small misfortune, will bring bounty down harder than the Notre Dame Cathedral. But enough negativity about Bounty, let’s highlight some of his positive aspects.
    His amount of shit talking would leave Mourinho speechless. He’s fearless in battles, willing to lose his entire army because in his own words “i needed food”. He’s still a better rocket league player over the people who haven’t gotten the game yet or have stopped playing it. For any captain wishing to hire his services, just remember, once you go with the hack, there’s no going back.
    24- Super_Trunks / Reverted_Trunks

    Battle Prowess: 75
    Hero Targeting: 75
    Plays: 75
    Teamwork: 85
    Mentality: 80
    Awareness: 70
    Overall: 77
    Kid Trunks, the legend from maps such as DBZ Tribute and DBZ Rampage. Recently, he has made the transition to different maps, which resulted in an attempt to control more than one hero at the same time, leading to a catastrophic failure. Robert's Rebellion being the most recent example. Whatever doubts remained over his skill level were cleared when he failed to break through synister_’s iron islands for over 40 minutes. Data from Dr. Gero suggests that Trunks’ cognitive limit in his brain can only handle 30 units at the same time, his very own Dunbar’s number, which means he has to suicide units continuously to keep himself being able to function. Well versed in psychological warfare, he will use slams 10 ft away from the opponent, in an attempt to intimidate him away from combat, while shockwaving the complete opposite direction in an attempt to boost himself onward to lunge at his enemies. If you want the real deal though, you must know he gets a +5 bonus on every stat when he forms the Mighty Mask team with 13th.
    25- Abdel

    Battle Prowess: 80
    Hero Targeting: 70
    Plays: 80
    Teamwork: 85
    Mentality: 75
    Awareness: 75
    Overall: 77
    Used to be the leader of one of warcraft 3’s greatest communities until something broke in his mind and he fell out of Cniper’s wheel of winning. This led to him choosing to resign and build a wall in the middle of the diplo community. After this, he fell down the slippery slope of Cniper Derangement Syndrome after “shitposting for a few days” and became completely unhinged. Unfortunately, his new persona couldn’t be matched by his ability to take a joke, becoming the most easily triggered person of 2019. His new discord couldn’t match the old one either, becoming the virgin abdelcord vs the chad DiploGaming discord. His discord has half the members of cnipercord, and also has Krotos as an advisor instead of Walrus. It was proclaimed to be a return to old diplo but abdel started banning and demoting people faster than Cniper could finish his high-pitched laughter.
    This clear failure to triumph in the social networks led Abdel to recur to some questionable tactics and despicable behaviour. Due to Cniper living rent free in his head, he began creating spy accounts to check out DiploGaming’s roaring success. He started donating to Ayuoobi’s Islamic Radicalization Centre. He ceased and desisted playing warcraft 3 with his subdits. He warned to send an army of lawyers towards Cniper and DiploGaming forcing them to change the name, only to get outmaneuvered by Cniper and checkmated in 2 turns with a simple name change. At first glance, it may seem that he was threatening legal action for a fairly trivial amount of money, but in reality Abdel’s aggregate emotional damage after the schism could be estimated into 7 digits, maybe even more. All of this led to abdel’s closest friends rescinding their invitations for him due to how deranged he became.
    After he realized the pissing contest was over and his feet were stained in pee, he began to turn his attention towards gaming again. He used to love Heroes of the Storm playing the support role with DPS characters, so surely it could be simple. To his own dismay, he couldn’t handle more than one game a night before collapsing on the floor exhausted, he had become Low Energy Abdel. Added to this, he developed a crippling fear of being forgotten in time, seeing as he needs at least 1 GB worth of his posts stored online for all eternity. It seems Abdel is losing on every front in his life lately, perhaps he can redeem himself by winning the tournament.
    26- Nubz

    Battle Prowess: 85
    Hero Targeting: 85
    Plays: 75
    Teamwork: 70
    Mentality: 70
    Awareness: 75
    Overall: 76
    Born of the same breed of dayne’s cowardice. It is not by mere wit or clever observations that he calls attention upon himself, but with the simplicity of just being a trainwreck, you simply cannot look away from it. Frankly, i don’t think there’s ever been a bigger natural born asswipe. Whether he’s in a lobby or in-game, a dizzying torrent of shit coming out of his mouth that would get him permanently unable to board a plane in China’s social credit system. Once he decides to troll a game, he will turn on his predator heat vision and let the hunt begin. His plays usually consist of charging into a base at the start of the game only to be surrounded by buff sweaty men and gettin sodomized. He will routinely lose all heroes and ragequit after this, ruining countless games. At the mere suspicion of being held accountable for his actions and confronted, he will quickly flee to a farmer vs hunter. As you can see, this is the behaviour of a man who’s frontal lobe is in deep need of being repaired. Nowadays he larps as a spiritual guru in an attempt to masquerade how washed up he is.
    27- IamtheWalrus. / Walrus / Chadrus

    Battle Prowess: 75
    Hero Targeting: 70
    Plays: 75
    Teamwork: 80
    Mentality: 85
    Awareness: 75
    Overall: 76
    The “straight man” of the diplo sitcom, always reacting to the things other people do. Everyone should be proud that he’s a grown man now that makes his own decisions, decisions that he will revert a couple of days after. From the moment he stepped into RR, he was just like Ned Stark as the hand, not knowing how to play the game of thrones and getting ganged within a couple of episodes by a pack of rabid vipers charging at him with the force of a gladiatorial chariot. Once he thinks he has settled into the game, he will get his head chopped before the first season even ends.
    Known for quitting the game before it has even started due to premature ejaculation, it’s hard to tell if Walrus would last a whole tournament, let alone 5 minutes. He’s one of the most laid back characters in the show, which has resulted in a man so ridiculously down to earth, he’s developed a fear of air travel. His skills can be regarded as slightly below average, a medium talent at best, and usually needs the help of bigger authority figures to thrive. He’s found to be battling with such an outdated style that he may aswell be playing on an arcade machine. Whether Walrus is in the battlefield or attempting to reconnect with abdel, he’ll be sure to disappoint everyone.
    28- Cornflake / Hank Ventura

    Battle Prowess: 80
    Hero Targeting: 75
    Plays: 80
    Teamwork: 75
    Mentality: 70
    Awareness: 75
    Overall: 76
    Insufficient data. Do not let him near Kingsguard.
    29- Dayne / 2dayne4u

    Battle Prowess: 75
    Hero Targeting: 80
    Plays: 75
    Teamwork: 65
    Mentality: 70
    Awareness: 85
    Overall: 74
    Due to his infantil demeanour combined with his harlmess look, he was one of the finalists in the audition to play Chucky in the remake of Child’s play. Arguably the biggest coward and wanker of the community, and it’s not even a contest. Every time he shows up to play, he will disguise the lack of skill in his playstyle as “trolling”. Completely devoid of any other harmful weapons, he does have one horrifying attack in his arsenal, his clown laugh which induces cochleas into having permanent nerve damage and closing themselves off.
    He’s also known as one of the mapmakers of the infamous virgin ASOAIF in contrast to the chad RR. He then proceeded to whore it out to panther, both the map and his own body. Dayne’s desire to troll is so strong, if he saw someone having a seizure, he would put his own dick in their mouth for them to bite on.  For this, he can also be described as the male version of daddy issues, gaining attention for all the wrong reasons.
    30- Bors-baledwyr

    Battle Prowess: 70
    Hero Targeting: 65
    Plays: 70
    Teamwork: 70
    Mentality: 90
    Awareness: 75
    Overall: 73
    Bors, the originator of the diplo brand, unable to monetize it after 12 years. Also known to be the unofficial leader of the cabal. He’s been in charge of having to keep up a presentable image after caught harassing 90% of diplo members while drunk every single night. These late night antics solidified his position as diplo’s preeminent boomer. Lately, he’s also started grabbing diplo members by the pussy, which led to some recording him to have the evidence ready to be sent to the FBI for his capture. After seeing Cniper turn the old broken diplo bar into a highly successful family friendly multi-store strip centre, he abdicated as CEO and retreated into Abdel’s mosque, never to be seen again after the failed lawyer ambush attack. Or so everyone thought.
    Lately, he’s been seen trying to wear no-longer-fitting old armour again for jousting in RR. It’s been a big jump for bors. He went from meeting up with lawyers for diplo’s retaliation and getting laughed at to meeting up with his friends in RR and getting laughed at. But nothing could foresee the shock on the crowd’s faces when the king himself started fighting. Most of what’s been said in this draft are just jokes, but the first time i saw bors play my PC just let out a good 5 second fart noise. His playing was so horripilating and disgraceful, watching him for the first time brought feelings similar to the one Michael McDowell felt while being tortured in A Clockwork Orange. Examining him for a prolonged time leads to an increase in high blood pressure, cardiac arrest, diabetes, stroke, depression and inevitably an early death.
    His own teammates started to choke and cough, gasping for air, not realizing what was going on. Nobody understood how he managed to learn how to use a keyboard and a mouse. Bors had the hand dexterity of an early sixteenth century prosthetic hand, which made everyone wonder if he was playing with a virtual reality headset instead of a traditional setup. Whatever the explanation, the story was a prime candidate for Unsolved Mysteries. After watching a man who’s had Warcraft 3 since it came out perform like that, everyone felt like they got scammed by an Enron corporate executive. Nobody thought it could get worse until he signed up for the tournament. Prayers were held at night wishing for him to go to jail for a DUI and starving once inside due to neglect by the guard officers. Assassins were hired to give him man-made “obstructive sleep apnea” at night. For everybody knew undergoing the bors experience can be more terrifying than the fury of three dragons.
    31- Smeef

    Battle Prowess: 70
    Hero Targeting: 90
    Plays: 85
    Teamwork: 30
    Mentality: 60
    Awareness: 75
    Overall: 68
    The identity of the most prominent hitman in RR remains a mystery (arguably Sir_Leon or Jaime_Lannister), aswell as his unparalleled talents to dodge 10 security cameras, laser sensors and the threat to games equivalent of having a 5 minute conversation with Nubz and Dayne.  But now the rains weep o'er his hall, with no one there to hear.

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